Remnant II - Standard Edition
Remnant II is a third-person shooter-RPG that sends you through randomized apocalyptic worlds with punishing bosses and genuinely surprising build depth. It earns its 'Very Positive' rating.
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About Remnant II - Standard Edition
Remnant II is the follow-up to Remnant: From the Ashes, and Gunfire Games did what sequels rarely do: they kept what worked and fixed almost everything that didn't. At its core this is a third-person shooter with deliberate, Souls-adjacent combat pacing. You dodge, you read boss telegraphs, you die, you learn. But layered over that foundation is an Archetype system that replaces the original's blunter class structure with something far more interesting. Archetypes like the Medic, the Engineer, or the Hunter each bring active skills, passive perks, and a prime perk that levels up through use. Crucially, you can dual-class once you unlock a second Archetype, and that's where the build variety actually opens up. A Hunter-Summoner plays completely differently from a Handler-Challenger, and both feel deliberate rather than accidental. The worldbuilding is where I want to spend a minute, because it punches above its weight for a shooter. Each biome is its own distinct reality - N'Erud is a dying machine-world with genuinely melancholic lore buried in audio logs, while Losomn stitches together two warring societies with a mystery worth unraveling. The randomized structure means your first playthrough might give you different dungeons, bosses, and even story branches than your friend's. That's not a gimmick. It means an Adventure Mode reroll actually reveals content you missed, and a full second playthrough on a different character can feel like a different game. The main criticism I'd level at the narrative is that the central plot around the Root and the Ward 13 survivors is serviceable but thin compared to how rich the individual world stories get. The connective tissue between biomes needed another draft. Combat is satisfying in the way that only games with tight input response can achieve. Guns feel different from each other - the Nightfall has a completely different rhythm to the Chicago Typewriter or a bolt-action like the Widowmaker - and melee is more viable than in the original. Boss fights are the clear highlight, with several fights that are outright inventive (one in particular is better experienced blind). The difficulty scales somewhat organically but be warned: on higher Apocalypse difficulty this becomes a very different game. Multiplayer co-op supports up to three players and holds up well, though the game is fully soloable and honestly paced for it. Where Remnant II stumbles is in its mid-game pacing. Between major story beats there are stretches where you're clearing procedurally generated corridors that start to blur together. The loot density is fine but not exciting enough to carry those sections on its own. Trait upgrades, which are the passive progression layer, also feel like they hit a ceiling where further investment offers diminishing returns. It doesn't ruin the experience, but players expecting the narrative momentum of a traditional RPG will notice the gaps. If you're coming purely for the world-to-world exploration and boss hunting, those gaps matter much less. Bottom line: Remnant II is a well-constructed, replayable shooter-RPG with more systemic depth than its marketing suggests. The Archetype dual-classing and genuinely varied biome design make repeated runs feel worthwhile, and the build experimentation holds up well past the first 40 hours if you're willing to dig for it. It won't replace your CRPG hunger for dialogue choices and consequence, but as an action RPG with actual mechanical curiosity behind it, it's a stronger package than most in the genre. Monika, Scout Team
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Game Info
- Developer
- Gunfire Games
- Publisher
- Gearbox Publishing
- Release Date
- Jul 25, 2023