Compare Salt prices across trusted key stores and find the best deal. Developed by Lavaboots Studios. Published by Lavaboots Studios. Released on 2/6/2018. Available on PC. Genres: Action, Adventure, Indie, RPG.

A chill open-world sailing RPG where you hop between procedurally generated islands, loot ruins, and fight pirates at whatever pace you feel like.

Salt is an open-world exploration game built around one core loop: sail to an island, poke around in its ruins or merchant camps, collect loot, fight or sneak past pirates, then pick a new direction and do it again. It leans hard into the "cozy discovery" side of RPGs rather than the "epic narrative arc" side, so if you come in expecting a Baldur's Gate-style story with branching consequences and morally loaded dialogue, you will be confused and a little disappointed. Come in expecting a procedurally generated sandbox where the journey is the point, and it holds up surprisingly well. The world is an endless ocean dotted with islands that vary in biome, difficulty, and contents. You will find fishing spots, pirate camps, buried chests, ruins with locked doors, and the occasional NPC merchant selling gear upgrades. There is a loose quest structure that nudges you toward boss encounters and gives you reasons to keep sailing, but quests are light on writing and heavy on go-here-collect-that format. I will not pretend otherwise: the quest text is functional, not literary. Nobody is going to quote this game the way people quote Disco Elysium. What it does instead is hand you a compass, a small boat, and enough loot variety to keep you engaged for a solid twenty to thirty hours if exploration is your thing. Combat is simple action-RPG fare: swing a melee weapon, dodge, occasionally fire a bow. There are multiple weapon types and armor slots, and gear progression does matter as you sail toward higher-difficulty zones. Build variety is real but shallow. You are not going to theorycraft a seventeen-step combo rotation here. The progression system rewards patience more than mastery, which fits the relaxed design philosophy but will bore players who want mechanical depth past the early hours. The crafting system lets you build and upgrade your ship and home base on a private island, which adds a satisfying homestead loop alongside the sailing. Where Salt earns its mixed-but-mostly-positive reception is in atmosphere. The low-poly art style and ambient ocean soundtrack create a genuinely calming experience that very few games nail. It is the kind of game you load up when you want to decompress rather than grind ranked mode. The procedural generation keeps islands feeling fresh long enough to justify the runtime, though by hour forty the seams start to show and island layouts begin to blur together. Solo play is fine; the game also has cooperative multiplayer, which reportedly makes the whole thing considerably more entertaining if you have a friend to shout at across a virtual ocean. The honest caveat is that Salt was clearly made by a very small team working within real budget constraints, and it shows in the quest writing, UI polish, and occasional rough edge in the AI behavior. If you need a game to sell you on every hour it asks from you, this one will lose you before the credits. But if you are the kind of player who spent forty hours in No Man's Sky just because you liked flying between planets, Salt is built for that exact brain. It is unpretentious, it knows what it is, and within its narrow scope it delivers. Monika, Scout Team

Salt

Salt

Feb 6, 2018Lavaboots Studios
GamerScout Says

A chill open-world sailing RPG where you hop between procedurally generated islands, loot ruins, and fight pirates at whatever pace you feel like.

PC
ProtonDB Platinum
Best Price Available
€3.02
at Kinguin
Lowest tracked: €3.02
Track this price

GamerScout Verdict

Best for players who want a low-stakes sailing sandbox to decompress in, not a narrative-driven RPG with meaningful choices.

Compare Prices(5 stores)

Edition:
KinguinBest price
GoldGlobalSteam KeyKey
€3.02
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.23
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.40-71%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.51-63%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.31-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.58
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€14.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€3.0231 Aug 2026
Current best
€3.02
Lowest since we started tracking
Keyshops
€2.83€3.48€4.13€4.785 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Salt

Salt is an open-world exploration game built around one core loop: sail to an island, poke around in its ruins or merchant camps, collect loot, fight or sneak past pirates, then pick a new direction and do it again. It leans hard into the "cozy discovery" side of RPGs rather than the "epic narrative arc" side, so if you come in expecting a Baldur's Gate-style story with branching consequences and morally loaded dialogue, you will be confused and a little disappointed. Come in expecting a procedurally generated sandbox where the journey is the point, and it holds up surprisingly well. The world is an endless ocean dotted with islands that vary in biome, difficulty, and contents. You will find fishing spots, pirate camps, buried chests, ruins with locked doors, and the occasional NPC merchant selling gear upgrades. There is a loose quest structure that nudges you toward boss encounters and gives you reasons to keep sailing, but quests are light on writing and heavy on go-here-collect-that format. I will not pretend otherwise: the quest text is functional, not literary. Nobody is going to quote this game the way people quote Disco Elysium. What it does instead is hand you a compass, a small boat, and enough loot variety to keep you engaged for a solid twenty to thirty hours if exploration is your thing. Combat is simple action-RPG fare: swing a melee weapon, dodge, occasionally fire a bow. There are multiple weapon types and armor slots, and gear progression does matter as you sail toward higher-difficulty zones. Build variety is real but shallow. You are not going to theorycraft a seventeen-step combo rotation here. The progression system rewards patience more than mastery, which fits the relaxed design philosophy but will bore players who want mechanical depth past the early hours. The crafting system lets you build and upgrade your ship and home base on a private island, which adds a satisfying homestead loop alongside the sailing. Where Salt earns its mixed-but-mostly-positive reception is in atmosphere. The low-poly art style and ambient ocean soundtrack create a genuinely calming experience that very few games nail. It is the kind of game you load up when you want to decompress rather than grind ranked mode. The procedural generation keeps islands feeling fresh long enough to justify the runtime, though by hour forty the seams start to show and island layouts begin to blur together. Solo play is fine; the game also has cooperative multiplayer, which reportedly makes the whole thing considerably more entertaining if you have a friend to shout at across a virtual ocean. The honest caveat is that Salt was clearly made by a very small team working within real budget constraints, and it shows in the quest writing, UI polish, and occasional rough edge in the AI behavior. If you need a game to sell you on every hour it asks from you, this one will lose you before the credits. But if you are the kind of player who spent forty hours in No Man's Sky just because you liked flying between planets, Salt is built for that exact brain. It is unpretentious, it knows what it is, and within its narrow scope it delivers.

Monika
Monika · Scout Team

RPGs

Tags

steamProcedural GenerationSailingRelaxing ExplorationBase BuildingCo-op MultiplayerLoot ProgressionLow-Poly ArtOpen OceanCrafting

System Requirements

Minimum

Processor
2.0Ghz Dual Core CPU
Memory
2 GB RAM
Graphics
512MB video card with shader model 2.0
DirectX
Version 9.0c
Storage
700 MB available space

Recommended

Processor
3.0Ghz Dual Core CPU
Memory
4 GB RAM
Graphics
1024MB video card with shader model 3.0
DirectX
Version 11
Storage
1 GB available space

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Reviews & Ratings

Steam
77%(2,246)

Game Info

Developer
Lavaboots Studios
Publisher
Lavaboots Studios
Release Date
Feb 6, 2018

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Frequently asked questions about Salt

How much does Salt cost?

As of 7 September 2026, the cheapest in-stock offer for Salt is €3.02 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Salt cheapest?

The lowest in-stock price we track for Salt is €3.02 at Kinguin (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Salt available on?

Salt is available on PC.

When was Salt released?

Salt was released on 6 February 2018.

Who developed Salt?

Salt was developed by Lavaboots Studios.