Compare Remnants of Naezith prices across 50+ stores and find the best deal. Developed by Tolga Ay. Published by Tolga Ay. Released on 2/5/2018. Available on PC. Genres: Action, Adventure, Casual, Indie, Racing.

If your idea of a good time is shaving tenths of a second off a leaderboard time until 2am, Remnants of Naezith will absolutely wreck your sleep schedule. Casual players, approach with caution.

I want to be upfront: I came to Remnants of Naezith as someone who usually wants to know if a game works for a mixed-skill Saturday night group. The honest answer here is no, it does not, and that is worth knowing before you spend a cent. What this solo indie release from developer Tolga Ay does do, however, is deliver one of the most momentum-obsessed precision platformers on PC for anyone willing to do the work. The core setup is simple on paper. You control Kayra, a guy who has had two grappling hooks magically fused to his hands by the soul of a dead thunder dragon. From there the game throws you into four chapters of 20 branching levels each, plus hidden remnants that unlock secret stages scattered across each world. The hooks fire at a fixed 45-degree angle in the direction you are facing, and they chain momentum with every successful swing. Layer in a dash that can boost your speed mid-air, a dash jump that doubles your normal jump height when timed right, and wall jumps, and you have a system that sounds manageable until the game starts demanding you chain all of it together at full sprint through spinning saw blades and laser grids. There is no tutorial to speak of. The game drops you in and expects you to figure momentum out through repetition, watching leaderboard replays of better players, or sheer stubbornness. That lack of guidance is the game's most legitimate flaw. The hook direction being fixed means early deaths often feel ambiguous rather than instructive, and a handful of reviewers flagged that the controls only stop feeling slippery once you have put in real time. If you bounced off Getting Over It because the learning curve felt designed to punish rather than teach, this one will trigger the same reaction. On the other hand, once the movement clicks, the sensation of chaining swings, dashes and jumps into a fluid high-speed run is genuinely hard to get from anything else. The physics are tight enough that when something goes wrong, experienced players can usually diagnose exactly which input was off. The level design supports multiple routes through each stage, so optimising your line is a real puzzle, not just a reflex test. The leaderboard and ghost system deserve a mention because they are the engine that keeps dedicated players here long after the base 80 levels are cleared. You can race your own ghost or watch the best players in the world execute routes that look physically impossible until you break them down frame by frame. There is also a level editor with a healthy community library, which pads replayability significantly. The electro soundtrack is punchy and well-suited to the pace, and the near-instant respawn after death keeps frustration from boiling over into controller-throwing territory, most of the time. Accessibility-wise, a standard gamepad works fine and is arguably the preferred input. There is nothing here that calls for specialist hardware. No wheel, no HOTAS, no co-op. This is a solo pursuit, one measured in personal bests rather than shared laughs. If you are the kind of player who defines fun as methodical self-improvement against a global clock, Remnants of Naezith has a very long runway for you. Everyone else should try before they buy and go in with eyes open about the steep early hours. Riley, Scout Team

Remnants of Naezith
ActionAdventureCasualIndieRacing

Remnants of Naezith

Feb 5, 2018Tolga Ay
GamerScout Says

If your idea of a good time is shaving tenths of a second off a leaderboard time until 2am, Remnants of Naezith will absolutely wreck your sleep schedule. Casual players, approach with caution.

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About Remnants of Naezith

I want to be upfront: I came to Remnants of Naezith as someone who usually wants to know if a game works for a mixed-skill Saturday night group. The honest answer here is no, it does not, and that is worth knowing before you spend a cent. What this solo indie release from developer Tolga Ay does do, however, is deliver one of the most momentum-obsessed precision platformers on PC for anyone willing to do the work. The core setup is simple on paper. You control Kayra, a guy who has had two grappling hooks magically fused to his hands by the soul of a dead thunder dragon. From there the game throws you into four chapters of 20 branching levels each, plus hidden remnants that unlock secret stages scattered across each world. The hooks fire at a fixed 45-degree angle in the direction you are facing, and they chain momentum with every successful swing. Layer in a dash that can boost your speed mid-air, a dash jump that doubles your normal jump height when timed right, and wall jumps, and you have a system that sounds manageable until the game starts demanding you chain all of it together at full sprint through spinning saw blades and laser grids. There is no tutorial to speak of. The game drops you in and expects you to figure momentum out through repetition, watching leaderboard replays of better players, or sheer stubbornness. That lack of guidance is the game's most legitimate flaw. The hook direction being fixed means early deaths often feel ambiguous rather than instructive, and a handful of reviewers flagged that the controls only stop feeling slippery once you have put in real time. If you bounced off Getting Over It because the learning curve felt designed to punish rather than teach, this one will trigger the same reaction. On the other hand, once the movement clicks, the sensation of chaining swings, dashes and jumps into a fluid high-speed run is genuinely hard to get from anything else. The physics are tight enough that when something goes wrong, experienced players can usually diagnose exactly which input was off. The level design supports multiple routes through each stage, so optimising your line is a real puzzle, not just a reflex test. The leaderboard and ghost system deserve a mention because they are the engine that keeps dedicated players here long after the base 80 levels are cleared. You can race your own ghost or watch the best players in the world execute routes that look physically impossible until you break them down frame by frame. There is also a level editor with a healthy community library, which pads replayability significantly. The electro soundtrack is punchy and well-suited to the pace, and the near-instant respawn after death keeps frustration from boiling over into controller-throwing territory, most of the time. Accessibility-wise, a standard gamepad works fine and is arguably the preferred input. There is nothing here that calls for specialist hardware. No wheel, no HOTAS, no co-op. This is a solo pursuit, one measured in personal bests rather than shared laughs. If you are the kind of player who defines fun as methodical self-improvement against a global clock, Remnants of Naezith has a very long runway for you. Everyone else should try before they buy and go in with eyes open about the steep early hours. Riley, Scout Team

Tags

steamMomentum-Based MovementGrapple MechanicsTime AttackGhost RacingSolo OnlyLeaderboard-DrivenHigh Skill CeilingCommunity Level EditorSpeedrun Friendly

System Requirements

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Reviews & Ratings

Steam
88%(652)

Game Info

Developer
Tolga Ay
Publisher
Tolga Ay
Release Date
Feb 5, 2018

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