
RPGolf
Golf plus dungeon-crawling in a pint-sized retro package that runs about one to two hours before the concept outpaces the execution. Dirt-cheap curiosity, not a weekend commitment.
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About RPGolf
My first impression of RPGolf was that somebody had the exact right idea and then ran out of runway to fully build it. You are a girl with a golf club, monsters have overrun the kingdom's courses, and your job is to beat enemies with that club until a power meter fills up enough to unlock and play each hole. Combat and golf alternate rather than truly blend, but there are no loading screens separating them, which is a small but appreciated bit of craft from a clearly tiny team. The golf itself is pure two-button arcade nostalgia. Press once to start the swing meter, press again to set power, and a third input covers hook and slice. No analog stick aiming, no undulating greens, no elevation changes. If you grew up on Game Boy Color golf games and miss that stripped-back feel, the muscle memory will kick in immediately. The problem is that the entire run only features nine holes total, and while alternate versions of those same courses technically extend replay, golf-first players will feel the shortchange pretty quickly. The RPG side is similarly light. You start with your club doubling as a sword, gold from defeated enemies buys potions and better clubs at shops, and a special glove unlocks fireball throws once your mana allows it. There are dungeons with boss fights, and a handful of quests from townspeople. None of it is deep. Reviewers who covered the later sequel noted the original was feature-light and held attention for only an hour or two, which lines up with what you actually get here. The Steam community flagged that controller support works but the analog stick does not move the character, so you are navigating a top-down world entirely on the D-pad, which gets tiring in longer sessions. As a sports-and-casual specialist I do have to flag: this is a solo-only experience with no local co-op, no split-screen, and no multiplayer hook of any kind. It is not the game you load up on tournament night. What it is, at its sub-five-dollar price tier, is a perfectly valid curiosity for anyone who has ever wondered what a SNES-era golf RPG would feel like. The pixel art is serviceable if generic, the soundtrack fits without being memorable, and the whole thing runs on basically any hardware without complaint. Just go in calibrated: this is closer to a prototype of an idea than a fully realized game, and the sequel RPGolf Legends is widely considered a massive step up if the concept hooks you. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 512 MB RAM
- Storage
- 100 MB available space
- Graphics
- Graphic card Supporting OpenGL 2.0
- Processor
- Intel dual core processor
- Sound Card
- Integrated sound card
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Game Info
- Developer
- ArticNet
- Publisher
- Chorus Worldwide Games
- Release Date
- May 9, 2018