
RAZED
A neon speedrunning platformer that rewards obsessive restarters and punishes anyone who thinks going fast means holding forward.
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About RAZED
I respect what RAZED is going for, but I also want to be honest with you before you add it to your library: this is a game built entirely for people who find satisfaction in shaving 0.3 seconds off a 20-second run. If that sentence made your pulse quicken, read on. If it made you yawn, this one is not your weekend. The core gimmick is genuinely clever. You play as a little cone-headed character bolted into a pair of explosive talking shoes. Stop moving for too long, burn through your energy bar by spamming abilities, and you blow up. The circular momentum meter surrounding your character is the whole game in miniature: keep it fed by running, pick up Charge Stones scattered across each course, and manage every jump, drift, stomp, and speed burst like a resource. Abilities unlock across the six worlds, and the progression loop of going back to early levels with new tools, finding hidden shortcuts to crack open S-rank times, is genuinely satisfying. The instant-restart with zero loading time is one of those small quality-of-life decisions that makes hammering the reset button feel like second nature rather than punishment. The 60 levels spread across six worlds each carry a distinct neon visual identity, and the electronic soundtrack keeps the tempo tight enough that you stay in a rhythm even during your fifteenth failed run on the same corner. Each world caps with a boss level, and those encounters break up the formula just enough to feel like a reward. Online leaderboards and ghost data let you race asynchronous shadows of your friends, which is exactly the kind of feature that turns a solo grind into a quietly competitive back-and-forth. Here is where I have to be straight with you though. The community reception at launch was genuinely split. Collision detection threw up occasional phantom walls mid-run, and some launch pads felt inconsistent enough to make hard levels feel arbitrary rather than fair. A segment of critics felt the energy mechanic worked against the fantasy, because the abilities you unlock are the fun part, yet spending them drains the bar that keeps you alive. On PC specifically, the default keyboard layout is rough, and this game plays meaningfully better on a controller. S-rank times are genuinely brutal, requiring study of community routes and a level of muscle memory that most casual players will tap out before reaching. The Steam user score sits at mixed with a small review pool, which tells you something about the niche it occupies. For the right player, RAZED clicks hard. It sits closest to Trials in the "rewarding but maddening" category, and if that comparison makes you lean forward in your chair, the short levels and instant restarts make it easy to lose an evening to it. Casual players looking for a breezy arcade run will bounce off the difficulty spike in world two. There is no couch co-op, no local multiplayer, no split-screen, so do not bring this to your Saturday night lineup expecting group fun. It is a solo, headphones-on, one-more-run experience, and it does that specific thing reasonably well. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 (32-bit)
- Memory
- 2 GB RAM
- Storage
- 700 MB available space
- Graphics
- Intel HD 3000 / GeForce 310m /Radeon HD 5450
- Processor
- Dual Core 2.2 GHz
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- Storage
- 700 MB available space
- Graphics
- NVidia GeForce Gtx 1060
- Processor
- Intel Core I5-7400 3.00GHZ
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Game Info
- Developer
- Warpfish Games
- Publisher
- PQube
- Release Date
- Sep 14, 2018