Compare Revita prices across 50+ stores and find the best deal. Developed by BenStar. Published by Dear Villagers. Released on 4/21/2022. Available on PC. Genres: Action, Adventure, Indie, RPG.

A twin-stick roguelite platformer where you sacrifice your own health to get stronger, climbing a haunted clocktower one brutal procedural run at a time.

Revita is a twin-stick roguelite platformer from solo developer BenStar, and it does something immediately interesting with its core loop: your health bar is your currency. You are an unnamed child climbing an ominous clocktower, chasing fragments of lost memory, and the only way to grow powerful enough to survive is to harvest souls and spend your own life force doing it. That tension, the choice between staying safe or gambling HP for a better build, is what gives Revita its teeth. The moment-to-moment gameplay is fast and demanding. You move through procedurally arranged rooms, each packed with enemies that require real positional awareness. The twin-stick controls feel tight, which matters enormously when you are air-dashing through bullet patterns at the top of a tower that very much wants you dead. Boss encounters are the highlight, well-telegraphed enough to feel learnable but nasty enough that every attempt feels earned. If you have sunk time into games like Gungeon or Isaac, the room structure will feel familiar, but the health-as-resource mechanic carves out a distinct identity. Build variety is genuine. Passive upgrades, active abilities, and soul-powered modifiers stack in ways that reward experimentation across multiple runs. One attempt might lean into a high-risk low-health build that turns your near-death state into a damage amplifier. Another might prioritize sustain and chip you through endurance. The synergies are not always obvious, and discovering a combination that clicks is a legitimate dopamine hit. Where Revita stumbles slightly is in early run variety: the first few floors can feel samey before your unlock pool widens. The progression between runs does open things up, but the grind to get there asks for patience. The aesthetic deserves a mention because BenStar clearly cared about it. The pixel art is clean and atmospheric, the clocktower has genuine oppressive personality, and the soundtrack sits in that melancholy-action sweet spot that good roguelites often nail. The narrative is sparse by design, doled out in cryptic fragments that reward players who actually pay attention to environmental storytelling. Do not expect Disco Elysium levels of textual density here, but the story beats that do land hit harder because of how quietly they are handled. For the RPG-adjacent crowd, fair warning: Revita is a roguelite action game first and foremost. The RPG trappings are in the build construction and the metatprogression unlocks, not in dialogue trees or branching paths. If you are here for narrative depth, you will find a mood and a mystery but not a story that unfolds across conversations. If you are here for tight mechanics, punishing-but-fair boss design, and a resource system that keeps every room a small decision point, Revita delivers that consistently across its runtime. Monika, Scout Team

Revita
ActionAdventureIndieRPG

Revita

Apr 21, 2022BenStarDear Villagers
GamerScout Says

A twin-stick roguelite platformer where you sacrifice your own health to get stronger, climbing a haunted clocktower one brutal procedural run at a time.

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About Revita

Revita is a twin-stick roguelite platformer from solo developer BenStar, and it does something immediately interesting with its core loop: your health bar is your currency. You are an unnamed child climbing an ominous clocktower, chasing fragments of lost memory, and the only way to grow powerful enough to survive is to harvest souls and spend your own life force doing it. That tension, the choice between staying safe or gambling HP for a better build, is what gives Revita its teeth. The moment-to-moment gameplay is fast and demanding. You move through procedurally arranged rooms, each packed with enemies that require real positional awareness. The twin-stick controls feel tight, which matters enormously when you are air-dashing through bullet patterns at the top of a tower that very much wants you dead. Boss encounters are the highlight, well-telegraphed enough to feel learnable but nasty enough that every attempt feels earned. If you have sunk time into games like Gungeon or Isaac, the room structure will feel familiar, but the health-as-resource mechanic carves out a distinct identity. Build variety is genuine. Passive upgrades, active abilities, and soul-powered modifiers stack in ways that reward experimentation across multiple runs. One attempt might lean into a high-risk low-health build that turns your near-death state into a damage amplifier. Another might prioritize sustain and chip you through endurance. The synergies are not always obvious, and discovering a combination that clicks is a legitimate dopamine hit. Where Revita stumbles slightly is in early run variety: the first few floors can feel samey before your unlock pool widens. The progression between runs does open things up, but the grind to get there asks for patience. The aesthetic deserves a mention because BenStar clearly cared about it. The pixel art is clean and atmospheric, the clocktower has genuine oppressive personality, and the soundtrack sits in that melancholy-action sweet spot that good roguelites often nail. The narrative is sparse by design, doled out in cryptic fragments that reward players who actually pay attention to environmental storytelling. Do not expect Disco Elysium levels of textual density here, but the story beats that do land hit harder because of how quietly they are handled. For the RPG-adjacent crowd, fair warning: Revita is a roguelite action game first and foremost. The RPG trappings are in the build construction and the metatprogression unlocks, not in dialogue trees or branching paths. If you are here for narrative depth, you will find a mood and a mystery but not a story that unfolds across conversations. If you are here for tight mechanics, punishing-but-fair boss design, and a resource system that keeps every room a small decision point, Revita delivers that consistently across its runtime. Monika, Scout Team

Tags

steamTwin-Stick ShooterHealth-as-CurrencyRogueliteBullet HellMetaprogressionAtmosphericSolo DeveloperBoss Rush AdjacentRun-Based Builds

System Requirements

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Reviews & Ratings

Steam
81%(2,397)

Game Info

Developer
BenStar
Publisher
Dear Villagers
Release Date
Apr 21, 2022

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