Compare Rico-Jump prices across 50+ stores and find the best deal. Developed by Christopher Juerges. Published by Christopher Juerges. Released on 1/24/2021. Available on PC, Xbox. Genres: Action, Casual, Free To Play, Indie, Sports, Early Access.

Free-to-play movement racer with CS-style physics, global leaderboards, and a built-in map editor - low barrier to entry, ceiling is genuinely high if you care about optimising runs.

My first instinct when someone pitches a free platformer racer with Counter-Strike-style movement was to keep my expectations small. Turns out Rico-Jump is worth more than a dismissive glance, though the asterisks are real and you should read them before you get attached. The core loop is simple: you run a futuristic obstacle course, you use jump-pads to gain speed and height, you string together mid-air corrections, and you chase a global leaderboard time. The movement model borrows from CS - air-strafing and momentum preservation matter here in a way that most casual platformers completely ignore. That alone separates it from the usual free-to-play noise. If you have ever spent twenty minutes shaving a second off a surf map time, this will click immediately. The skill gap is real, and the ceiling is high enough to stay interesting past the first tier of maps. Beyond the time-trial side, there are three extra multiplayer modes. Two are essentially physics-combat variants where you throw balls to knock opponents off platforms - implemented as a Deathmatch mode and a Battle Royale mode with collapsing platforms. The third is a cooperative team game. None of these feel fully baked; they are more like prototype sketches of modes than polished competitive experiences. The netcode and server stability are unknowns given the small player count and the developer's own admission that this is a solo side-project built around a full-time day job. The last developer update was over two years ago, which is the single biggest red flag on the page. Steam still shows the game in Early Access with no exit date in sight. The Workshop integration is the saving grace here. A built-in map editor with Steam Workshop support means the content ceiling is whatever the community builds, and a small but positive player base (sitting around 83 percent positive reviews across roughly 96 ratings) suggests people who bothered to download it mostly found something worth recommending. Cosmetics are handled through optional paid DLC - animated faces and robot skins - while the base game remains permanently free. That is the right call for a title at this stage of development. The unpolished UI and potential bugs are documented honestly by the developer himself. Planned mechanics like bunny-hopping, a grappling hook, wall-running, and surfing were on the roadmap but have not shipped yet. Whether they ever arrive is genuinely uncertain. Come in treating this as a movement sandbox with leaderboard hooks and a community editor, not a finished product with a ranked ladder, and you will have a better time than players who expected a complete game. Fred, Scout Team

Rico-Jump
ActionCasualFree To PlayIndieSportsEarly Access

Rico-Jump

Jan 24, 2021Christopher Juerges
GamerScout Says

Free-to-play movement racer with CS-style physics, global leaderboards, and a built-in map editor - low barrier to entry, ceiling is genuinely high if you care about optimising runs.

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Screenshots & Media

Screenshot

About Rico-Jump

My first instinct when someone pitches a free platformer racer with Counter-Strike-style movement was to keep my expectations small. Turns out Rico-Jump is worth more than a dismissive glance, though the asterisks are real and you should read them before you get attached. The core loop is simple: you run a futuristic obstacle course, you use jump-pads to gain speed and height, you string together mid-air corrections, and you chase a global leaderboard time. The movement model borrows from CS - air-strafing and momentum preservation matter here in a way that most casual platformers completely ignore. That alone separates it from the usual free-to-play noise. If you have ever spent twenty minutes shaving a second off a surf map time, this will click immediately. The skill gap is real, and the ceiling is high enough to stay interesting past the first tier of maps. Beyond the time-trial side, there are three extra multiplayer modes. Two are essentially physics-combat variants where you throw balls to knock opponents off platforms - implemented as a Deathmatch mode and a Battle Royale mode with collapsing platforms. The third is a cooperative team game. None of these feel fully baked; they are more like prototype sketches of modes than polished competitive experiences. The netcode and server stability are unknowns given the small player count and the developer's own admission that this is a solo side-project built around a full-time day job. The last developer update was over two years ago, which is the single biggest red flag on the page. Steam still shows the game in Early Access with no exit date in sight. The Workshop integration is the saving grace here. A built-in map editor with Steam Workshop support means the content ceiling is whatever the community builds, and a small but positive player base (sitting around 83 percent positive reviews across roughly 96 ratings) suggests people who bothered to download it mostly found something worth recommending. Cosmetics are handled through optional paid DLC - animated faces and robot skins - while the base game remains permanently free. That is the right call for a title at this stage of development. The unpolished UI and potential bugs are documented honestly by the developer himself. Planned mechanics like bunny-hopping, a grappling hook, wall-running, and surfing were on the roadmap but have not shipped yet. Whether they ever arrive is genuinely uncertain. Come in treating this as a movement sandbox with leaderboard hooks and a community editor, not a finished product with a ranked ladder, and you will have a better time than players who expected a complete game. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementsworkshopcloud-savestier:aaaMovement MechanicsLeaderboard ChaseMap EditorCommunity WorkshopPhysics PlatformerTime TrialObstacle CourseEarly Access Risk

System Requirements

Minimum

OS
Windows 10
Memory
1 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
Integrated graphics
Processor
AMD Ryzen 3 3200G

Recommended

OS
Windows 10
DirectX
Version 11
Storage
500 MB available space
Graphics
AMD Radeon 460
Processor
AMD Ryzen 3 3100X

Reviews & Ratings

No ratings available

Game Info

Developer
Christopher Juerges
Publisher
Christopher Juerges
Release Date
Jan 24, 2021

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