Compare Sable (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Shedworks. Published by Raw Fury. Released on 9/23/2021. Available on PC, Xbox. Genres: Adventure, Indie, RPG. Metacritic score: 76/100.

A meditative open-world coming-of-age journey across a desert planet where climbing, gliding, and self-discovery matter more than combat.

Sable is an open-world exploration game from Shedworks that puts you in the role of a young woman leaving her clan for the first time on a rite of passage called the Gliding. You cross a vast, sun-bleached desert on a hoverbike, clamber up ruins and crashed spaceships, and collect masks that eventually define who your character becomes. There is no combat. Let that sink in. The entire loop is built around movement, curiosity, and conversation, which will either sound like paradise or a dealbreaker depending on what you came here for. The climbing system is the mechanical spine of the experience. Every surface in the world is climbable, but your stamina bar forces you to plan routes and find rest ledges rather than just mashing the ascent button. It is satisfying in a low-stakes way, closer in feel to early Breath of the Wild exploration than anything punishing. The hoverbike traversal is breezy and tactile, and the world is dense enough with ruins, settlements, and side conversations that you rarely feel like you are crossing empty space just to reach a waypoint. Quests are mostly fetch-and-gather, but the best ones are anchored in the world's lore about the Kindred tribes and their customs, and those reward the players who actually read dialogue instead of skipping it. Narrative depth is where Sable's ambitions bump against its budget. The writing is gentle and earnest. The mask system, where you earn badges from different specialists and combine them into an identity, is a lovely mechanical metaphor for adolescent self-definition. But the RPG elements are shallow by any rigorous standard. Dialogue choices rarely alter outcomes in meaningful ways, and the "who do I want to be" framing is more thematic decoration than a branching system with real consequences. If you show up expecting Disco Elysium-level reactivity in that coming-of-age arc, you will be disappointed. If you show up expecting a quiet, beautifully drawn world to wander through at your own pace, with a genuinely moving ending that earns the setup, you will likely be charmed. Visually, Sable wears its Moebius comic influence openly, and the cel-shaded palette with thick ink outlines is still one of the more distinctive art directions of its release year. Performance on PC at launch was rough for many players, with stuttering tied to shader compilation, though patches have addressed the worst of it. The original score by Japanese Breakfast is excellent and deserves headphones. Technical caveats aside, this is a game that photographs well and sounds even better. Sable is for players who want exploration without anxiety, a protagonist with an actual interior life, and a world that rewards slow tourism over min-maxed efficiency. It is not for anyone expecting combat depth, meaningful choice architecture, or quests that feel consequential beyond the immediate moment. Think of it less as an RPG and more as an illustrated novel you can ride a hoverbike through. Approach it on those terms, and the 86% Steam approval rating makes complete sense. Monika, Scout Team

Sable (PC) Steam Key
AdventureIndieRPG

Sable (PC) Steam Key

Sep 23, 2021ShedworksRaw Fury
GamerScout Says

A meditative open-world coming-of-age journey across a desert planet where climbing, gliding, and self-discovery matter more than combat.

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About Sable (PC) Steam Key

Sable is an open-world exploration game from Shedworks that puts you in the role of a young woman leaving her clan for the first time on a rite of passage called the Gliding. You cross a vast, sun-bleached desert on a hoverbike, clamber up ruins and crashed spaceships, and collect masks that eventually define who your character becomes. There is no combat. Let that sink in. The entire loop is built around movement, curiosity, and conversation, which will either sound like paradise or a dealbreaker depending on what you came here for. The climbing system is the mechanical spine of the experience. Every surface in the world is climbable, but your stamina bar forces you to plan routes and find rest ledges rather than just mashing the ascent button. It is satisfying in a low-stakes way, closer in feel to early Breath of the Wild exploration than anything punishing. The hoverbike traversal is breezy and tactile, and the world is dense enough with ruins, settlements, and side conversations that you rarely feel like you are crossing empty space just to reach a waypoint. Quests are mostly fetch-and-gather, but the best ones are anchored in the world's lore about the Kindred tribes and their customs, and those reward the players who actually read dialogue instead of skipping it. Narrative depth is where Sable's ambitions bump against its budget. The writing is gentle and earnest. The mask system, where you earn badges from different specialists and combine them into an identity, is a lovely mechanical metaphor for adolescent self-definition. But the RPG elements are shallow by any rigorous standard. Dialogue choices rarely alter outcomes in meaningful ways, and the "who do I want to be" framing is more thematic decoration than a branching system with real consequences. If you show up expecting Disco Elysium-level reactivity in that coming-of-age arc, you will be disappointed. If you show up expecting a quiet, beautifully drawn world to wander through at your own pace, with a genuinely moving ending that earns the setup, you will likely be charmed. Visually, Sable wears its Moebius comic influence openly, and the cel-shaded palette with thick ink outlines is still one of the more distinctive art directions of its release year. Performance on PC at launch was rough for many players, with stuttering tied to shader compilation, though patches have addressed the worst of it. The original score by Japanese Breakfast is excellent and deserves headphones. Technical caveats aside, this is a game that photographs well and sounds even better. Sable is for players who want exploration without anxiety, a protagonist with an actual interior life, and a world that rewards slow tourism over min-maxed efficiency. It is not for anyone expecting combat depth, meaningful choice architecture, or quests that feel consequential beyond the immediate moment. Think of it less as an RPG and more as an illustrated novel you can ride a hoverbike through. Approach it on those terms, and the 86% Steam approval rating makes complete sense. Monika, Scout Team

Tags

steamCombat-FreeOpen-World ExplorationComing-of-AgeHoverbike TraversalMask SystemDesert SettingStamina ClimbingNarrative FocusMoebius-Inspired Art

System Requirements

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Reviews & Ratings

Metacritic
76
Steam
86%(6,271)

Game Info

Developer
Shedworks
Publisher
Raw Fury
Release Date
Sep 23, 2021

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