Compare Rocket Wars prices across 50+ stores and find the best deal. Developed by Rooftop Panda. Published by Rooftop Panda. Released on 6/15/2017. Available on PC, Linux, Xbox. Genres: Action, Indie.

Plug in four controllers, pick a ship, and watch friendships strain across Deathmatch, Nuke King, and Space Ball. No online, no ranked, no solo depth - but an honest couch brawler at a sub-dollar price.

My expectations for a sub-one-dollar arcade shooter are pretty specific: it needs to run cleanly, hit fast, and survive at least one session with three friends before getting uninstalled. Rocket Wars clears that bar, mostly. It is a top-down, local-only arena shooter for up to four players where you pilot one of twelve spaceships, each carrying its own stat trade-offs between fire rate, health, and handling. The visual language is pure Geometry Wars minimalism - colorful polygonal ships against a black void - and the techno soundtrack keeps the energy where it needs to be. Performance holds steady even in full four-player chaos, which matters more than people admit on a shared screen. The mode list is the game's biggest selling point. Deathmatch and Survivor are the bread-and-butter options. Nuke King turns every kill into a crown-passing scramble where surviving as the top dog scores you points over time - genuinely the most interesting of the bunch in a small group. Space Ball is something between Pong and a physics sandbox, where you blast a ball into the opponent's goal zone. Entangled is a 2v2-exclusive co-op mode that adds a small layer of coordination to the chaos. You can fill empty slots with bots at three difficulty levels, but the bots at medium and hard will punish anyone who is not already practiced with the inertia-heavy flight model. That flight model is the thing that will either click or kill the experience for you - it uses thruster-based momentum instead of direct movement, which acts as a natural skill equalizer between competitive players but feels imprecise when you are playing solo. Here is the part that matters if you are a shooter player coming from anything with netcode as a priority: there is no online multiplayer. None. It has never been added and the Steam community has been asking for it since launch. For a game in this genre that feels like a significant gap, and the single map does not help the longevity case either. The ship variety is real but shallow - mostly stat swaps rather than distinct playstyles - and you cannot adjust match parameters like kill counts or time limits, which makes the game feel rigid once the novelty of each mode settles in. If you are looking for something to fill the gap between matches at a LAN night or you have a couch and three people who remember Asteroids fondly, Rocket Wars earns its price without any argument. If you are alone or the people in your house all have their own monitors and headsets, skip it. The Steam review score is very positive on a small sample, which tracks: the people who bought it for couch play got what they paid for. Anyone who expected a solo experience or online competition did not. Fred, Scout Team

Rocket Wars
ActionIndie

Rocket Wars

Jun 15, 2017Rooftop Panda
GamerScout Says

Plug in four controllers, pick a ship, and watch friendships strain across Deathmatch, Nuke King, and Space Ball. No online, no ranked, no solo depth - but an honest couch brawler at a sub-dollar price.

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About Rocket Wars

My expectations for a sub-one-dollar arcade shooter are pretty specific: it needs to run cleanly, hit fast, and survive at least one session with three friends before getting uninstalled. Rocket Wars clears that bar, mostly. It is a top-down, local-only arena shooter for up to four players where you pilot one of twelve spaceships, each carrying its own stat trade-offs between fire rate, health, and handling. The visual language is pure Geometry Wars minimalism - colorful polygonal ships against a black void - and the techno soundtrack keeps the energy where it needs to be. Performance holds steady even in full four-player chaos, which matters more than people admit on a shared screen. The mode list is the game's biggest selling point. Deathmatch and Survivor are the bread-and-butter options. Nuke King turns every kill into a crown-passing scramble where surviving as the top dog scores you points over time - genuinely the most interesting of the bunch in a small group. Space Ball is something between Pong and a physics sandbox, where you blast a ball into the opponent's goal zone. Entangled is a 2v2-exclusive co-op mode that adds a small layer of coordination to the chaos. You can fill empty slots with bots at three difficulty levels, but the bots at medium and hard will punish anyone who is not already practiced with the inertia-heavy flight model. That flight model is the thing that will either click or kill the experience for you - it uses thruster-based momentum instead of direct movement, which acts as a natural skill equalizer between competitive players but feels imprecise when you are playing solo. Here is the part that matters if you are a shooter player coming from anything with netcode as a priority: there is no online multiplayer. None. It has never been added and the Steam community has been asking for it since launch. For a game in this genre that feels like a significant gap, and the single map does not help the longevity case either. The ship variety is real but shallow - mostly stat swaps rather than distinct playstyles - and you cannot adjust match parameters like kill counts or time limits, which makes the game feel rigid once the novelty of each mode settles in. If you are looking for something to fill the gap between matches at a LAN night or you have a couch and three people who remember Asteroids fondly, Rocket Wars earns its price without any argument. If you are alone or the people in your house all have their own monitors and headsets, skip it. The Steam review score is very positive on a small sample, which tracks: the people who bought it for couch play got what they paid for. Anyone who expected a solo experience or online competition did not. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Couch PvPInertia-Based Movement4-Player ArenaBot SupportParty BrawlerSingle MapNo Online MultiplayerShip Stat Builds

System Requirements

Minimum

OS
Windows 7 or Newer
Memory
2 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
Intel HD Graphics 3000/2000
Processor
1.66 GHz Dual Core
Additional Notes
Gamepad or Controller Recommended

Recommended

OS
Windows 7 or Newer
Memory
4 GB RAM
DirectX
Version 9.0
Storage
400 MB available space
Graphics
NVIDIA GTX 660 or better, ATI 7950 or better
Processor
2.4 GHz Quad Core or better
Additional Notes
Gamepad or Controller Recommended

Reviews & Ratings

No ratings available

Game Info

Developer
Rooftop Panda
Publisher
Rooftop Panda
Release Date
Jun 15, 2017

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