
ScrewUp
A deserted-island survival sandbox with online PvP, co-op, ship travel, and always-on friendly fire. Rough around the edges, but the price reflects it.
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About ScrewUp
My first instinct when loading up ScrewUp was to benchmark the basics: how does movement feel, how fast does combat resolve, and how punishing is the netcode when two players decide to scrap on a beach. The answers are: serviceable, clunky, and variable in that order. This is a third-person survival sandbox where you wash up on a deserted archipelago, craft tools, hunt wildlife, gather rare items, and either cooperate with other players or absolutely betray them the second it becomes convenient. Permanent friendly fire across all multiplayer sessions is a design choice you will either love or despise immediately. The 1.0 update brought a legitimate combat system overhaul, official dedicated servers (which matters for anyone who has suffered through peer-hosted survival games), ship-based island exploration, NPC trading, and a hunting and pet system. On paper that is a reasonable feature set for an indie survival title. In practice, the combat system still lacks the kind of tight time-to-kill feedback that makes PvP encounters feel decided by skill rather than position and lag. Archery, melee, and third-person shooting coexist awkwardly, and weapon balance across those three styles has not reached a point where any one build feels clearly correct, which is either chaos or freedom depending on how you look at it. The NPC trading layer adds a light economy loop that solo players will actually appreciate more than the PvP crowd. The player count ceiling is the real concern here. SteamSpy data suggests the game has under 20,000 owners total, and concurrent player numbers hover near the floor. Pulling a fresh server session with strangers is a gamble, and if your friend group cannot field two or three people reliably, co-op is going to feel empty fast. The official server infrastructure helps stability compared to earlier builds, but population thins quickly outside of any organised session. That friendly-fire-always-on flag means betrayal is constant in public lobbies, which keeps PvP sessions alive but makes casual co-op stressful. For a solo player who wants a low-friction crafting loop, island hopping by ship, and the occasional low-stakes encounter, ScrewUp can hold attention for a few sessions. The colorful, stylized art direction keeps things readable, and the minimum specs are forgiving enough that you do not need a current-gen rig to run it cleanly. But anyone expecting the polished combat rhythms of a proper PvP survival game, or a ranked competitive ladder, should look elsewhere. This sits firmly in the "play it with a Discord group who already know what they are signing up for" category. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8.1/10 (64-bit versions)
- Memory
- 8 GB RAM
- DirectX
- Version 10
- Storage
- 8 GB available space
- Graphics
- NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
- Processor
- Intel Core i5-2400/AMD FX-8320 or better
- Additional Notes
- Requires broadband internet connection for multiplayer
Reviews & Ratings
No ratings available
Game Info
- Developer
- 199 Cents STUDIO
- Publisher
- 199 Cents STUDIO
- Release Date
- Jul 29, 2021