Compare Salt prices across 50+ stores and find the best deal. Developed by Lavaboots Studios. Published by Lavaboots Studios. Released on 2/6/2018. Available on PC. Genres: Action, Adventure, Indie, RPG.

A chill open-world sailing RPG where you hop between procedurally generated islands, loot ruins, and fight pirates at whatever pace you feel like.

Salt is an open-world exploration game built around one core loop: sail to an island, poke around in its ruins or merchant camps, collect loot, fight or sneak past pirates, then pick a new direction and do it again. It leans hard into the "cozy discovery" side of RPGs rather than the "epic narrative arc" side, so if you come in expecting a Baldur's Gate-style story with branching consequences and morally loaded dialogue, you will be confused and a little disappointed. Come in expecting a procedurally generated sandbox where the journey is the point, and it holds up surprisingly well. The world is an endless ocean dotted with islands that vary in biome, difficulty, and contents. You will find fishing spots, pirate camps, buried chests, ruins with locked doors, and the occasional NPC merchant selling gear upgrades. There is a loose quest structure that nudges you toward boss encounters and gives you reasons to keep sailing, but quests are light on writing and heavy on go-here-collect-that format. I will not pretend otherwise: the quest text is functional, not literary. Nobody is going to quote this game the way people quote Disco Elysium. What it does instead is hand you a compass, a small boat, and enough loot variety to keep you engaged for a solid twenty to thirty hours if exploration is your thing. Combat is simple action-RPG fare: swing a melee weapon, dodge, occasionally fire a bow. There are multiple weapon types and armor slots, and gear progression does matter as you sail toward higher-difficulty zones. Build variety is real but shallow. You are not going to theorycraft a seventeen-step combo rotation here. The progression system rewards patience more than mastery, which fits the relaxed design philosophy but will bore players who want mechanical depth past the early hours. The crafting system lets you build and upgrade your ship and home base on a private island, which adds a satisfying homestead loop alongside the sailing. Where Salt earns its mixed-but-mostly-positive reception is in atmosphere. The low-poly art style and ambient ocean soundtrack create a genuinely calming experience that very few games nail. It is the kind of game you load up when you want to decompress rather than grind ranked mode. The procedural generation keeps islands feeling fresh long enough to justify the runtime, though by hour forty the seams start to show and island layouts begin to blur together. Solo play is fine; the game also has cooperative multiplayer, which reportedly makes the whole thing considerably more entertaining if you have a friend to shout at across a virtual ocean. The honest caveat is that Salt was clearly made by a very small team working within real budget constraints, and it shows in the quest writing, UI polish, and occasional rough edge in the AI behavior. If you need a game to sell you on every hour it asks from you, this one will lose you before the credits. But if you are the kind of player who spent forty hours in No Man's Sky just because you liked flying between planets, Salt is built for that exact brain. It is unpretentious, it knows what it is, and within its narrow scope it delivers. Monika, Scout Team

Salt
ActionAdventureIndieRPG

Salt

Feb 6, 2018Lavaboots Studios
GamerScout Says

A chill open-world sailing RPG where you hop between procedurally generated islands, loot ruins, and fight pirates at whatever pace you feel like.

PC
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About Salt

Salt is an open-world exploration game built around one core loop: sail to an island, poke around in its ruins or merchant camps, collect loot, fight or sneak past pirates, then pick a new direction and do it again. It leans hard into the "cozy discovery" side of RPGs rather than the "epic narrative arc" side, so if you come in expecting a Baldur's Gate-style story with branching consequences and morally loaded dialogue, you will be confused and a little disappointed. Come in expecting a procedurally generated sandbox where the journey is the point, and it holds up surprisingly well. The world is an endless ocean dotted with islands that vary in biome, difficulty, and contents. You will find fishing spots, pirate camps, buried chests, ruins with locked doors, and the occasional NPC merchant selling gear upgrades. There is a loose quest structure that nudges you toward boss encounters and gives you reasons to keep sailing, but quests are light on writing and heavy on go-here-collect-that format. I will not pretend otherwise: the quest text is functional, not literary. Nobody is going to quote this game the way people quote Disco Elysium. What it does instead is hand you a compass, a small boat, and enough loot variety to keep you engaged for a solid twenty to thirty hours if exploration is your thing. Combat is simple action-RPG fare: swing a melee weapon, dodge, occasionally fire a bow. There are multiple weapon types and armor slots, and gear progression does matter as you sail toward higher-difficulty zones. Build variety is real but shallow. You are not going to theorycraft a seventeen-step combo rotation here. The progression system rewards patience more than mastery, which fits the relaxed design philosophy but will bore players who want mechanical depth past the early hours. The crafting system lets you build and upgrade your ship and home base on a private island, which adds a satisfying homestead loop alongside the sailing. Where Salt earns its mixed-but-mostly-positive reception is in atmosphere. The low-poly art style and ambient ocean soundtrack create a genuinely calming experience that very few games nail. It is the kind of game you load up when you want to decompress rather than grind ranked mode. The procedural generation keeps islands feeling fresh long enough to justify the runtime, though by hour forty the seams start to show and island layouts begin to blur together. Solo play is fine; the game also has cooperative multiplayer, which reportedly makes the whole thing considerably more entertaining if you have a friend to shout at across a virtual ocean. The honest caveat is that Salt was clearly made by a very small team working within real budget constraints, and it shows in the quest writing, UI polish, and occasional rough edge in the AI behavior. If you need a game to sell you on every hour it asks from you, this one will lose you before the credits. But if you are the kind of player who spent forty hours in No Man's Sky just because you liked flying between planets, Salt is built for that exact brain. It is unpretentious, it knows what it is, and within its narrow scope it delivers. Monika, Scout Team

Tags

steamProcedural GenerationSailingRelaxing ExplorationBase BuildingCo-op MultiplayerLoot ProgressionLow-Poly ArtOpen OceanCrafting

System Requirements

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Reviews & Ratings

Steam
77%(2,246)

Game Info

Developer
Lavaboots Studios
Publisher
Lavaboots Studios
Release Date
Feb 6, 2018

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