
Raining Blobs
If your couch multiplayer night needs a filler that can scale to eight real players and still punish the cocky one in the group, this budget puzzler does that job surprisingly well. Solo, it gets old fast.
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About Raining Blobs
I put this in front of five people on a Friday night and nobody complained for the first forty minutes. That is honestly the highest praise I can give Raining Blobs, because as a solo experience it runs out of steam before your second energy drink does. The core loop is a Puyo Puyo and Super Puzzle Fighter hybrid: pairs of colored blobs drop from the top, you rotate and place them, and the key mechanic is that a group only clears when two starred blobs of the same color connect. That one rule creates a surprisingly layered planning game. You can sit on a massive cluster of reds with no star, let it grow fat while you clear other colors, then drop the triggering star to wipe it all out in one chain. When it clicks, the chain reactions feel legitimately satisfying. The competitive angle works because of garbage mechanics. Land a big clear and your opponent gets a stack of neutral blobs dumped on their board. By default the garbage load is capped, which critics have pointed out limits the chaos, but the options menu lets you crank it up significantly. You can adjust starting color count up to six, toggle diagonal matching, enable invisible blobs, and flip the garbage cap to whatever you want. That level of rule customization is rare for a game this small and it matters when you have eight people on controllers arguing about house rules. Speaking of which: up to eight human players can play simultaneously using two keyboard slots and up to eight gamepads, with CPU fill-ins available to round out to sixteen total slots. A gamepad is the right call here. Keyboard is functional but cramped in a crowd. The four modes are Arcade, Endless Battle, Tournament, and Puzzle. Arcade and Endless are the couch staples. Tournament runs you through CPU opponents with a thin story wrapper and gets brutally hard by the third fight, which is either a feature or a bug depending on your patience. The AI difficulty spike is real and unforgiving once you clear the early rounds. Puzzle mode hands you a pre-loaded board and one pair to drop, expecting a full clear. It is the most cerebral option but also the one most likely to produce a long silence followed by someone rage-quitting. Online play does not exist. No online versus, no online co-op, leaderboards only. For a game that launched in 2016 and never patched in netcode, that ship has sailed. If you are a solo player looking for ranked puzzle competition, there is nothing here for you. The game performs fine technically, with stable frame rates and no reported stuttering issues, but the visual design during speed spikes is genuinely chaotic: the board flashes, stars scatter everywhere, and blob movement gets hard to read. It is not an accessibility win. The chiptune soundtrack is inoffensive and varied enough across pop and jazz tracks that it fades into the background instead of irritating you, which is the right outcome. Bottom line for my audience: this is not a shooter, I know, but game nights need puzzle games too, and this one earns its keep purely as a local multiplayer tool. The single-developer origin shows in the rough edges, but the customizable ruleset and eight-player local support are real strengths at this price tier. Just do not buy it expecting an online ranked ladder or a deep solo campaign. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, 8, 10
- Memory
- 1 GB RAM
- Storage
- 200 MB available space
Recommended
- OS
- Windows 7, 8, 10
- Memory
- 1 GB RAM
- Storage
- 200 MB available space
Reviews & Ratings
No ratings available
Game Info
- Developer
- Endi Milojkoski
- Publisher
- Plug In Digital
- Release Date
- Jan 15, 2016