Compare Pylow prices across 50+ stores and find the best deal. Developed by Codev Games. Published by Codev Games. Released on 7/30/2018. Available on PC. Genres: Action, Indie.

A low-poly arena shooter with a weapon roster and confetti death effects that sounds fun on paper, but a dead player pool means you might never actually get a match.

I went looking for something to scratch the fast arena-shooter itch and landed on Pylow. Let me be straight with you: the concept is solid enough. Fast movement, no slow-walk mechanics, a weapon lineup that runs from a sniper and cannon to a grenade launcher and an oddball blaster, plus class-based loadout customization you build out with in-game currency. On paper that is the blueprint for a twitchy, high-skill-ceiling session. The low-poly art style is clean rather than lazy, and the death animation, where a killed player inflates into a giant balloon and floats until someone pops it for a confetti shower, is genuinely funny the first few times. Game modes cover the basics: Team Deathmatch, Free For All, and a Gun Game variant called Game of Weapons where you cycle through the arsenal. The TTK feels fast based on what the weapon descriptions imply, especially around the one-shot cannon and the close-range shotgun. Here is where the wheels come off. Pylow is a purely online PvP game with zero offline content, and the player base is functionally extinct. Steam community posts tell the story bluntly: rooms sit empty, lobbies go unfilled, and the third-party account registration the game requires has reportedly broken for some users entirely. A 51 percent mixed score across roughly 60 Steam reviews is not a damning number in isolation, but when several of those negative reviews are simply players reporting they could never get into a single live match, the score stops being about game quality and starts being about infrastructure failure. The netcode and performance situation is not encouraging either. Community reports flag that the game does not run cleanly even at high framerates, which for a fast arena shooter is a fundamental problem. Arena shooters live and die on consistent input response. If your 144Hz setup is not giving you the clean, predictable movement feedback the genre demands, the entire skill loop collapses. There is no ranked ladder to speak of, no matchmaking system worth evaluating, because there is nobody to match you with. If you somehow manage to assemble a private lobby with friends who are all willing to download and register, there are probably a couple of chaotic hours buried in here. The weapon variety across sniper, machinegun, shotgun, launcher, cannon, and blaster gives enough range for some actual class-role tension in team modes. But treating this as a live competitive experience in any conventional sense is not realistic. It was Codev Games' first project, released in 2018, and the community never reached the critical mass an online-only shooter needs to survive. My honest read: curiosity purchase territory at best, and only if you already have a group of friends ready to populate it. Fred, Scout Team

Pylow
ActionIndie

Pylow

Jul 30, 2018Codev Games
GamerScout Says

A low-poly arena shooter with a weapon roster and confetti death effects that sounds fun on paper, but a dead player pool means you might never actually get a match.

PC
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Screenshots & Media

Screenshot

About Pylow

I went looking for something to scratch the fast arena-shooter itch and landed on Pylow. Let me be straight with you: the concept is solid enough. Fast movement, no slow-walk mechanics, a weapon lineup that runs from a sniper and cannon to a grenade launcher and an oddball blaster, plus class-based loadout customization you build out with in-game currency. On paper that is the blueprint for a twitchy, high-skill-ceiling session. The low-poly art style is clean rather than lazy, and the death animation, where a killed player inflates into a giant balloon and floats until someone pops it for a confetti shower, is genuinely funny the first few times. Game modes cover the basics: Team Deathmatch, Free For All, and a Gun Game variant called Game of Weapons where you cycle through the arsenal. The TTK feels fast based on what the weapon descriptions imply, especially around the one-shot cannon and the close-range shotgun. Here is where the wheels come off. Pylow is a purely online PvP game with zero offline content, and the player base is functionally extinct. Steam community posts tell the story bluntly: rooms sit empty, lobbies go unfilled, and the third-party account registration the game requires has reportedly broken for some users entirely. A 51 percent mixed score across roughly 60 Steam reviews is not a damning number in isolation, but when several of those negative reviews are simply players reporting they could never get into a single live match, the score stops being about game quality and starts being about infrastructure failure. The netcode and performance situation is not encouraging either. Community reports flag that the game does not run cleanly even at high framerates, which for a fast arena shooter is a fundamental problem. Arena shooters live and die on consistent input response. If your 144Hz setup is not giving you the clean, predictable movement feedback the genre demands, the entire skill loop collapses. There is no ranked ladder to speak of, no matchmaking system worth evaluating, because there is nobody to match you with. If you somehow manage to assemble a private lobby with friends who are all willing to download and register, there are probably a couple of chaotic hours buried in here. The weapon variety across sniper, machinegun, shotgun, launcher, cannon, and blaster gives enough range for some actual class-role tension in team modes. But treating this as a live competitive experience in any conventional sense is not realistic. It was Codev Games' first project, released in 2018, and the community never reached the critical mass an online-only shooter needs to survive. My honest read: curiosity purchase territory at best, and only if you already have a group of friends ready to populate it. Fred, Scout Team

Tags

multiplayerpvponline-pvptier:sub-5Arena ShooterLow-PolyGun Game ModeDead PlayerbaseClass LoadoutsRagdoll PhysicsThird-Party Account Required

System Requirements

Minimum

OS
Windows 7/8/10 64-bit/32-bit
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
GT 630 1GB DDR3
Processor
Intel(R) Pentium(R) CPU G2030 3.00 GHz

Recommended

OS
Windows 7/8/10 64-bit/32-bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
GTX 750 1GB DDR5
Processor
Intel(R) Pentium(R) CPU G2030 3.00 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Codev Games
Publisher
Codev Games
Release Date
Jul 30, 2018

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