Compare Scribbled Arena prices across 50+ stores and find the best deal. Developed by Apar Games. Published by Apar Games. Released on 5/12/2017. Available on PC. Genres: Action, Indie, Massively Multiplayer, Early Access.

A top-down tank shooter with a doodle-notebook art style and 10-player PvP that launched into Early Access in 2017 and never came out. Approach with caution unless you have friends ready to fill a lobby yourself.

My honest read on Scribbled Arena after going through what is available: the concept is solid enough. Five distinct tanks, each carrying its own primary and secondary weapon loadout - shotguns for close-quarters chaos, EMP blasts for disrupting enemy movement, missiles for range, mines for area denial, machine guns for sustained pressure. You pick your hull, mix and match the armament, and drop into one of over 20 hand-drawn maps that feature genuinely interesting environmental wrinkles: conveyor belts that shove your tank whether you like it or not, destructible cover, portals for flanking, and ditches that stop movement but let projectiles pass overhead. That last detail suggests someone was thinking seriously about the spatial geometry of tank combat. For a sub-5-dollar indie, the mechanical skeleton is more considered than you would expect. The team vs. free-for-all structure supports 1v1 up through 5v5, with a full 10-player lobby possible in free-for-all. The roadmap on IndieDB hinted at Deathmatch, Free-For-All, King of the Hill, Bounty Hunt, Capture the Flag, and Domination modes - a respectable list that would genuinely give players something to rotate through. A glory system for unlocking skins and tanks was added in a post-launch patch, along with over 25 achievements and player stat tracking. On paper, this is a functioning multiplayer arena shooter with more surface area than its price suggests. Here is the problem, and it is a big one. Steam itself flags that the last developer update was over eight years ago. The game has sat in Early Access since May 2017 with no sign of a full release. There are no Steam reviews to read, no Metacritic score, no player community producing content. At least one community report flagged a missing-executable launch error, which is the kind of technical rot you see in abandoned projects. Netcode quality is effectively unknowable because there is no active player base to test it against. Twin-stick shooters live and die on the feel of movement and the reliability of hit registration under real match conditions - and I cannot responsibly report on either here because the servers are, for all practical purposes, empty. If you have a group of friends who are all buying this together and you are purely treating it as a private-lobby party game, the map design and weapon variety could produce some genuinely fun 30-minute sessions. The doodle art style is clean, readable, and distinct - low visual noise is actually important in a twin-stick format where tracking multiple projectile types simultaneously is already demanding. But if you are buying this hoping to find strangers to play against, you will load into a lobby and wait. And wait. The game has the bones of something worth spending an evening on; what it does not have is a future, or a present player count to validate the netcode against. Fred, Scout Team

Scribbled Arena
ActionIndieMassively MultiplayerEarly Access

Scribbled Arena

May 12, 2017Apar Games
GamerScout Says

A top-down tank shooter with a doodle-notebook art style and 10-player PvP that launched into Early Access in 2017 and never came out. Approach with caution unless you have friends ready to fill a lobby yourself.

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Screenshots & Media

Screenshot

About Scribbled Arena

My honest read on Scribbled Arena after going through what is available: the concept is solid enough. Five distinct tanks, each carrying its own primary and secondary weapon loadout - shotguns for close-quarters chaos, EMP blasts for disrupting enemy movement, missiles for range, mines for area denial, machine guns for sustained pressure. You pick your hull, mix and match the armament, and drop into one of over 20 hand-drawn maps that feature genuinely interesting environmental wrinkles: conveyor belts that shove your tank whether you like it or not, destructible cover, portals for flanking, and ditches that stop movement but let projectiles pass overhead. That last detail suggests someone was thinking seriously about the spatial geometry of tank combat. For a sub-5-dollar indie, the mechanical skeleton is more considered than you would expect. The team vs. free-for-all structure supports 1v1 up through 5v5, with a full 10-player lobby possible in free-for-all. The roadmap on IndieDB hinted at Deathmatch, Free-For-All, King of the Hill, Bounty Hunt, Capture the Flag, and Domination modes - a respectable list that would genuinely give players something to rotate through. A glory system for unlocking skins and tanks was added in a post-launch patch, along with over 25 achievements and player stat tracking. On paper, this is a functioning multiplayer arena shooter with more surface area than its price suggests. Here is the problem, and it is a big one. Steam itself flags that the last developer update was over eight years ago. The game has sat in Early Access since May 2017 with no sign of a full release. There are no Steam reviews to read, no Metacritic score, no player community producing content. At least one community report flagged a missing-executable launch error, which is the kind of technical rot you see in abandoned projects. Netcode quality is effectively unknowable because there is no active player base to test it against. Twin-stick shooters live and die on the feel of movement and the reliability of hit registration under real match conditions - and I cannot responsibly report on either here because the servers are, for all practical purposes, empty. If you have a group of friends who are all buying this together and you are purely treating it as a private-lobby party game, the map design and weapon variety could produce some genuinely fun 30-minute sessions. The doodle art style is clean, readable, and distinct - low visual noise is actually important in a twin-stick format where tracking multiple projectile types simultaneously is already demanding. But if you are buying this hoping to find strangers to play against, you will load into a lobby and wait. And wait. The game has the bones of something worth spending an evening on; what it does not have is a future, or a present player count to validate the netcode against. Fred, Scout Team

Tags

multiplayerpvponline-pvpachievementstrading-cardstier:sub-5Abandoned Early AccessTop-Down ShooterTank CombatArena PvPDoodle Art StyleWeapon CustomizationEnvironmental HazardsParty Game Potential

System Requirements

Minimum

OS
Windows 7, Windows 8.1, Windows 10
Memory
1024 MB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Intel HD graphics 3000, GeForce GT440 or HD5570 with atleast 1 GB video memory
Processor
Intel Dual Core| AMD FX-6100, or better

Recommended

OS
Windows 7, Windows 8.1, Windows 10
Memory
2048 MB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Intel HD graphics 4000,Geforce GT 740 or HD6790 with 2 GB memory
Processor
Intel Core i3-2400| AMD FX-6350

Reviews & Ratings

No ratings available

Game Info

Developer
Apar Games
Publisher
Apar Games
Release Date
May 12, 2017

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