Compare Remnant II - The Forgotten Kingdom (DLC) prices across 50+ stores and find the best deal. Developed by Gunfire Games. Published by Gearbox Publishing. Released on 7/25/2023. Available on PC. Genres: Action, Adventure, RPG.

A punishing third-person shooter-RPG where build theory-crafting and brutal boss fights matter more than hand-holding. Solo or co-op, death teaches you something every time.

Remnant II is a third-person action RPG that sits at a crossroads between soulslike difficulty design and looter-shooter build obsession. You pick an Archetype - classes like Gunslinger, Medic, Hunter, Challenger, and others - and then layer a second Archetype on top as you progress, creating hybrid builds that can swing wildly in playstyle. The core loop is: shoot things with procedurally placed enemies and bosses, die a reasonable amount, collect gear and traits, refine your build, repeat. It rewards patience and experimentation far more than raw twitch skill, which puts it in a satisfying middle ground for players who want challenge without needing a fighting-game background. The world design is where Remnant II genuinely earns its stripes. Gunfire Games uses procedural generation not just for enemy placement but for entire dungeon layouts, side quests, and even which bosses appear in a given run. That means two players comparing notes will often have legitimately different experiences from the same campaign. The worlds themselves - ranging from a decaying Victorian-gothic city to alien root-choked forests - are dripping with lore fragments that reward the kind of player who reads every item description and talks to every NPC twice. The writing won't hit the heights of a classic CRPG, but it has genuine atmosphere and a few story beats that land harder than you'd expect from a game this focused on shooting. Boss fights are the headline act. Most of them are puzzle-fights as much as damage races, with attack patterns that require repositioning rather than just popping the right resistance potion. Some encounters have alternate resolution paths - certain bosses can be talked down, tricked, or bypassed entirely depending on choices made earlier in the zone. That kind of design integration, where narrative decisions and combat outcomes bleed into each other, is exactly what makes Remnant II feel like more than a budget soulslike with guns. It is not flawless: a handful of bosses tip from demanding into tedious, and the mid-game can drag when you are farming crafting materials for the third time this session. Filler is present, even if it is less egregious than many genre peers. Co-op with up to three players is arguably the intended way to experience the game. Build synergies across Archetypes become genuinely interesting when you can coordinate a support Medic with an aggressive Invader and a crowd-control Summoner. Solo play is fully viable but noticeably lonelier and, depending on your build, noticeably harder in the late-game boss gauntlet. The PC version runs well and supports cross-play within platform, though the UI for managing traits and relics has a learning curve that the game does not do enough to ease newcomers through. For RPG fans specifically, Remnant II scratches a build-crafting itch that is harder to find in the third-person action space. The Archetype dual-classing system has enough depth to keep a theorycrafter busy well past hour 40, and the procedural structure gives repeat playthroughs genuine replayability rather than just a New Game Plus checkbox. If you are coming purely for story and character development, temper expectations - this is mechanical depth first, narrative depth second. But if you want a game that respects your time spent learning its systems and pays out in satisfying, hard-earned boss kills, Remnant II delivers that consistently. Monika, Scout Team

Remnant II - The Forgotten Kingdom (DLC)
ActionAdventureRPG

Remnant II - The Forgotten Kingdom (DLC)

Jul 25, 2023Gunfire GamesGearbox Publishing
GamerScout Says

A punishing third-person shooter-RPG where build theory-crafting and brutal boss fights matter more than hand-holding. Solo or co-op, death teaches you something every time.

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About Remnant II - The Forgotten Kingdom (DLC)

Remnant II is a third-person action RPG that sits at a crossroads between soulslike difficulty design and looter-shooter build obsession. You pick an Archetype - classes like Gunslinger, Medic, Hunter, Challenger, and others - and then layer a second Archetype on top as you progress, creating hybrid builds that can swing wildly in playstyle. The core loop is: shoot things with procedurally placed enemies and bosses, die a reasonable amount, collect gear and traits, refine your build, repeat. It rewards patience and experimentation far more than raw twitch skill, which puts it in a satisfying middle ground for players who want challenge without needing a fighting-game background. The world design is where Remnant II genuinely earns its stripes. Gunfire Games uses procedural generation not just for enemy placement but for entire dungeon layouts, side quests, and even which bosses appear in a given run. That means two players comparing notes will often have legitimately different experiences from the same campaign. The worlds themselves - ranging from a decaying Victorian-gothic city to alien root-choked forests - are dripping with lore fragments that reward the kind of player who reads every item description and talks to every NPC twice. The writing won't hit the heights of a classic CRPG, but it has genuine atmosphere and a few story beats that land harder than you'd expect from a game this focused on shooting. Boss fights are the headline act. Most of them are puzzle-fights as much as damage races, with attack patterns that require repositioning rather than just popping the right resistance potion. Some encounters have alternate resolution paths - certain bosses can be talked down, tricked, or bypassed entirely depending on choices made earlier in the zone. That kind of design integration, where narrative decisions and combat outcomes bleed into each other, is exactly what makes Remnant II feel like more than a budget soulslike with guns. It is not flawless: a handful of bosses tip from demanding into tedious, and the mid-game can drag when you are farming crafting materials for the third time this session. Filler is present, even if it is less egregious than many genre peers. Co-op with up to three players is arguably the intended way to experience the game. Build synergies across Archetypes become genuinely interesting when you can coordinate a support Medic with an aggressive Invader and a crowd-control Summoner. Solo play is fully viable but noticeably lonelier and, depending on your build, noticeably harder in the late-game boss gauntlet. The PC version runs well and supports cross-play within platform, though the UI for managing traits and relics has a learning curve that the game does not do enough to ease newcomers through. For RPG fans specifically, Remnant II scratches a build-crafting itch that is harder to find in the third-person action space. The Archetype dual-classing system has enough depth to keep a theorycrafter busy well past hour 40, and the procedural structure gives repeat playthroughs genuine replayability rather than just a New Game Plus checkbox. If you are coming purely for story and character development, temper expectations - this is mechanical depth first, narrative depth second. But if you want a game that respects your time spent learning its systems and pays out in satisfying, hard-earned boss kills, Remnant II delivers that consistently. Monika, Scout Team

Tags

steamSoulslikeArchetype SystemDual-ClassingProcedural DungeonsBuild TheorycraftingCo-op SynergyBoss RushLore-DenseShooter-RPG

System Requirements

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Reviews & Ratings

Steam
82%(66,773)

Game Info

Developer
Gunfire Games
Publisher
Gearbox Publishing
Release Date
Jul 25, 2023

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