Compare Prodigy Tactics prices across 50+ stores and find the best deal. Developed by Hanakai Studio. Published by Forever Entertainment S.A.. Released on 11/8/2017. Available on PC. Genres: Action, Single Player, Multiplayer, Third Person, Adventure, RPG.

A visually striking turn-based tactics game set in the mana-starved world of Thasys, where the Harmony vs. Dissonance combat system adds a wrinkle of depth to an otherwise thin package.

Prodigy Tactics is a grid-based tactical RPG from Hanakai Studio, built around arena-style combat in the fantasy world of Thasys. The premise is serviceable: mana is running out, two factions - the Sorcerer Kings and the Free People - are tearing each other apart over the last scraps, and a small band of heroes called Watchers, paired with powerful mythical beings known as Guardians, represent the last line against total collapse. It is the kind of worldbuilding that has good bones but not enough meat on them; the lore is there if you look, but the story is delivered mostly through static text and floating character heads that wobble in ways that feel more unsettling than expressive. If you come to this expecting the narrative richness of a CRPG, dial your expectations down sharply. Where the game earns its keep is the combat system itself. Battles take place on a 3x4 grid per side, and positioning genuinely matters - where your hero stands affects both targeting and raw attack power. The signature mechanic splits every action into Harmony and Dissonance categories: Dissonance moves hit harder but leave corrupted tiles on the field, and those tiles block Harmony abilities while stacking toward a full Dissonance explosion that deals sealed damage to every hero caught in the blast. It is a compelling risk-reward loop that rewards attentive players and punishes button-mashing. Heroes standing on afflicted tiles also unlock expanded movelists, potentially accessing up to six different attacks per character, including status effects like poison. That is a genuine tactical wrinkle, and building a five-hero roster around synergies between Watchers is the most fun the game has to offer. The modes on offer are tutorial, training, story campaign, Bastion (a survival wave mode against goblins and other creatures), and online multiplayer. Bastion is where the combat loop shines brightest - it strips away the sluggish story pacing and just lets you test your team composition against escalating threats. The online multiplayer is theoretically the endgame, but finding a match at this point in the game's life is a coin flip at best, and the community never grew large enough to sustain a healthy player pool. The story campaign itself is the weakest pillar: pacing is glacial in early battles, animations cycle on repeat with no skip option that does not destroy the flow, and the writing contains typographical errors that a single proofreading pass should have caught. Steam user sentiment sits firmly in Mostly Negative territory, and that verdict is not unfair, but it does obscure what the game does right. The Unreal Engine 4 visuals are genuinely impressive for an indie tactics title - character models are detailed and the combat animations look closer to a mid-budget RPG than a small studio project. The problem is that once you have watched those animations fifty times, pretty stops pulling its weight. The game was originally conceived as a physical tabletop product using NFC figurines and cards, and that origin explains both its strengths (tight, rules-driven combat) and its weaknesses (thin narrative, limited content, no sense of exploration or overworld agency). This is an arena game wearing a campaign's clothing, and it never fully reconciles the two ambitions. For RPG players who care about branching choices, reactive writing, or build variety that holds up past hour 40, Prodigy Tactics will feel like a missed opportunity. For tactics fans who want a novel combat system to poke at in shorter sessions - especially if you have a friend to play local or online with - there is a real kernel of something interesting here, buried under some frustrating execution. Monika, Scout Team

Prodigy Tactics
ActionSingle PlayerMultiplayerThird PersonAdventureRPG

Prodigy Tactics

Nov 8, 2017Hanakai StudioForever Entertainment S.A.
GamerScout Says

A visually striking turn-based tactics game set in the mana-starved world of Thasys, where the Harmony vs. Dissonance combat system adds a wrinkle of depth to an otherwise thin package.

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About Prodigy Tactics

Prodigy Tactics is a grid-based tactical RPG from Hanakai Studio, built around arena-style combat in the fantasy world of Thasys. The premise is serviceable: mana is running out, two factions - the Sorcerer Kings and the Free People - are tearing each other apart over the last scraps, and a small band of heroes called Watchers, paired with powerful mythical beings known as Guardians, represent the last line against total collapse. It is the kind of worldbuilding that has good bones but not enough meat on them; the lore is there if you look, but the story is delivered mostly through static text and floating character heads that wobble in ways that feel more unsettling than expressive. If you come to this expecting the narrative richness of a CRPG, dial your expectations down sharply. Where the game earns its keep is the combat system itself. Battles take place on a 3x4 grid per side, and positioning genuinely matters - where your hero stands affects both targeting and raw attack power. The signature mechanic splits every action into Harmony and Dissonance categories: Dissonance moves hit harder but leave corrupted tiles on the field, and those tiles block Harmony abilities while stacking toward a full Dissonance explosion that deals sealed damage to every hero caught in the blast. It is a compelling risk-reward loop that rewards attentive players and punishes button-mashing. Heroes standing on afflicted tiles also unlock expanded movelists, potentially accessing up to six different attacks per character, including status effects like poison. That is a genuine tactical wrinkle, and building a five-hero roster around synergies between Watchers is the most fun the game has to offer. The modes on offer are tutorial, training, story campaign, Bastion (a survival wave mode against goblins and other creatures), and online multiplayer. Bastion is where the combat loop shines brightest - it strips away the sluggish story pacing and just lets you test your team composition against escalating threats. The online multiplayer is theoretically the endgame, but finding a match at this point in the game's life is a coin flip at best, and the community never grew large enough to sustain a healthy player pool. The story campaign itself is the weakest pillar: pacing is glacial in early battles, animations cycle on repeat with no skip option that does not destroy the flow, and the writing contains typographical errors that a single proofreading pass should have caught. Steam user sentiment sits firmly in Mostly Negative territory, and that verdict is not unfair, but it does obscure what the game does right. The Unreal Engine 4 visuals are genuinely impressive for an indie tactics title - character models are detailed and the combat animations look closer to a mid-budget RPG than a small studio project. The problem is that once you have watched those animations fifty times, pretty stops pulling its weight. The game was originally conceived as a physical tabletop product using NFC figurines and cards, and that origin explains both its strengths (tight, rules-driven combat) and its weaknesses (thin narrative, limited content, no sense of exploration or overworld agency). This is an arena game wearing a campaign's clothing, and it never fully reconciles the two ambitions. For RPG players who care about branching choices, reactive writing, or build variety that holds up past hour 40, Prodigy Tactics will feel like a missed opportunity. For tactics fans who want a novel combat system to poke at in shorter sessions - especially if you have a friend to play local or online with - there is a real kernel of something interesting here, buried under some frustrating execution. Monika, Scout Team

Tags

steamHarmony-Dissonance SystemGrid PositioningHero SynergySurvival Wave ModeArena CombatWatcher-Guardian Roster

System Requirements

Minimum

Memory
4 GB RAM
Storage
4 GB
Graphics
GeForce GTX 660, AMD Radeon HD 7850
Processor
Intel Core i5-4440
System requirements
Windows 7

Recommended

Storage
4 GB
Graphics
GeForce GTX 1060, AMD Radeon R9 Fury
Processor
Intel Core i5-4440
System requirements
Windows 10

Reviews & Ratings

No ratings available

Game Info

Developer
Hanakai Studio
Publisher
Forever Entertainment S.A.
Release Date
Nov 8, 2017

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