Compare Rise of the Triad prices across trusted key stores and find the best deal. Developed by Interceptor Entertainment. Published by Apogee Entertainment. Released on 7/31/2013. Available on PC, Nintendo Switch, Xbox. Genres: Action. Metacritic score: 67/100.

Pure 90s rocket spam rebuilt in Unreal 3 - if checkpoint-free chaos and ludicrous gibs sound like a good Saturday, this will deliver. If they don't, nothing here will change your mind.

I have a soft spot for shooters that refuse to hold your hand, and Rise of the Triad (2013) tests that sentiment pretty hard. Interceptor Entertainment took the cult 1994 Apogee original and rebuilt it from the ground up rather than just slapping an HD coat on it, which is either admirable or foolish depending on your relationship with mid-90s design philosophy. The result is a game that moves fast, explodes constantly, and will absolutely kill you in ways that feel deeply unfair until you accept that fairness was never the contract. On the movement side, this thing screams. The player movespeed is high by any modern standard, and the level geometry leans heavily vertical with floating platforms, jump pads, and balconies stacked in ways that reward spatial awareness over tactical cover play. You pick from five characters in the H.U.N.T. squad, each with slightly different stat tradeoffs, and then you spend most of your time sorting through a weapon roster that includes a Firebomb rocket launcher, a lightning staff, a flak cannon that chains explosions, and a gatling-style rocket launcher that is as stupid as it sounds and better for it. No regenerating health, no quicksave mid-level, no hand-holding. Health pickups sit on the ground and you run over them. Classic. The campaign runs across 20 levels plus four secret ones spread across four episodes, and a first playthrough lands somewhere in the 10 to 15 hour range depending on difficulty. The "Ludicrous" difficulty setting is not a marketing joke - it is genuinely punishing. Traps like breakaway floors, rolling boulders, and spike pits sit between long checkpoint gaps, and the platforming sections in particular are where the game loses people. They are not fun in the way the shooting is fun. They are annoying in the way that old games were annoying. Some reviewers bounced hard off this, and I get it. When you are trying to nail a precise jump for the eighth time over a death pit, the kinetic joy of the rocket combat feels very far away. Multiplayer at launch was a mess - reports of broken matchmaking and bugs were common across reviews from 2013. In 2025, finding a live lobby is going to require either a coordinated group or a lot of patience. The deathmatch, team deathmatch, and capture the flag modes were genuinely well-designed around the game's absurd speed when they worked, but treating this as an active online shooter today is optimistic. Workshop support exists, which has kept a small community producing maps, but do not buy this expecting a live population. The Metacritic score of 67 is accurate as a signal: this is a niche product that lands hard for its target audience and baffles everyone else. If you grew up on Quake or Unreal Tournament and you want something that skips the last two decades of shooter conventions entirely, the campaign alone justifies the entry price at a discount. Go in knowing the platforming is rough, the checkpoint spacing is brutal, and the multiplayer scene is thin. Go in also knowing that the Firebomb rocket launcher is one of the most satisfying weapons in any shooter from this era of the retro revival. Fred, Scout Team

Rise of the Triad

Rise of the Triad

Jul 31, 2013Interceptor EntertainmentApogee Entertainment
GamerScout Says

Pure 90s rocket spam rebuilt in Unreal 3 - if checkpoint-free chaos and ludicrous gibs sound like a good Saturday, this will deliver. If they don't, nothing here will change your mind.

PCNintendo SwitchXbox
ProtonDB Gold
Best Price Available
€0.23
at Kinguin
Lowest tracked: €0.23
Track this price

GamerScout Verdict

Worth it at a discount for retro FPS fans who can stomach brutal checkpoints and a near-dead multiplayer lobby.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.23
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.48
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.68-89%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.20
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€14.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€16.18-12%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.237 Sept 2026
Current best
€0.23
Lowest since we started tracking
Keyshops
€0.21€0.27€0.32€0.387 Jul23 Jul7 Aug23 Aug7 Sept
7 Jul — 7 Sept
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Screenshots & Media

