Compare Save Your Nuts prices across 50+ stores and find the best deal. Developed by Triple Scale Games. Published by Triple Scale Games. Released on 4/16/2020. Available on PC, Mac, Linux, Xbox. Genres: Action, Indie, Sports.

Couch chaos with cartoon animals fighting over acorns - fun in short bursts with a full room, but thin on depth and starved of online players.

I came into Save Your Nuts expecting something in the Rocket League-with-animals lane, and in fairness, the pitch isn't far off. Triple Scale Games built a physics-based arena brawler around three modes - Capture the Nut, Battle, and Thieves - where teams of up to four-on-four chase, tackle, and pass acorns across arenas ranging from backyards to dungeons to a space shuttle launch site. The sport-game DNA is genuinely there: carrying a nut slows you down, so you have to pass it, protect the carrier, or time a tackle to strip possession. On paper that sounds like it has legs. In practice, it mostly devolves into a cluster of snouts and tails piled on top of wherever the acorn spawned last. The three modes do have distinct enough rules to justify their existence. Capture the Nut is your standard one-flag CTF, first to five points wins. Battle flips to a balloon-popping last-team-standing format, closest to a pure brawler. Thieves is the most interesting of the bunch - multiple nuts are live simultaneously, your scored nuts can be stolen back from your base, and the whole thing escalates into genuine mayhem with a full lobby. Characters have individual traits: armadillos roll-attack, wolves jump high, beavers do better in water sections. Power-ups drop mid-match too - coffee for a speed burst, a donut that sends your punch flying half the map, and a hot dog shield. The problem is that with a zoomed-out camera and eight animals on screen, tracking any of this tactical layer is a losing proposition. You stop thinking about combos and just mash toward the scrum. The online side is where this gets awkward for anyone who isn't playing locally. Reviewers across multiple platforms flagged near-empty lobbies at launch, and nothing suggests the PC player pool has grown since. The game does support cross-platform play with the Epic Store version, which helps marginally, but if you're hoping to queue into random online matches on a Tuesday night, lower those expectations hard. Bots fill gaps at easy through unfair difficulty, and they're competent enough for solo practice, but they can glitch-freeze into geometry and cost you rounds. There are also no ranked modes, no progression loop beyond unlocking maps and cosmetic hats, and the unlock structure - win on each map to unlock the next - is oddly paced. What actually works is the couch experience when you have three or four humans in the same room. Short five-minute rounds mean nobody checks out completely, and the physics interactions produce enough accidental comedy to keep a group laughing through a session. The dungeon map with its spike traps and rolling log hazard is the high point of the level design. The basketball and soccer arenas shift the object from nut to ball and briefly feel like a different game. Controller support is solid across PS4 and Xbox pads with no configuration headaches. Steam also supports Remote Play Together, which extends the couch experience to remote friends without everyone needing to own a copy. For a shooter specialist like me, there's not enough mechanical precision here to scratch that itch. Time-to-kill in Battle mode feels random rather than earned, the hitboxes on tackles are loose, and the game never asks you to aim. That's fine - it's not trying to be a shooter. But even judged purely as a party game, the three modes feel repetitive faster than you'd want, the online population makes solo queueing a waste of time, and character abilities rarely matter enough to inform your pick. Save Your Nuts is at its best as a 45-minute session game for a mixed-age group who just want something with simple rules and shared chaos. That's a specific use case, and it fits it reasonably well. Outside that window, the depth just isn't there. Fred, Scout Team

Save Your Nuts
ActionIndieSports

Save Your Nuts

Apr 16, 2020Triple Scale Games
GamerScout Says

Couch chaos with cartoon animals fighting over acorns - fun in short bursts with a full room, but thin on depth and starved of online players.

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Screenshots & Media

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About Save Your Nuts

I came into Save Your Nuts expecting something in the Rocket League-with-animals lane, and in fairness, the pitch isn't far off. Triple Scale Games built a physics-based arena brawler around three modes - Capture the Nut, Battle, and Thieves - where teams of up to four-on-four chase, tackle, and pass acorns across arenas ranging from backyards to dungeons to a space shuttle launch site. The sport-game DNA is genuinely there: carrying a nut slows you down, so you have to pass it, protect the carrier, or time a tackle to strip possession. On paper that sounds like it has legs. In practice, it mostly devolves into a cluster of snouts and tails piled on top of wherever the acorn spawned last. The three modes do have distinct enough rules to justify their existence. Capture the Nut is your standard one-flag CTF, first to five points wins. Battle flips to a balloon-popping last-team-standing format, closest to a pure brawler. Thieves is the most interesting of the bunch - multiple nuts are live simultaneously, your scored nuts can be stolen back from your base, and the whole thing escalates into genuine mayhem with a full lobby. Characters have individual traits: armadillos roll-attack, wolves jump high, beavers do better in water sections. Power-ups drop mid-match too - coffee for a speed burst, a donut that sends your punch flying half the map, and a hot dog shield. The problem is that with a zoomed-out camera and eight animals on screen, tracking any of this tactical layer is a losing proposition. You stop thinking about combos and just mash toward the scrum. The online side is where this gets awkward for anyone who isn't playing locally. Reviewers across multiple platforms flagged near-empty lobbies at launch, and nothing suggests the PC player pool has grown since. The game does support cross-platform play with the Epic Store version, which helps marginally, but if you're hoping to queue into random online matches on a Tuesday night, lower those expectations hard. Bots fill gaps at easy through unfair difficulty, and they're competent enough for solo practice, but they can glitch-freeze into geometry and cost you rounds. There are also no ranked modes, no progression loop beyond unlocking maps and cosmetic hats, and the unlock structure - win on each map to unlock the next - is oddly paced. What actually works is the couch experience when you have three or four humans in the same room. Short five-minute rounds mean nobody checks out completely, and the physics interactions produce enough accidental comedy to keep a group laughing through a session. The dungeon map with its spike traps and rolling log hazard is the high point of the level design. The basketball and soccer arenas shift the object from nut to ball and briefly feel like a different game. Controller support is solid across PS4 and Xbox pads with no configuration headaches. Steam also supports Remote Play Together, which extends the couch experience to remote friends without everyone needing to own a copy. For a shooter specialist like me, there's not enough mechanical precision here to scratch that itch. Time-to-kill in Battle mode feels random rather than earned, the hitboxes on tackles are loose, and the game never asks you to aim. That's fine - it's not trying to be a shooter. But even judged purely as a party game, the three modes feel repetitive faster than you'd want, the online population makes solo queueing a waste of time, and character abilities rarely matter enough to inform your pick. Save Your Nuts is at its best as a 45-minute session game for a mixed-age group who just want something with simple rules and shared chaos. That's a specific use case, and it fits it reasonably well. Outside that window, the depth just isn't there. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supporttier:indieCouch PartyPhysics Brawler4v4Bot SupportCross-Platform MultiplayerArena SportsShort SessionsAnimal Characters

System Requirements

Minimum

OS
Windows XP SP2 or Later
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
1GB Dedicated VRAM
Processor
1.5GHZ +

Recommended

OS
Windows 7 or later
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
2GB Dedicated VRAM
Processor
Dual Core 2.3 GHZ

Reviews & Ratings

No ratings available

Game Info

Developer
Triple Scale Games
Publisher
Triple Scale Games
Release Date
Apr 16, 2020

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