Compare Road Rage prices across trusted key stores and find the best deal. Developed by Team 6. Published by Maximum Games. Released on 11/14/2017. Available on PC, Xbox. Genres: Violent, Action, Racing.

The Road Rash revival nobody asked for, executed worse than anyone feared. Skip it unless broken physics and invisible hitboxes are your idea of a good Saturday.

I spent enough time with Road Rage to tell you exactly what kind of bad it is, and it is a very specific kind. The idea is solid on paper: open-world motorcycle combat across a lawless city called Ashen, gear-and-weapon upgrades, circuit races, assassination missions, stunt runs. If you grew up on Road Rash you know the template. The execution here treats that template like a suggestion. The combat system is the biggest offender. You lock onto a nearby rider with a button press, which creates a rubberbanded magnetic link between you and your target, then swing left or right with a bat, chain, or blade. Two inputs. That is the whole system. Landing a clean hit feels more random than skilled because the snap-to mechanic steers you both into obstacles more reliably than into each other. Time-to-kill is technically one hit, which sounds punchy but just means fights resolve on luck. Multiplayer does not rescue this. Online races slow to a crawl under any real load, and trying to line up a hit at competitive speed means dropping below 10mph just to have a shot at connecting. That is not vehicular combat, that is vehicular standstill. The open world wrapping around the missions is thin. Seven districts unlock across the campaign but the streets are practically empty of traffic or ambient life, and there is nothing to do between waypoints beyond riding from A to B. The roughly 100 missions available collapse into maybe six distinct types: checkpoint races, circuit races, timed runs, eliminations, assassinations, and stunt events. Elimination races drag on too long before the first cut happens. Assassination missions often just ask you to drive through a series of checkpoints, which has nothing to do with actually eliminating anyone. Respawn logic is broken in a way that hurts most: crash and you come back facing whatever direction your bike was pointing at death, including straight into a wall, which in a tight race is effectively a soft-quit button. There are things that technically work. Bike upgrade depth is slightly better than expected for a budget title. You can tune engine, handling, and cosmetics from cash earned in missions, and different bikes do have distinct speed-versus-armor tradeoffs. The sense of speed in a straight line is there, and the handbrake cornering clicks after a few races once you accept the stiff steering model. Achievement hunters will find the list generous. But the AI regularly gets stuck in geometry, the framerate drops hard with six riders on screen, and hard crashes to desktop were reported at launch and do not appear to have been meaningfully patched. If Road Redemption is on your radar, go there instead. It delivers the melee-on-wheels loop with actual depth. Road Rage sits in a tier where the concept scores and everything else fails to show up. Fred, Scout Team

Road Rage

Road Rage

Nov 14, 2017Team 6Maximum Games
GamerScout Says

The Road Rash revival nobody asked for, executed worse than anyone feared. Skip it unless broken physics and invisible hitboxes are your idea of a good Saturday.

PCXbox
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Historical low: €0.64

GamerScout Verdict

Hard skip for anyone wanting real combat depth - Road Redemption does everything this promises and actually delivers it.

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About Road Rage

I spent enough time with Road Rage to tell you exactly what kind of bad it is, and it is a very specific kind. The idea is solid on paper: open-world motorcycle combat across a lawless city called Ashen, gear-and-weapon upgrades, circuit races, assassination missions, stunt runs. If you grew up on Road Rash you know the template. The execution here treats that template like a suggestion. The combat system is the biggest offender. You lock onto a nearby rider with a button press, which creates a rubberbanded magnetic link between you and your target, then swing left or right with a bat, chain, or blade. Two inputs. That is the whole system. Landing a clean hit feels more random than skilled because the snap-to mechanic steers you both into obstacles more reliably than into each other. Time-to-kill is technically one hit, which sounds punchy but just means fights resolve on luck. Multiplayer does not rescue this. Online races slow to a crawl under any real load, and trying to line up a hit at competitive speed means dropping below 10mph just to have a shot at connecting. That is not vehicular combat, that is vehicular standstill. The open world wrapping around the missions is thin. Seven districts unlock across the campaign but the streets are practically empty of traffic or ambient life, and there is nothing to do between waypoints beyond riding from A to B. The roughly 100 missions available collapse into maybe six distinct types: checkpoint races, circuit races, timed runs, eliminations, assassinations, and stunt events. Elimination races drag on too long before the first cut happens. Assassination missions often just ask you to drive through a series of checkpoints, which has nothing to do with actually eliminating anyone. Respawn logic is broken in a way that hurts most: crash and you come back facing whatever direction your bike was pointing at death, including straight into a wall, which in a tight race is effectively a soft-quit button. There are things that technically work. Bike upgrade depth is slightly better than expected for a budget title. You can tune engine, handling, and cosmetics from cash earned in missions, and different bikes do have distinct speed-versus-armor tradeoffs. The sense of speed in a straight line is there, and the handbrake cornering clicks after a few races once you accept the stiff steering model. Achievement hunters will find the list generous. But the AI regularly gets stuck in geometry, the framerate drops hard with six riders on screen, and hard crashes to desktop were reported at launch and do not appear to have been meaningfully patched. If Road Redemption is on your radar, go there instead. It delivers the melee-on-wheels loop with actual depth. Road Rage sits in a tier where the concept scores and everything else fails to show up.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttier:sub-5Vehicular CombatMotorcycle RacingOpen World SandboxMelee-on-WheelsBudget TitleBroken AIBike CustomizationRoad Rash-like

System Requirements

Minimum

OS
64-bit Operating Systems (Windows 7, Windows 8.1 & Windows 10)
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
3500 MB available space
Graphics
nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2 GB
Processor
Intel Core i3-4340 / AMD FX-6300

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Game Info

Developer
Team 6
Publisher
Maximum Games
Release Date
Nov 14, 2017

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Frequently asked questions about Road Rage

How much does Road Rage cost?

Road Rage pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Road Rage available on?

Road Rage is available on PC, Xbox.

When was Road Rage released?

Road Rage was released on 14 November 2017.

Who developed Road Rage?

Road Rage was developed by Team 6 and published by Maximum Games.