Compare SCARLET NEXUS Pre-Order Bonus (DLC) prices across 50+ stores and find the best deal. Developed by BANDAI NAMCO Studios Inc.. Published by BANDAI NAMCO Entertainment. Released on 6/25/2021. Available on PC. Genres: Action, Single Player, Adventure, RPG.

A purely cosmetic DLC bundle for Scarlet Nexus, adding character attachments and a Battle Attire set for Yuito and Kasane. No gameplay impact, no new story content - just dress-up extras for an already stylish action JRPG.

Let's be clear upfront: this is not a game, an expansion, or anything that adds a single new enemy encounter or a line of dialogue. The SCARLET NEXUS Pre-Order Bonus is a cosmetic DLC bundle that unlocks a handful of character customisation items for the base game - specifically the Special Battle Attire Set -Sound- (also referred to as the -Audio- set in some regional storefronts), the Shoulder Baki (11) attachment set, a Face Vision Seal attachment, and a Dream Catcher attachment. Once downloaded, all items become available through the in-game shop. That is the complete contents list. If you were hoping for a new playable episode or a bonus boss fight, close this tab and go look at the Season Pass. With that housekeeping done, the real question is whether you should own SCARLET NEXUS at all, since this DLC is useless without it. The answer, for the right player, is yes - with caveats. SCARLET NEXUS is a brainpunk action JRPG set on an alternate Earth where psionic soldiers called the Other Suppression Force (OSF) defend humanity from grotesque creatures known as Others. You choose one of two protagonists - Yuito Sumeragi, a close-range sword fighter with an upbeat demeanour, or Kasane Randall, a range-leaning dagger-thrower who is decidedly frostier in personality. Their separate story paths intertwine, and playing both runs is effectively required to see the full picture, which doubles the campaign length and gives the dual-protagonist structure genuine narrative purpose. The combat is the thing that earns SCARLET NEXUS its recommendations. Psychokinesis is your bread-and-butter tool: you grab environmental objects and hurl them at enemies, with larger objects dealing more damage but leaving you exposed mid-throw. The distance-versus-timing calculation this creates is simple in concept and genuinely satisfying to execute. Layered on top is the Struggle Arms System (SAS), which lets you borrow powers from your active teammates - think electricity from one companion, time-slowdown from another, pyrokinesis from a third - and stack them with your own attacks. Some enemies can only be staggered or damaged through specific SAS combinations, which keeps fights from becoming pure button-mashing. The Brain Drive and Brain Field modes add a risk-reward layer: the Brain Field in particular is aggressively overpowered, but staying in it too long will actually kill your character, which is the kind of mechanical consequence I can respect. The Brain Map skill tree (split across Enhance, Support, and Expand branches) gives you real choices about where to spend BP, though build variety flattens out somewhat past the midgame. Where SCARLET NEXUS loses me is everything surrounding the combat. Level design is corridor-functional at best - checkpoints strung together by arenas, with reused environments appearing well past the point of forgiveness. The side quests are the kind of filler that makes a completionist's soul leave their body quietly through the top of their skull. The cutscene presentation, which relies heavily on static dialogue panels rather than fully animated scenes, undercuts what is actually a plot with some genuinely interesting twists buried in it. Characters start as recognisable anime archetypes and largely stay that way, though spending time with bond episodes in the hideout does add texture to relationships in a way that feeds back into SAS unlock progression - so it is at least mechanically motivated social padding rather than pure narrative filler. As for this specific DLC bundle: if you already own the base game and it was not included with your purchase, the cosmetic items are pleasant enough additions to character presentation in a game where visual style matters. None of them affect stats or combat. If you are buying the base game and this comes bundled with it at no extra cost, consider it a minor bonus. If someone is trying to sell it to you separately as a meaningful upgrade, redirect your wallet elsewhere. Monika, Scout Team

SCARLET NEXUS Pre-Order Bonus (DLC)
ActionSingle PlayerAdventureRPG

SCARLET NEXUS Pre-Order Bonus (DLC)

Jun 25, 2021BANDAI NAMCO Studios Inc.BANDAI NAMCO Entertainment
GamerScout Says

A purely cosmetic DLC bundle for Scarlet Nexus, adding character attachments and a Battle Attire set for Yuito and Kasane. No gameplay impact, no new story content - just dress-up extras for an already stylish action JRPG.

