Real World Racing
A top-down racer that swaps fantasy tracks for real satellite imagery of Rome, Paris, London and Berlin. Simulation ambitions, overhead camera, 80 cars, and actual city streets as your circuit.
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About Real World Racing
Real World Racing is a PC-only top-down racer built around one genuinely clever hook: every track is stitched together from high-resolution aerial satellite photography of real European cities. You race through recognisable street grids in Rome, Paris, London, Berlin, Copenhagen, Milan and more, which gives the whole thing a "Google Maps gone sideways" quality that no kart racer or F1 sim can replicate. The developer, small Italian indie studio Playstos Entertainment, brought serious pedigree to the project - veterans who previously worked on Screamer Rally and EA's Superbike series - and that experience shows in how the handling model is tuned. This is not a power-up-and-boost arcade racer. The physics lean toward simulation, with traction control, stability assists, and per-car behaviour differences baked in to make the overhead perspective feel grounded rather than floaty. Content-wise the package is surprisingly generous. There are 80 cars, each with its own driving style and liveries, spread across 50-plus tracks, tied into a career mode with more than 80 events. Race types include Slalom courses, Checkpoint races, and standard circuit events, and 50 collectible challenge cards add a light meta layer if you want to keep hunting after the career wraps up. Online multiplayer supports up to 16 players, which sounds great on paper, though early critics flagged the multiplayer as rough at launch - finding a full lobby today will take some coordination. Solo, the career holds up better, and reviewers who warmed to the genre found the single-player campaign worth the investment on its own. Here is where I have to be straight with you, though. The mixed critical reception at launch landed in the 60-70 range across reviewed outlets. The consensus was that the satellite-map concept is genuinely interesting but the execution is inconsistent - the novelty carries the first few hours, then repetition creeps in. The handling sits in an odd middle ground: too demanding for casual players expecting an accessible arcade hit, but not deep enough to fully satisfy sim heads. If you grab a gamepad and lean into the assists, it becomes approachable; but the controls can feel stubborn without at least some practice laps. No split-screen is listed, which is a real miss for the couch crowd - this one is screen-and-keyboard or online, full stop. For the right audience - top-down racing fans nostalgic for the Micro Machines era but craving something with actual weight to the handling - Real World Racing scratches a genuinely rare itch. The city settings alone make laps feel different from anything else in the genre, and having 80 cars with distinct personalities gives you enough to experiment with across a decent weekend of play. Just go in expecting a slightly rough-around-the-edges indie from 2013, not a polished modern release, and temper expectations on finding active online lobbies. Riley, Scout Team
Tags
System Requirements
Minimum
- Memory
- 1 GB RAM
- DirectX
- 9.0c
- Storage
- 2500 MB
- Graphics
- DirectX 9, Shader Model 3.0 compliant (Intel HD Graphics Core Series)
- Processor
- Dual Core
- System requirements
- Windows XP
Reviews & Ratings
No ratings available
Game Info
- Developer
- Playstos Entertainment
- Publisher
- Inky Mind UK
- Release Date
- Dec 6, 2013