
Pool Party
Seven physics-based minigames, four controllers, zero online play. The fun-to-longevity ratio depends entirely on who's sitting next to you.
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About Pool Party
I'll be straight with you: Pool Party is not aimed at me. My usual Friday night involves ranked queues, sub-20ms inputs, and arguing about whether tap-strafing should be patched. This is a couch game built for the group that includes your cousin who last held a controller in 2011 and your flatmate who keeps asking what the buttons do. Once I accepted that framing, I actually had a decent time with it. The concept is genuinely clever. You play as customisable pool balls on a single shared screen, using two basic inputs - rolling and kicking - across seven distinct minigames. Sumo locks out kicking entirely and forces pure body-to-body physics, which creates pure chaos in the best sense. Idol has you carrying a small statue that slows your movement while everyone else hunts you down, and it consistently produces the kind of screaming that gets the neighbours involved. Football and Tennis map familiar sport logic onto the physics engine, and the result is slippery, unpredictable, and legitimately funny when a shot ricochets off three walls before accidentally scoring. Jinxed is the hot-potato mode: one cursed player has to pass the curse to someone else before the timer drops, or they lose. The mode rotation in Tournament strings all of this together into a progression that keeps a group session moving at a good clip. Now for the problems, because there are several. There is no online multiplayer whatsoever - this is a local-only game, full stop. If you fire it up solo against bots, the AI holds together for normal modes but starts showing cracks in team formats where positioning and cooperation matter. Mouse and keyboard support is absent, which is an odd omission for a PC release, especially given that not every player at a party will have a spare controller handy. Customisation tops out at color schemes and headbands, with no progression system and nothing new to unlock over time. The playfield arenas are visually identical across modes, and the audio is functional but forgettable. Bluetooth controller users have also reported an L-stick inversion bug that persists through Steam Input, so wire up if you can. Performance-wise, the game is almost comically light. Reviewers have run it on low-end hardware without issues, which is a genuine plus when you are trying to get four people playing on one machine without the setup becoming a 20-minute ordeal. Input response feels solid and the physics are consistent enough that skilled players can actually develop reads on how their ball behaves - mastering the momentum takes real practice, and there is a small but real skill ceiling hiding underneath the chaos. Whether you ever push that ceiling depends on how often you can get three friends into the same room. The ceiling on Pool Party's entertainment value is set almost entirely by your social situation. With a full group of four in the room, cycling through Idol and Football and Sumo over a couple of hours, it delivers exactly what it promises. Alone or with one other person leaning on bots, it runs out of steam faster than the shortest mode timers. It is a narrow tool that does its job well within those limits - just go in knowing what those limits are. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7+
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 500 MB available space
- Graphics
- GeForce GTX 1050, AMD RX 460 or equivalent
- Processor
- Intel Core i5-5257U, AMD Ryzen 3 1200 or equivalent
Reviews & Ratings
No ratings available
Game Info
- Developer
- Lakeview Games
- Publisher
- Mindscape
- Release Date
- May 16, 2024