Compare POPUCOM prices across trusted key stores and find the best deal. Developed by Hypergryph. Published by GRYPHLINE. Released on 6/1/2025. Available on PC. Genres: Action, Adventure, Casual. Metacritic score: 83/100.

If your co-op calendar has been running on Split Fiction fumes, POPUCOM is the surprise refill: a tight two-player shooter-puzzler that makes match-3 feel like an actual combat system.

I came into POPUCOM expecting a casual time-waster with a cute coat of paint. I left it roughly eleven hours later having been genuinely outplayed by a colour-coded blob creature, which is not a sentence I thought I would ever write. This is a mandatory two-player co-op game with zero solo option, and that constraint is doing real structural work. The core loop is built around a weapon called the Rainbow Blaster: you and your partner each carry two unique colours of gel, and you need to match three or more pellets of the same colour on an enemy to clear them. Because your colour set and your partner's colour set are different, you cannot brute-force anything alone. You have to call out targets, time your shots, and consciously hand off lanes of attack. For a game tagged casual on Steam, the coordination ceiling is actually pretty demanding once the enemy density picks up. Beyond the Rainbow Blaster, the game hands you four additional tools over the course of the campaign: a shield that doubles as a partner-deployable platform, a mortar ball that breaks specific walls in a way that Metroid fans will recognise immediately, a grapple-and-swap bot for repositioning objects and yanking helmets off armoured Pomus, and a character called Captain Kitty for heavy lifting. Switching between these in real time while also managing colour combos on moving targets is where POPUCOM earns its Metacritic 83. The level design keeps layering these tools into new configurations rather than swapping them in and out like some co-op games do, so by the back half you are genuinely juggling systems rather than following a tutorial checklist. The boss encounters are the one weak point: too many of them recycle earlier designs with a slight speed or armour bump rather than introducing a new wrinkle, which blunts what should be the campaign's sharpest moments. From a performance and online co-op standpoint, the PC version has been stable post-launch. The v1.1.0 update added a Quick Join system for online Story Mode, a Stage Preference filter to help you find partners at the same level, and NPLN service integration to shore up multiplayer stability. If the "finding a randomer" experience concerned you early on, those patches have addressed the friction. Party Mode scales the chaos up to four players and adds a separate bank of stages built for that group size, which gives the game genuine replay value past the story credits. Cosmetics are earned in-play or bought optionally, and there is no progression gate behind a monetisation wall, which coming from the Arknights studio is the right call and worth saying out loud. Who should skip it: anyone without a reliable co-op partner. There is no bot fill, no solo practice mode, and the puzzle design physically requires two humans at all times. Controller reconnection issues have also been flagged by local co-op players as causing forced restarts, though checkpoints are frequent enough to limit damage. Who should buy it right now: anyone who burned through It Takes Two or Split Fiction and is sitting on co-op withdrawal. POPUCOM is a cleaner, more replayable package than most of its peers in that bracket, and the level design in the mid-to-late campaign is legitimately up there with the best 3D platformers of recent memory. Fred, Scout Team

POPUCOM

POPUCOM

Jun 1, 2025HypergryphGRYPHLINE
GamerScout Says

If your co-op calendar has been running on Split Fiction fumes, POPUCOM is the surprise refill: a tight two-player shooter-puzzler that makes match-3 feel like an actual combat system.

PC
Steam Deck VerifiedProtonDB Silver
Best Price Available
€9.90
at Kinguin
Lowest tracked: €7.05
Track this price

GamerScout Verdict

Essential co-op pickup for duos ready to coordinate shots; skip entirely if you have no reliable second player.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€9.90
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€10.05-44%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€12.00-33%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€12.17-17%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€12.37-31%
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyKey
€13.61-14%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€17.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€21.15
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€7.053 Aug 2026
Current best
€9.90
Keyshops
€6.63€8.07€9.50€10.945 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
Create alert

