
Reality End
Stuck in Early Access since 2020 with a ghost-town player base, Reality End asks a lot of patience for a VR arena shooter that bot-fills its own lobbies.
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About Reality End
My first honest reaction to Reality End was that the concept is fine, the execution is early-prototype rough, and the timing for a VR PvP shooter with no community to speak of is brutal. You pick a side, human or android, drop into one of four maps that the developer's own store page admits are in alpha or beta state, and then shoot at people or, far more likely, AI bots standing in for the people who never showed up. That is the reality of this game right now, and you should know it before clicking anything. On paper, the mode list is respectable. Free-for-all, team deathmatch, capture the flag, demolition, and cover point cover the standard arena-shooter playlist, and the 32-player room cap suggests the developer was genuinely thinking about scale. Vehicles, specifically cars and tanks, are in the game too, which is an unusual inclusion for an indie VR shooter. Post-launch patches did address vehicle handling and added a desert map, so development was active for a stretch, but Steam itself flags that the last update was over three years ago. That is a very loud signal for anyone who cares about whether a multiplayer game has a pulse. The VR integration runs through Oculus Rift and Oculus Link, and there is a flat non-VR mode for players without a headset. The wrist-mounted hand pad with minimap and command buttons is a thoughtful design idea for VR, giving you in-match access to tools without pulling you out of the action. Whether that feature actually feels good in practice is hard to verify through any community consensus, because there is essentially none. One Steam review exists at the time of writing. One. For a multiplayer shooter. That tells you everything about the active player count. If you come to this game without a pre-built group to bring in with you, you are playing against bots. The voice chat system exists but has nobody on the other end. Netcode quality, time-to-kill, and weapon balance are impossible to evaluate at scale because there is no scale. Games like this need a minimum viable community to function, and Reality End has not had one in years. The maps-in-alpha caveat that was present at launch is still functionally true in the sense that nothing has graduated out of that label. For a shooter fan who measures value in competitive reps and ranked ladder depth, this offers neither. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- 10
- Memory
- 16 MB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 4000 MB available space
- Graphics
- NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
- Processor
- Intel i5-4590 / AMD Ryzen 5 1500X or greater
- Sound Card
- Onboard sound card
- VR Support
- Oculus PC
Recommended
- OS
- 10
- Memory
- 16 MB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 4000 MB available space
- Graphics
- NVIDIA GTX 1080 / AMD Radeon RX 5700 or greater
- Processor
- Intel i5-9500 / AMD Ryzen 7 3700 or greater
- Sound Card
- Onboard sound card
Reviews & Ratings
No ratings available
Game Info
- Developer
- Amit Chai
- Publisher
- WingsGames
- Release Date
- Oct 27, 2020