Compare Richman 11 prices across trusted key stores and find the best deal. Developed by CMGE. Published by SOFTSTAR ENTERTAINMENT. Released on 10/19/2022. Available on PC, Mac, Xbox. Genres: Casual, Strategy.

Monopoly with gods, missiles, and a 30-year Taiwanese pedigree - worth a session with friends, less worth it solo against checked-out AI.

I cover shooters for a living, so a dice-rolling board game landing on my desk usually gets about thirty seconds before I close the tab. Richman 11 kept me longer than that, mostly because of its sheer mechanical clutter - and I mean that as a backhanded compliment. This is a Monopoly-adjacent digital board game from CMGE and Softstar, the eleventh entry in a Taiwanese franchise that has been running since 1989, and it brings a surprising amount of modes and map variety to a genre that usually gets one free pass before it goes back on the shelf. The base loop is familiar: four players roll dice, move around a board, buy properties, level those properties up by landing on them again, and try to bankrupt everyone else by collecting rent. Classic Free Play handles that. Where Richman 11 separates itself is in the additional systems stacked on top. There is a stock market with buy and sell mechanics, though the stocks run somewhat independently from the board state rather than being tied to property sections, which drains some of the strategic interplay. Gods and genies roam the board and land on players with effects ranging from free property upgrades to nasty debuffs - the Angel deity in particular hands out property level-ups for several turns, which reviewers have flagged as borderline broken in the early game. Cards bought from shops can redirect opponents, summon gods, or upgrade your own buildings. A new Mechanics tile type can dynamically reroute roads, flip banks on and off, or scramble the positions of bombs on the board. Challenge Mode is the other standout: teams of up to four go cooperatively against one of six Landlord bosses, each with three difficulty tiers and unique abilities. Brawl maps replace standard properties with mines, missiles, and bombs, turning the whole thing into a financial demolition derby where attack cards deal direct cash damage. It is chaotic, and it works better in a full lobby. Here is the honest readout though. The Steam review split sits at roughly 47 percent positive across nearly two thousand reviews, and that tracks with what critics flagged. Games stretch long because the boards are large enough that opponents frequently avoid each other's properties for extended stretches, slowing down the knockout pace. The AI at lower difficulties is not much of a sparring partner. The English localization is genuinely rough - instructions for key systems read like a machine pass that never got a second edit, and you will be figuring out some mechanics through trial and error rather than any in-game guidance. The English voice acting exists but feels thin and repetitive. The tutorial covers controls and not much else. The target audience is clear enough: you want three real humans in the lobby, local or online. With real players, the card system creates swings, the Brawl maps produce memorable chaos, and the Challenge Mode gives cooperative players a shared goal to organize around. The 16-character roster and customizable match parameters (starting cash, game length, price escalation days) do give you meaningful options before a session starts. Played solo against NPCs or with strangers who drop after a round, the mechanical depth does not have room to breathe. If Itadaki Street is on your shelf, Richman 11 is a lateral move with more aggressive combat options and weaker economic depth. If you have never touched either series, gather three people who are not going to mind a patchy English interface, load up a Brawl map, and give it a session. Fred, Scout Team

Richman 11

Richman 11

Oct 19, 2022CMGESOFTSTAR ENTERTAINMENT
GamerScout Says

Monopoly with gods, missiles, and a 30-year Taiwanese pedigree - worth a session with friends, less worth it solo against checked-out AI.

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Historical low: €3.01

GamerScout Verdict

Solid couch or online party pick for three real friends willing to overlook rough localization - thin value for solo players.

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Price History

Historical low
€3.0115 Jul 2026
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€2.90€3.29€3.68€4.075 Jun16 Jun27 Jun8 Jul19 Jul
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About Richman 11

I cover shooters for a living, so a dice-rolling board game landing on my desk usually gets about thirty seconds before I close the tab. Richman 11 kept me longer than that, mostly because of its sheer mechanical clutter - and I mean that as a backhanded compliment. This is a Monopoly-adjacent digital board game from CMGE and Softstar, the eleventh entry in a Taiwanese franchise that has been running since 1989, and it brings a surprising amount of modes and map variety to a genre that usually gets one free pass before it goes back on the shelf. The base loop is familiar: four players roll dice, move around a board, buy properties, level those properties up by landing on them again, and try to bankrupt everyone else by collecting rent. Classic Free Play handles that. Where Richman 11 separates itself is in the additional systems stacked on top. There is a stock market with buy and sell mechanics, though the stocks run somewhat independently from the board state rather than being tied to property sections, which drains some of the strategic interplay. Gods and genies roam the board and land on players with effects ranging from free property upgrades to nasty debuffs - the Angel deity in particular hands out property level-ups for several turns, which reviewers have flagged as borderline broken in the early game. Cards bought from shops can redirect opponents, summon gods, or upgrade your own buildings. A new Mechanics tile type can dynamically reroute roads, flip banks on and off, or scramble the positions of bombs on the board. Challenge Mode is the other standout: teams of up to four go cooperatively against one of six Landlord bosses, each with three difficulty tiers and unique abilities. Brawl maps replace standard properties with mines, missiles, and bombs, turning the whole thing into a financial demolition derby where attack cards deal direct cash damage. It is chaotic, and it works better in a full lobby. Here is the honest readout though. The Steam review split sits at roughly 47 percent positive across nearly two thousand reviews, and that tracks with what critics flagged. Games stretch long because the boards are large enough that opponents frequently avoid each other's properties for extended stretches, slowing down the knockout pace. The AI at lower difficulties is not much of a sparring partner. The English localization is genuinely rough - instructions for key systems read like a machine pass that never got a second edit, and you will be figuring out some mechanics through trial and error rather than any in-game guidance. The English voice acting exists but feels thin and repetitive. The tutorial covers controls and not much else. The target audience is clear enough: you want three real humans in the lobby, local or online. With real players, the card system creates swings, the Brawl maps produce memorable chaos, and the Challenge Mode gives cooperative players a shared goal to organize around. The 16-character roster and customizable match parameters (starting cash, game length, price escalation days) do give you meaningful options before a session starts. Played solo against NPCs or with strangers who drop after a round, the mechanical depth does not have room to breathe. If Itadaki Street is on your shelf, Richman 11 is a lateral move with more aggressive combat options and weaker economic depth. If you have never touched either series, gather three people who are not going to mind a patchy English interface, load up a Brawl map, and give it a session.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Monopoly-likeDigital Board GameBrawl ModeCo-op Boss FightCard-Based StrategyChaotic MultiplayerRNG-HeavyAsian Franchise

System Requirements

Minimum

OS
64-bit Windows 7+ (8,10,11)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVidia GeForce GTX 950 / AMD Radeon RX 550
Processor
Intel i3-6100 / AMD Ryzen 3 1200

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
CMGE
Publisher
SOFTSTAR ENTERTAINMENT
Release Date
Oct 19, 2022

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How much does Richman 11 cost?

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What platforms is Richman 11 available on?

Richman 11 is available on PC, Mac, Xbox.

When was Richman 11 released?

Richman 11 was released on 19 October 2022.

Who developed Richman 11?

Richman 11 was developed by CMGE and published by SOFTSTAR ENTERTAINMENT.