Compare Ponpu prices across 50+ stores and find the best deal. