Compare Road Redemption prices across 50+ stores and find the best deal. Developed by Redemption Road. Published by Tripwire Interactive. Released on 10/4/2017. Available on PC, Xbox. Genres: Action, Adventure, Indie, Racing, Simulation.

Four controllers, one couch, and a baseball bat to the face at 90mph. Road Redemption is the Road Rash revival nobody asked for but absolutely everyone needed.

My Saturday night co-op crew put this one through its paces hard, and I'll say this upfront: the moment you get three friends crammed around a screen and start lobbing pipe bombs at each other's bikes, you stop caring about anything else. Road Redemption slots into that rare category of couch game that is genuinely better with noise, snacks, and bad decisions. The core loop is motorcycle combat racing wrapped in a roguelite structure. You run missions, earn XP, eventually wipe out, then spend that XP on a permanent skill tree upgrade before rolling again. Races, assassinations, robberies, and escort missions shuffle in procedurally, so no two runs feel identical in order even if individual stretches of highway can start to blur together. The combat system is deeper than its arcade presentation suggests. You have grabs, kicks, counters, critical strikes, and a whole arsenal of tools to work with, from machetes and sledgehammers on the melee side to shotguns, AK-47s, and pipe bombs for when subtlety seems overrated. Ammo is intentionally scarce, so firearms feel like treats rather than crutches, which keeps close-range brawling front and center. Turbo boosts, bunny-hop rockets, and tight no-brake cornering mechanics mean the riding itself has real texture. Swapping weapons mid-race with the D-pad can get fumble-prone under pressure, and grabbing enemies involves a slightly awkward button combination that the game never quite irons out, but you adapt fast. Now, the split-screen situation: it is excellent, and that matters enormously for this kind of game. The full campaign is playable locally with up to four people, and a post-launch update even extended that so players can spread across multiple monitors if you have the setup. One player can use keyboard and mouse while the others use controllers, which is a practical detail that saves a lot of pre-session haggling. Online multiplayer exists but is PvP only, not co-op, so the shared campaign experience is strictly a couch affair. Steam Remote Play Together extends the invite list digitally if your friends are remote, which is a reasonable workaround. The Revengers Assemble DLC added an Endless mode with splitscreen challenges and leaderboards, plus some entertainingly absurd new riders, giving the game a bit more legs post-campaign. The fair criticisms are real and consistent across reviews. Visuals are below average and were already dated at launch. Map environments repeat themselves to the point where environmental variety becomes the game's clearest weak spot. The difficulty spikes in the later campaign areas can feel arbitrary rather than earned, especially in co-op where one bad objective can snowball a whole run. The story is thin to the point of near-nonexistence, which is either refreshing or frustrating depending on what you showed up for. For the "is it fun for four people who just want to cause chaos" test, it passes with room to spare. For someone who wants polish, narrative depth, or pristine production values, it will disappoint. Bottom line for the Saturday night crowd: get three controllers sorted, skip the tutorial once you've read the controls, and head straight into campaign co-op. The roughly six-to-eight hour campaign length per run is the perfect single-session length, and the roguelite restart loop means a second run starts before anyone has time to suggest switching games. Riley, Scout Team

Road Redemption
ActionAdventureIndieRacingSimulation

Road Redemption

Oct 4, 2017Redemption RoadTripwire Interactive
GamerScout Says

Four controllers, one couch, and a baseball bat to the face at 90mph. Road Redemption is the Road Rash revival nobody asked for but absolutely everyone needed.

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About Road Redemption

My Saturday night co-op crew put this one through its paces hard, and I'll say this upfront: the moment you get three friends crammed around a screen and start lobbing pipe bombs at each other's bikes, you stop caring about anything else. Road Redemption slots into that rare category of couch game that is genuinely better with noise, snacks, and bad decisions. The core loop is motorcycle combat racing wrapped in a roguelite structure. You run missions, earn XP, eventually wipe out, then spend that XP on a permanent skill tree upgrade before rolling again. Races, assassinations, robberies, and escort missions shuffle in procedurally, so no two runs feel identical in order even if individual stretches of highway can start to blur together. The combat system is deeper than its arcade presentation suggests. You have grabs, kicks, counters, critical strikes, and a whole arsenal of tools to work with, from machetes and sledgehammers on the melee side to shotguns, AK-47s, and pipe bombs for when subtlety seems overrated. Ammo is intentionally scarce, so firearms feel like treats rather than crutches, which keeps close-range brawling front and center. Turbo boosts, bunny-hop rockets, and tight no-brake cornering mechanics mean the riding itself has real texture. Swapping weapons mid-race with the D-pad can get fumble-prone under pressure, and grabbing enemies involves a slightly awkward button combination that the game never quite irons out, but you adapt fast. Now, the split-screen situation: it is excellent, and that matters enormously for this kind of game. The full campaign is playable locally with up to four people, and a post-launch update even extended that so players can spread across multiple monitors if you have the setup. One player can use keyboard and mouse while the others use controllers, which is a practical detail that saves a lot of pre-session haggling. Online multiplayer exists but is PvP only, not co-op, so the shared campaign experience is strictly a couch affair. Steam Remote Play Together extends the invite list digitally if your friends are remote, which is a reasonable workaround. The Revengers Assemble DLC added an Endless mode with splitscreen challenges and leaderboards, plus some entertainingly absurd new riders, giving the game a bit more legs post-campaign. The fair criticisms are real and consistent across reviews. Visuals are below average and were already dated at launch. Map environments repeat themselves to the point where environmental variety becomes the game's clearest weak spot. The difficulty spikes in the later campaign areas can feel arbitrary rather than earned, especially in co-op where one bad objective can snowball a whole run. The story is thin to the point of near-nonexistence, which is either refreshing or frustrating depending on what you showed up for. For the "is it fun for four people who just want to cause chaos" test, it passes with room to spare. For someone who wants polish, narrative depth, or pristine production values, it will disappoint. Bottom line for the Saturday night crowd: get three controllers sorted, skip the tutorial once you've read the controls, and head straight into campaign co-op. The roughly six-to-eight hour campaign length per run is the perfect single-session length, and the roguelite restart loop means a second run starts before anyone has time to suggest switching games. Riley, Scout Team

Tags

steamRogueliteCouch Co-opCombat RacingRoad Rash Spiritual SuccessorSplitscreenPost-ApocalypticMelee CombatProcedurally Generated

System Requirements

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Reviews & Ratings

Steam
83%(13,371)

Game Info

Developer
Redemption Road
Publisher
Tripwire Interactive
Release Date
Oct 4, 2017

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