Compare Sacred 3 prices across trusted key stores and find the best deal. Developed by Keen Games. Published by THQ Nordic. Released on 8/5/2014. Available on PC. Genres: Action, RPG. Metacritic score: 57/100.

Loud, shallow, and aggressively forgetful - Sacred 3 is the loot-free brawler that franchise fans never asked for, but couch co-op addicts might squeeze one evening out of.

I want to be fair to Sacred 3, I really do. As someone who cares deeply about whether RPG systems have enough depth to stay interesting past the first boss, I sat down with this one determined to give it a clean shot. The verdict came in fast. Strip away the Sacred name and what you have is a corridor brawler that plays more like a budget arcade cabinet than a PC action RPG. That is not necessarily a death sentence for a game - but it is absolutely a death sentence for a series sequel that built its reputation on vast open worlds, deep loot tables, and sprawling character builds. You pick one of four heroes: the Safiri barbarian tank, the Ancarian lancer, the Khukuri archer, and the blade-wielding Seraphim angel. There is no pre-game customization to speak of. You run into a level, you mash your attack button, enemies shower you in gold coins and health orbs, and then you do it again. There is no loot to chase. No inventory to obsess over between sessions. Skills and upgrades exist - you unlock combat arts, choose two special abilities per level, and can slot in Weapon Spirits that grant passive buffs to your party - but the progression is so shallow that "build variety" would be generous language. Level-gated ability unlocks mean that even if you find a playstyle you like, the game frequently yanks it away until you hit an arbitrary cap. Boss fights are the structural highlight, occasionally demanding that you break enemy shields or interrupt attacks before dealing real damage, but the surrounding fifteen story missions are built from the same handful of set pieces recycled without shame. Dodge falling rocks. Spin a wheel six times while enemies spawn. Kill the boss. Repeat. Co-op scales enemy difficulty for up to four players and adds tag-team attacks on elite enemies plus Weapon Spirit buffs that benefit the whole party, which is where the game shows brief signs of a better version of itself. The writing is the other wound. Sacred 3 abandoned the straight-faced fantasy tone of its predecessors for a tongue-in-cheek style that lands closer to a dad-joke compilation than comic relief. A telepathic sidekick narrates constantly, and the voice acting throughout is the kind that makes you wish for a mute button before the second level. The humor might have worked if the game underneath it was solid enough to earn some levity, but layering groan-inducing one-liners over repetitive combat just makes both problems worse. The visuals are genuinely nice - environments are colorful, level art is distinct, and cutscenes use a clean hand-drawn style - so the game does have a surface it can be proud of. The controller support is solid too, and the game plays noticeably better with a gamepad than with keyboard and mouse. The honest ceiling here is a single evening of co-op with three friends who have zero Sacred nostalgia and low expectations. Played that way, in short bursts, the kinetic button-mashing has a fleeting Gauntlet-style appeal. The campaign runs roughly eight to nine hours on a first playthrough including side content, so you will not be stuck with it long. But the moment the session ends, Sacred 3 evaporates from memory completely. There are no choices that matter, no lore worth re-reading, no build to theorize about after you log off. For anyone who loved Sacred 2 for its open world and obsessive loot chasing, this is a genuinely painful downgrade. For genre newcomers curious about co-op brawlers, Path of Exile, Torchlight, or even the Gauntlet reboot will reward your time far more honestly. Monika, Scout Team

Sacred 3

Sacred 3

Aug 5, 2014Keen GamesTHQ Nordic
GamerScout Says

Loud, shallow, and aggressively forgetful - Sacred 3 is the loot-free brawler that franchise fans never asked for, but couch co-op addicts might squeeze one evening out of.

PC
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GamerScout Verdict

Skip unless you need a brainless 4-player couch brawler for one night - Sacred fans especially should look elsewhere.

