Returnal™
Housemarque's brutally elegant roguelike is the rare PS5 port that arrives on PC complete, polished, and arguably better than its console origin. If getting killed repeatedly in gorgeous alien ruins sounds like a good evening, you're exactly who this is for.
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About Returnal™
I went into Returnal on PC expecting a solid port with a few rough edges. What I got instead was one of the tightest action loops I've spent time with, wrapped in sci-fi horror atmosphere that earns every second of the punishment it dishes out. Selene, an astronaut locked in a death-loop on the alien planet Atropos, is the vehicle for a cryptic psychological story that rewards the curious and quietly ignores the impatient. The time-loop framing is not just a narrative conceit: the procedurally shifting biomes mean the layout reshuffles every death, and the boss encounter for a given biome might appear right after you start or twelve rooms deep, so you stay sharp regardless of how many hours you've logged. The combat is the centerpiece and it earns that status. Movement is fast and precise, dash and jump chain together naturally, and each weapon has its own alt-fire mode that you access by partially pulling the trigger. Gun variety runs from homing-missile launchers to full-auto carbines to beam weapons, and building proficiency with a specific weapon over multiple runs unlocks perks that make the arsenal feel increasingly personal. On top of that sits the malignancy system: certain items carry a curse that stacks debuffs until you clear a series of objectives, forcing you to weigh risk versus reward on nearly every pickup. Ether, the premium currency that persists through death, can cleanse malignancy or reactivate scout corpses left by other players' failed runs. That corpse mechanic gives the single-player loop a subtle, asynchronous community layer that quietly keeps you invested in other people's suffering. The PC version ships with every post-launch update already baked in. The "suspend cycle" feature, which was a genuine quality-of-life win when it patched onto PS5, means you can now save mid-run and come back later without losing hours of progress. The Ascension update's co-op mode and the Tower of Sisyphus endless wave mode are both present from day one. Tower of Sisyphus is clearly aimed at players who have already cleared the main biomes and want a harder, leaderboard-driven test of mastery. Co-op softens the difficulty curve considerably and is genuinely worth trying with a friend, though cross-play with PS5 is absent, which is a missed opportunity. On the technical side, the port runs cleanly on recommended specs, supports DLSS and ultrawide resolutions, and native ultrawide actually improves the combat since you can see incoming fire earlier. The one caveat worth flagging is a VRAM leak that has persisted through patches, occasionally degrading texture quality in long sessions on some hardware configurations. The controller question is real but not a dealbreaker. DualSense adaptive triggers make the alt-fire mechanic feel tactile in a way a standard gamepad or mouse cannot match, and several reviewers specifically called out how much of the game's feel transfers through that haptics layer. That said, mouse aim offers precision that a thumbstick cannot, particularly for picking off weak points at range. Neither input is wrong. What is worth knowing before you buy: Returnal has no difficulty setting, no hand-holding tutorial, and a difficulty curve that occasionally spikes thanks to unlucky run seeds. The first few hours before the systems click into place can feel opaque and punishing. Push through it, learn the dodge timing, read the item descriptions, and the loop becomes genuinely compulsive. The biome variety, enemy attack patterns, and sound design all hold up strongly, and the story rewards players who engage with the environmental details rather than treating them as flavor text. Alex, Scout Team
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Game Info
- Developer
- Housemarque
- Publisher
- PlayStation PC LLC
- Release Date
- Feb 15, 2023