Compare RC Cars prices across 50+ stores and find the best deal. Developed by Creat Studio. Published by Fulqrum Publishing. Released on 4/23/2014. Available on PC. Genres: Casual, Racing. Metacritic score: 65/100.

Nostalgia bait that actually has decent bones under the dust. Three car types, ten tracks, and online PvP that was dead on arrival back in 2003 and hasn't improved with age.

I went in expecting a throwaway sub-five-dollar filler title and walked out mildly surprised. RC Cars is a low-budget arcade racer originally from 2003, re-released on Steam in 2014, and the gap between those two dates tells you a lot about what you're getting. The core loop is simple: pick one of three vehicles - a Bigfoot-style monster truck, a six-wheeled Hummer, or a purpose-built race car - and run championship mode to earn prize money, pay track entry fees, and slowly unlock upgrades for your engine, boost, and tires. It's a small loop, but it clicks. The handling is where the game gets interesting and also where it gets frustrating. Controls are accelerate, brake, handbrake, jump, and turbo. That's it. The physics punch above the game's weight class - clip a rock at speed and your car goes end over end in a way that reads as genuinely reactive rather than scripted. The jump button is legitimately useful on the beach and campsite tracks, where the terrain throws up hummocks and gaps that reward timing rather than button mashing. The downside is that the handling can tip from satisfying to goofy fast, especially when obstacles like stray dogs or moving vehicles knock you off a line you had perfectly dialed in. Ghost race mode helps you learn tracks before spending your in-game cash on championship entry fees, which is a smart design choice given how unforgiving the later tracks get. The ten tracks span beaches, military bases, and western-themed environments. Environments are fully animated - scaled humans, animals, and vehicles share the course with you, which gives the game a chaotic energy that holds up better than you'd expect from a 2002 engine. Visually it's dated but not offensive. Where it falls flat is variety: championship, quick race, and ghost race are your three solo options. No stunt mode, no elimination, nothing that stretches the format. You will see everything the game has to offer inside two or three hours. Then there's multiplayer. Online up-to-six-player racing is technically listed as a feature. In practice, the online lobby has been a ghost town since launch. Split-screen for two players on one machine exists and works, but if you came here to run competitive PvP ladders online, manage your expectations hard. The Steam community shows 78% positive across a small review pool, which tells me nostalgic players and bargain hunters are forgiving of the content ceiling. As a shooter guy who covers games with live PvP ecosystems, the dead online is the loudest thing in the room. The netcode question is academic when no one shows up. Bottom line: RC Cars is a two-hour nostalgia hit with functional arcade physics, three vehicle classes worth actually learning, and zero ongoing community. Treat it like a cheap retro snack, not a racing platform. Fred, Scout Team

RC Cars
CasualRacing

RC Cars

Apr 23, 2014Creat StudioFulqrum Publishing
GamerScout Says

Nostalgia bait that actually has decent bones under the dust. Three car types, ten tracks, and online PvP that was dead on arrival back in 2003 and hasn't improved with age.

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Screenshots & Media

Screenshot

About RC Cars

I went in expecting a throwaway sub-five-dollar filler title and walked out mildly surprised. RC Cars is a low-budget arcade racer originally from 2003, re-released on Steam in 2014, and the gap between those two dates tells you a lot about what you're getting. The core loop is simple: pick one of three vehicles - a Bigfoot-style monster truck, a six-wheeled Hummer, or a purpose-built race car - and run championship mode to earn prize money, pay track entry fees, and slowly unlock upgrades for your engine, boost, and tires. It's a small loop, but it clicks. The handling is where the game gets interesting and also where it gets frustrating. Controls are accelerate, brake, handbrake, jump, and turbo. That's it. The physics punch above the game's weight class - clip a rock at speed and your car goes end over end in a way that reads as genuinely reactive rather than scripted. The jump button is legitimately useful on the beach and campsite tracks, where the terrain throws up hummocks and gaps that reward timing rather than button mashing. The downside is that the handling can tip from satisfying to goofy fast, especially when obstacles like stray dogs or moving vehicles knock you off a line you had perfectly dialed in. Ghost race mode helps you learn tracks before spending your in-game cash on championship entry fees, which is a smart design choice given how unforgiving the later tracks get. The ten tracks span beaches, military bases, and western-themed environments. Environments are fully animated - scaled humans, animals, and vehicles share the course with you, which gives the game a chaotic energy that holds up better than you'd expect from a 2002 engine. Visually it's dated but not offensive. Where it falls flat is variety: championship, quick race, and ghost race are your three solo options. No stunt mode, no elimination, nothing that stretches the format. You will see everything the game has to offer inside two or three hours. Then there's multiplayer. Online up-to-six-player racing is technically listed as a feature. In practice, the online lobby has been a ghost town since launch. Split-screen for two players on one machine exists and works, but if you came here to run competitive PvP ladders online, manage your expectations hard. The Steam community shows 78% positive across a small review pool, which tells me nostalgic players and bargain hunters are forgiving of the content ceiling. As a shooter guy who covers games with live PvP ecosystems, the dead online is the loudest thing in the room. The netcode question is academic when no one shows up. Bottom line: RC Cars is a two-hour nostalgia hit with functional arcade physics, three vehicle classes worth actually learning, and zero ongoing community. Treat it like a cheap retro snack, not a racing platform. Fred, Scout Team

Tags

singleplayermultiplayerpvpcloud-savestier:sub-5Arcade RacerVehicle UpgradesChampionship ModeGhost RaceSplit-ScreenPhysics-DrivenDead OnlineRetro Budget TitleShort Completable

System Requirements

Minimum

OS
Windows XP / 7 / 8
Memory
64 MB RAM
Storage
300 MB available space
Graphics
Microsoft DirectX 8.1 - compatible 3D video accelerator
Processor
Intel Pentium III 600 MHz
Additional Notes
„Customer may encounter slow input reaction in menus while playing on modern operating systems“

Reviews & Ratings

Metacritic
65

Game Info

Developer
Creat Studio
Publisher
Fulqrum Publishing
Release Date
Apr 23, 2014

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