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About Sacred 3

I want to be fair to Sacred 3, I really do. As someone who cares deeply about whether RPG systems have enough depth to stay interesting past the first boss, I sat down with this one determined to give it a clean shot. The verdict came in fast. Strip away the Sacred name and what you have is a corridor brawler that plays more like a budget arcade cabinet than a PC action RPG. That is not necessarily a death sentence for a game - but it is absolutely a death sentence for a series sequel that built its reputation on vast open worlds, deep loot tables, and sprawling character builds. You pick one of four heroes: the Safiri barbarian tank, the Ancarian lancer, the Khukuri archer, and the blade-wielding Seraphim angel. There is no pre-game customization to speak of. You run into a level, you mash your attack button, enemies shower you in gold coins and health orbs, and then you do it again. There is no loot to chase. No inventory to obsess over between sessions. Skills and upgrades exist - you unlock combat arts, choose two special abilities per level, and can slot in Weapon Spirits that grant passive buffs to your party - but the progression is so shallow that "build variety" would be generous language. Level-gated ability unlocks mean that even if you find a playstyle you like, the game frequently yanks it away until you hit an arbitrary cap. Boss fights are the structural highlight, occasionally demanding that you break enemy shields or interrupt attacks before dealing real damage, but the surrounding fifteen story missions are built from the same handful of set pieces recycled without shame. Dodge falling rocks. Spin a wheel six times while enemies spawn. Kill the boss. Repeat. Co-op scales enemy difficulty for up to four players and adds tag-team attacks on elite enemies plus Weapon Spirit buffs that benefit the whole party, which is where the game shows brief signs of a better version of itself. The writing is the other wound. Sacred 3 abandoned the straight-faced fantasy tone of its predecessors for a tongue-in-cheek style that lands closer to a dad-joke compilation than comic relief. A telepathic sidekick narrates constantly, and the voice acting throughout is the kind that makes you wish for a mute button before the second level. The humor might have worked if the game underneath it was solid enough to earn some levity, but layering groan-inducing one-liners over repetitive combat just makes both problems worse. The visuals are genuinely nice - environments are colorful, level art is distinct, and cutscenes use a clean hand-drawn style - so the game does have a surface it can be proud of. The controller support is solid too, and the game plays noticeably better with a gamepad than with keyboard and mouse. The honest ceiling here is a single evening of co-op with three friends who have zero Sacred nostalgia and low expectations. Played that way, in short bursts, the kinetic button-mashing has a fleeting Gauntlet-style appeal. The campaign runs roughly eight to nine hours on a first playthrough including side content, so you will not be stuck with it long. But the moment the session ends, Sacred 3 evaporates from memory completely. There are no choices that matter, no lore worth re-reading, no build to theorize about after you log off. For anyone who loved Sacred 2 for its open world and obsessive loot chasing, this is a genuinely painful downgrade. For genre newcomers curious about co-op brawlers, Path of Exile, Torchlight, or even the Gauntlet reboot will reward your time far more honestly.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedArcade BrawlerCo-op Couch PlayLinear LevelsNo Loot SystemWeapon SpiritsBoss FightsController RecommendedLow Replayability

System Requirements

Minimum

Processor
Intel Pentium D945 (Dual Core 3400 MHz)/ AMD Athlon 64 X2 6000+ (Dual Core 3000 MHz)
Memory
2 GB RAM
Graphics
Nvidia GeForce GT 610 (1024MB) / ATI Radeon 4770 (51…

Recommended

Processor
Intel Core i5-4430 (Quad Core 3000 MHz) / AMD Phenom 9500 (Quad Core 2200 MHz)
Memory
4 GB RAM
Graphics
Nvidia GeForce GT 640 (2048MB) / ATI Radeon HD 5570 (1…

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Reviews & Ratings

Metacritic
57
Steam
27%(4,459)

Game Info

Developer
Keen Games
Publisher
THQ Nordic
Release Date
Aug 5, 2014

Features

Single-playerMultiplayerCo-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsCaptions available+4 more

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Frequently asked questions about Sacred 3

How much does Sacred 3 cost?

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What platforms is Sacred 3 available on?

Sacred 3 is available on PC.

When was Sacred 3 released?

Sacred 3 was released on 5 August 2014.

Who developed Sacred 3?

Sacred 3 was developed by Keen Games and published by THQ Nordic.

Is Sacred 3 worth buying?

Sacred 3 holds a Metacritic score of 57/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.