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About SCARLET NEXUS Pre-Order Bonus (DLC)

Let's be clear upfront: this is not a game, an expansion, or anything that adds a single new enemy encounter or a line of dialogue. The SCARLET NEXUS Pre-Order Bonus is a cosmetic DLC bundle that unlocks a handful of character customisation items for the base game - specifically the Special Battle Attire Set -Sound- (also referred to as the -Audio- set in some regional storefronts), the Shoulder Baki (11) attachment set, a Face Vision Seal attachment, and a Dream Catcher attachment. Once downloaded, all items become available through the in-game shop. That is the complete contents list. If you were hoping for a new playable episode or a bonus boss fight, close this tab and go look at the Season Pass. With that housekeeping done, the real question is whether you should own SCARLET NEXUS at all, since this DLC is useless without it. The answer, for the right player, is yes - with caveats. SCARLET NEXUS is a brainpunk action JRPG set on an alternate Earth where psionic soldiers called the Other Suppression Force (OSF) defend humanity from grotesque creatures known as Others. You choose one of two protagonists - Yuito Sumeragi, a close-range sword fighter with an upbeat demeanour, or Kasane Randall, a range-leaning dagger-thrower who is decidedly frostier in personality. Their separate story paths intertwine, and playing both runs is effectively required to see the full picture, which doubles the campaign length and gives the dual-protagonist structure genuine narrative purpose. The combat is the thing that earns SCARLET NEXUS its recommendations. Psychokinesis is your bread-and-butter tool: you grab environmental objects and hurl them at enemies, with larger objects dealing more damage but leaving you exposed mid-throw. The distance-versus-timing calculation this creates is simple in concept and genuinely satisfying to execute. Layered on top is the Struggle Arms System (SAS), which lets you borrow powers from your active teammates - think electricity from one companion, time-slowdown from another, pyrokinesis from a third - and stack them with your own attacks. Some enemies can only be staggered or damaged through specific SAS combinations, which keeps fights from becoming pure button-mashing. The Brain Drive and Brain Field modes add a risk-reward layer: the Brain Field in particular is aggressively overpowered, but staying in it too long will actually kill your character, which is the kind of mechanical consequence I can respect. The Brain Map skill tree (split across Enhance, Support, and Expand branches) gives you real choices about where to spend BP, though build variety flattens out somewhat past the midgame. Where SCARLET NEXUS loses me is everything surrounding the combat. Level design is corridor-functional at best - checkpoints strung together by arenas, with reused environments appearing well past the point of forgiveness. The side quests are the kind of filler that makes a completionist's soul leave their body quietly through the top of their skull. The cutscene presentation, which relies heavily on static dialogue panels rather than fully animated scenes, undercuts what is actually a plot with some genuinely interesting twists buried in it. Characters start as recognisable anime archetypes and largely stay that way, though spending time with bond episodes in the hideout does add texture to relationships in a way that feeds back into SAS unlock progression - so it is at least mechanically motivated social padding rather than pure narrative filler. As for this specific DLC bundle: if you already own the base game and it was not included with your purchase, the cosmetic items are pleasant enough additions to character presentation in a game where visual style matters. None of them affect stats or combat. If you are buying the base game and this comes bundled with it at no extra cost, consider it a minor bonus. If someone is trying to sell it to you separately as a meaningful upgrade, redirect your wallet elsewhere. Monika, Scout Team

Tags

Cosmetic DLCCharacter CustomisationBrainpunkAnime Action RPGAttachment SetPre-Order Content

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Game Info

Developer
BANDAI NAMCO Studios Inc.
Publisher
BANDAI NAMCO Entertainment
Release Date
Jun 25, 2021

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