
Sea Of Fatness: Save Humanity Together
Couch-party chaos wrapped in lo-fi political satire: grab a friend (or nine mice), spawn burgers, and sink a dictator's ark before your attention span does.
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About Sea Of Fatness: Save Humanity Together
I came to Sea of Fatness expecting absolute trash, and the game delivers exactly that with a degree of self-awareness that almost makes it charming. This is a local co-op crowd-control puzzler, loosely in the spirit of Lemmings, where you click to spawn burgers and apples across a chaotic 2D sea of naked, waddling future-humans, steering the crowd toward a floating mine to sink the villain's ark. That's the whole loop. It runs for roughly one and a half to three hours across close to fifty levels, and the developers have the good sense to not outstay that welcome. The core mechanic is simple to the point of being deliberately stupid, which is the joke. You are not building loadouts. You are not checking TTK stats or managing a ranked queue. You are clicking food into existence and watching a horde of obese NPCs shuffle toward a large explosive. There is a versus mode called Beach Burger Balls, which plays like volleyball with a burger and a sea mine, and that one line tells you everything you need to know about the creative direction here. Four-player local co-op is supported via Xbox controllers, and there's also a homebrew tool called ExerWorldLinker that lets up to ten mice operate simultaneously on a single Windows machine. That last feature is either a party piece or a logistical nightmare depending on your peripheral drawer situation. The satire is blunt, proudly juvenile, and timed to a very specific political moment from 2017. It draws comparisons to the absurdist energy of South Park and the visual chaos of Rick and Morty, which the developers themselves cite as inspirations alongside Yoshi's Island and Lemmings. Taken in that spirit, the aesthetic works. Taken as a serious game, it doesn't hold up, and the developers aren't pretending otherwise. Steam Workshop support and community level sharing give it a small tail of replayability if the community ever builds enough content, which is a big if given the game's minimal footprint. The honest read here: this is a short, cheap, deliberately rough indie novelty that works best on a couch with at least one other person who appreciates loud, ugly satire. Solo, the gimmick wears thin well before the level count does. The multi-mouse multiplayer idea is genuinely inventive for local play, but the lack of online co-op means it lives or dies by the people physically in the room with you. There is no ranked anything, no netcode to complain about, no weapon balance to analyze. It's not trying to be any of those things, and if you accept that upfront, the absurd premise at least earns a few laughs. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Vista upwards
- Memory
- 512 MB RAM
- Storage
- 200 MB available space
- Processor
- 1.5 Ghz
- Additional Notes
- You need humor to play this
Reviews & Ratings
No ratings available
Game Info
- Developer
- Fusion.Robot & Co
- Publisher
- Fusion.Robot & Co
- Release Date
- Oct 20, 2017