Compare Ruin Raiders prices across trusted key stores and find the best deal. Developed by OverPowered Team. Published by Freedom Games. Released on 10/14/2021. Available on PC. Genres: Action, Adventure, Indie, RPG, Strategy.

Turn-based tactical roguelike with squad customization and procedural ruins. Decent bones, rough edges, divisive reception.

Ruin Raiders drops you into a procedurally generated archaeological nightmare, commanding a squad of soldiers into the crumbling leftovers of an ancient civilization. The core loop is classic roguelike: run into ruins, fight enemies in turn-based tactical combat, pick up loot and crafting materials, die, try again with slightly better knowledge of what killed you last time. If you have spent any hours with Into the Breach or Darkest Dungeon, the rhythm will feel familiar even if the execution lands differently. The squad customization is the game's main selling point, and it mostly delivers. You can shape your unit composition, assign roles, and layer on tech upgrades through a crafting system that rewards paying attention to what you find on each run. There is genuine satisfaction in building a squad that feels like yours, even if the overall roster depth does not quite match the ambition the developers were reaching for. Build variety holds up reasonably well for the first dozen hours, though seasoned roguelike players will hit the ceiling and start looping through familiar solutions faster than they might like. Combat is turn-based and positional, which is exactly where this type of game needs to earn its keep. Ruin Raiders gets the fundamentals right: cover matters, unit placement matters, and mistakes are punished. What it struggles with is variety in enemy design and encounter structure. After a while, combat starts to feel like a series of sameness rather than a puzzle box that keeps surprising you. The procedural generation does its job keeping layouts fresh, but the writing and lore drip-feeding the ancient civilization backstory is thin. Anyone arriving here for narrative payoff or worldbuilding depth that rewards re-reads is going to walk away hungry. This is a mechanics-first game, not a story-first one. The mixed Steam reception (around 67 percent positive across a small review pool) tells an honest story. Ruin Raiders is a competent, modest roguelike with a few smart ideas that never fully closes the gap between promising prototype and polished product. The UI has friction points, the pacing in later runs can drag, and the content volume feels constrained compared to genre competitors. For players who enjoy the tactical layer and do not need a rich narrative reason to care about their squad, there is a workable game here. For anyone expecting deep character arcs or a civilization mystery worth excavating, the ruins stay frustratingly shallow. Bottom line: if your roguelike tolerance is high and your expectations are calibrated to an indie title with limited reviews and no Metacritic score, Ruin Raiders offers a functional tactical loop worth a few evenings. Just do not go in expecting BG3-level worldbuilding hiding behind the procedural walls. Monika, Scout Team

Ruin Raiders

Ruin Raiders

Oct 14, 2021OverPowered TeamFreedom Games
GamerScout Says

Turn-based tactical roguelike with squad customization and procedural ruins. Decent bones, rough edges, divisive reception.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €0.60

GamerScout Verdict

Worth a look for patient tactical roguelike fans, but thin lore and limited content depth keep it from standing out in a crowded genre.

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Price History

Historical low
€0.6023 Jun 2026
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€0.59€0.62€0.64€0.675 Jun16 Jun27 Jun7 Jul18 Jul
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About Ruin Raiders

Ruin Raiders drops you into a procedurally generated archaeological nightmare, commanding a squad of soldiers into the crumbling leftovers of an ancient civilization. The core loop is classic roguelike: run into ruins, fight enemies in turn-based tactical combat, pick up loot and crafting materials, die, try again with slightly better knowledge of what killed you last time. If you have spent any hours with Into the Breach or Darkest Dungeon, the rhythm will feel familiar even if the execution lands differently. The squad customization is the game's main selling point, and it mostly delivers. You can shape your unit composition, assign roles, and layer on tech upgrades through a crafting system that rewards paying attention to what you find on each run. There is genuine satisfaction in building a squad that feels like yours, even if the overall roster depth does not quite match the ambition the developers were reaching for. Build variety holds up reasonably well for the first dozen hours, though seasoned roguelike players will hit the ceiling and start looping through familiar solutions faster than they might like. Combat is turn-based and positional, which is exactly where this type of game needs to earn its keep. Ruin Raiders gets the fundamentals right: cover matters, unit placement matters, and mistakes are punished. What it struggles with is variety in enemy design and encounter structure. After a while, combat starts to feel like a series of sameness rather than a puzzle box that keeps surprising you. The procedural generation does its job keeping layouts fresh, but the writing and lore drip-feeding the ancient civilization backstory is thin. Anyone arriving here for narrative payoff or worldbuilding depth that rewards re-reads is going to walk away hungry. This is a mechanics-first game, not a story-first one. The mixed Steam reception (around 67 percent positive across a small review pool) tells an honest story. Ruin Raiders is a competent, modest roguelike with a few smart ideas that never fully closes the gap between promising prototype and polished product. The UI has friction points, the pacing in later runs can drag, and the content volume feels constrained compared to genre competitors. For players who enjoy the tactical layer and do not need a rich narrative reason to care about their squad, there is a workable game here. For anyone expecting deep character arcs or a civilization mystery worth excavating, the ruins stay frustratingly shallow. Bottom line: if your roguelike tolerance is high and your expectations are calibrated to an indie title with limited reviews and no Metacritic score, Ruin Raiders offers a functional tactical loop worth a few evenings. Just do not go in expecting BG3-level worldbuilding hiding behind the procedural walls.

Monika
Monika · Scout Team

RPGs

Tags

steamTurn-Based TacticsSquad ManagementProcedural GenerationCrafting ProgressionRoguelike Run StructureCover-Based CombatIndie Tactics

System Requirements

Minimum

OS
Windows 10 / 8 / 7
Processor
Intel Core i3-8100 / AMD FX 6350
Memory
4 GB RAM
Graphics
1 GB Video RAM - NVIDIA GeForce GTX 650 / AMD R7 250
DirectX
Version 11
Storage
350 MB available space

Recommended

OS
Windows 10
Processor
Intel Core i5-4690 / AMD FX-4300
Memory
8 GB RAM
Graphics
4 GB Video RAM - NVIDIA GeForce GTX 970 / AMD Radeon R9 390
DirectX
Version 11
Storage
350 MB available space

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Reviews & Ratings

Steam
67%(88)

Game Info

Developer
OverPowered Team
Publisher
Freedom Games
Release Date
Oct 14, 2021

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How much does Ruin Raiders cost?

Ruin Raiders pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Ruin Raiders available on?

Ruin Raiders is available on PC.

When was Ruin Raiders released?

Ruin Raiders was released on 14 October 2021.

Who developed Ruin Raiders?

Ruin Raiders was developed by OverPowered Team and published by Freedom Games.