Screenshots & Media

About POPUCOM

I came into POPUCOM expecting a casual time-waster with a cute coat of paint. I left it roughly eleven hours later having been genuinely outplayed by a colour-coded blob creature, which is not a sentence I thought I would ever write. This is a mandatory two-player co-op game with zero solo option, and that constraint is doing real structural work. The core loop is built around a weapon called the Rainbow Blaster: you and your partner each carry two unique colours of gel, and you need to match three or more pellets of the same colour on an enemy to clear them. Because your colour set and your partner's colour set are different, you cannot brute-force anything alone. You have to call out targets, time your shots, and consciously hand off lanes of attack. For a game tagged casual on Steam, the coordination ceiling is actually pretty demanding once the enemy density picks up. Beyond the Rainbow Blaster, the game hands you four additional tools over the course of the campaign: a shield that doubles as a partner-deployable platform, a mortar ball that breaks specific walls in a way that Metroid fans will recognise immediately, a grapple-and-swap bot for repositioning objects and yanking helmets off armoured Pomus, and a character called Captain Kitty for heavy lifting. Switching between these in real time while also managing colour combos on moving targets is where POPUCOM earns its Metacritic 83. The level design keeps layering these tools into new configurations rather than swapping them in and out like some co-op games do, so by the back half you are genuinely juggling systems rather than following a tutorial checklist. The boss encounters are the one weak point: too many of them recycle earlier designs with a slight speed or armour bump rather than introducing a new wrinkle, which blunts what should be the campaign's sharpest moments. From a performance and online co-op standpoint, the PC version has been stable post-launch. The v1.1.0 update added a Quick Join system for online Story Mode, a Stage Preference filter to help you find partners at the same level, and NPLN service integration to shore up multiplayer stability. If the "finding a randomer" experience concerned you early on, those patches have addressed the friction. Party Mode scales the chaos up to four players and adds a separate bank of stages built for that group size, which gives the game genuine replay value past the story credits. Cosmetics are earned in-play or bought optionally, and there is no progression gate behind a monetisation wall, which coming from the Arknights studio is the right call and worth saying out loud. Who should skip it: anyone without a reliable co-op partner. There is no bot fill, no solo practice mode, and the puzzle design physically requires two humans at all times. Controller reconnection issues have also been flagged by local co-op players as causing forced restarts, though checkpoints are frequent enough to limit damage. Who should buy it right now: anyone who burned through It Takes Two or Split Fiction and is sitting on co-op withdrawal. POPUCOM is a cleaner, more replayable package than most of its peers in that bracket, and the level design in the mid-to-late campaign is legitimately up there with the best 3D platformers of recent memory.

Fred
Fred · Scout Team

Shooters

Tags

multiplayercooponline-cooplocal-coopachievementscloud-savestier:aaaMandatory Co-opMatch-3 CombatRainbow BlasterTool SwitchingParty ModeCouch Co-opColor-Based PuzzlesPost-Launch Support

System Requirements

Minimum

OS
Windows 10/11 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 750 Ti/AMD Radeon RX 550/Intel Arc Graphics
Processor
Intel Core i5-6400/AMD Ryzen 5 1400

Recommended

OS
Windows 10/11 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce RTX 2060/AMD Radeon RX5700 XT/Intel Arc B580
Processor
Intel Core i5-10600/AMD Ryzen 5 5500

Keep exploring

Community Discussion

Be the first to comment on POPUCOM.

Reviews & Ratings

Metacritic
83

Game Info

Developer
Hypergryph
Publisher
GRYPHLINE
Release Date
Jun 1, 2025

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€9.90
See offer

Across the 24,265 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like POPUCOM →

Frequently asked questions about POPUCOM

How much does POPUCOM cost?

As of 5 September 2026, the cheapest in-stock offer for POPUCOM is €9.90 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy POPUCOM cheapest?

The lowest in-stock price we track for POPUCOM is €9.90 at Kinguin (5 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is POPUCOM available on?

POPUCOM is available on PC.

When was POPUCOM released?

POPUCOM was released on 1 June 2025.

Who developed POPUCOM?

POPUCOM was developed by Hypergryph and published by GRYPHLINE.

Is POPUCOM worth buying?

POPUCOM holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.