
Quick Race
Split-screen local racing that takes about thirty seconds to understand and maybe thirty minutes before you've seen everything it has to offer. Approach with calibrated expectations.
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About Quick Race
My Saturday-night co-op radar lit up the moment I saw 'split-screen' in the feature list, but Quick Race is the kind of game that needs a very honest conversation before you hand it to your crew. This is a micro-budget arcade racer from Source Byte, built around one core loop: get in a car, overtake the AI, cross the finish line. There are no power-ups, no drift mechanics, no tuning menus, no career mode with unlocks drip-fed over twenty hours. What you get is exactly what the title advertises, nothing more, nothing less. The content slate is modest but functional. There are 10 tracks with different surfaces and layouts, a selection of cars that each handle slightly differently, and a Tournament mode if you want something with a bit of structure beyond one-off races. You can toggle a top-down camera or switch to a third-person view depending on your preference, and the time-of-day setting adds some visual variety across day and night conditions. AI difficulty is adjustable, which matters for accessibility - younger players or total newcomers to racing games can dial it down without friction. The split-screen mode handles the one genuine use case this game covers: two people, one PC, a quick laugh between other things. Here is where it gets complicated for anyone expecting a polished experience. The steering model sits in a tricky middle ground. It is not a sim, by design, but the handling has been flagged by players as feeling too slippery - the car loses traction faster than the visuals suggest it should, and the camera can bob and jitter in a way that feels disorienting rather than cinematic. Steam reviews land at a mixed rating, which is an honest verdict. The AI opponents do push back when you make contact, which gives the racing a small amount of tension, but at higher speeds the whole thing can feel like you are fighting the controls as much as the field. Controller support is confirmed, and on a gamepad the experience is noticeably more manageable than keyboard input. For the Scout Team's core question - is it fun for four friends on a Saturday night - the answer is 'sort of, for about one round.' The split-screen mode caps at two players locally, which immediately limits the party-game appeal. There are only five Steam achievements total, and the community around the game is thin. If you are a sim fan, a kart-racing enthusiast, or someone who wants depth, this will not hold your attention past the first hour. If you have a child who wants to try racing games, or you need something genuinely zero-barrier for two people to poke at for twenty minutes, it clears that bar. Just go in knowing the ceiling is low and the ride is a bit wobbly. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, 7, 8, 10
- Memory
- 1 GB RAM
- Storage
- 550 MB available space
- Graphics
- GeForce GTX 550
- Processor
- Dual Core 2.4 GHz
Recommended
- OS
- Windows XP, 7, 8, 10
- Memory
- 2 GB RAM
- Storage
- 550 MB available space
- Graphics
- GeForce GTX 960
- Processor
- Dual Core 2.4 GHz
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Reviews & Ratings
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Game Info
- Developer
- Source Byte Sp. z o.o.
- Publisher
- Source Byte Sp. z o.o.
- Release Date
- Feb 19, 2021