About Rise of the Triad

I have a soft spot for shooters that refuse to hold your hand, and Rise of the Triad (2013) tests that sentiment pretty hard. Interceptor Entertainment took the cult 1994 Apogee original and rebuilt it from the ground up rather than just slapping an HD coat on it, which is either admirable or foolish depending on your relationship with mid-90s design philosophy. The result is a game that moves fast, explodes constantly, and will absolutely kill you in ways that feel deeply unfair until you accept that fairness was never the contract. On the movement side, this thing screams. The player movespeed is high by any modern standard, and the level geometry leans heavily vertical with floating platforms, jump pads, and balconies stacked in ways that reward spatial awareness over tactical cover play. You pick from five characters in the H.U.N.T. squad, each with slightly different stat tradeoffs, and then you spend most of your time sorting through a weapon roster that includes a Firebomb rocket launcher, a lightning staff, a flak cannon that chains explosions, and a gatling-style rocket launcher that is as stupid as it sounds and better for it. No regenerating health, no quicksave mid-level, no hand-holding. Health pickups sit on the ground and you run over them. Classic. The campaign runs across 20 levels plus four secret ones spread across four episodes, and a first playthrough lands somewhere in the 10 to 15 hour range depending on difficulty. The "Ludicrous" difficulty setting is not a marketing joke - it is genuinely punishing. Traps like breakaway floors, rolling boulders, and spike pits sit between long checkpoint gaps, and the platforming sections in particular are where the game loses people. They are not fun in the way the shooting is fun. They are annoying in the way that old games were annoying. Some reviewers bounced hard off this, and I get it. When you are trying to nail a precise jump for the eighth time over a death pit, the kinetic joy of the rocket combat feels very far away. Multiplayer at launch was a mess - reports of broken matchmaking and bugs were common across reviews from 2013. In 2025, finding a live lobby is going to require either a coordinated group or a lot of patience. The deathmatch, team deathmatch, and capture the flag modes were genuinely well-designed around the game's absurd speed when they worked, but treating this as an active online shooter today is optimistic. Workshop support exists, which has kept a small community producing maps, but do not buy this expecting a live population. The Metacritic score of 67 is accurate as a signal: this is a niche product that lands hard for its target audience and baffles everyone else. If you grew up on Quake or Unreal Tournament and you want something that skips the last two decades of shooter conventions entirely, the campaign alone justifies the entry price at a discount. Go in knowing the platforming is rough, the checkpoint spacing is brutal, and the multiplayer scene is thin. Go in also knowing that the Firebomb rocket launcher is one of the most satisfying weapons in any shooter from this era of the retro revival.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpachievementstrading-cardsworkshopcloud-savestier:sub-5Retro FPSOld-School DifficultyRocket ArenaNo Regenerating HealthVertical Level DesignLudicrous GibsArena DeathmatchWorkshop Support

System Requirements

Minimum

OS
Windows XP or Vista 32-bit
Sound
DirectX Compatible
Memory
2 GB RAM
Graphics
ATI Radeon HD 3870 / NVIDIA 8800 GT
DirectX®
9.0
Processor
2.4 GHz Dual Core Processor or Better
Additional
You're Gonna Need More Than a 486
Hard Drive
7 GB HD space

Recommended

OS
Windows 7 64-bit
Sound
DirectX Compatible
Memory
4 GB RAM
Graphics
AMD Radeon HD 6950 / NVIDIA GTX 560
DirectX®
9.0
Processor
2.4 GHz Quad Core Processor or Better
Additional
Overclock Your Rig to Ludicrous Speed
Hard Drive
7 GB HD space

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Community Discussion

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Reviews & Ratings

Metacritic
67

Game Info

Developer
Interceptor Entertainment
Publisher
Apogee Entertainment
Release Date
Jul 31, 2013

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Frequently asked questions about Rise of the Triad

How much does Rise of the Triad cost?

As of 7 September 2026, the cheapest in-stock offer for Rise of the Triad is €0.23 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Rise of the Triad cheapest?

The lowest in-stock price we track for Rise of the Triad is €0.23 at Kinguin (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Rise of the Triad available on?

Rise of the Triad is available on PC, Nintendo Switch, Xbox.

When was Rise of the Triad released?

Rise of the Triad was released on 31 July 2013.

Who developed Rise of the Triad?

Rise of the Triad was developed by Interceptor Entertainment and published by Apogee Entertainment.

Is Rise of the Triad worth buying?

Rise of the Triad holds a Metacritic score of 67/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.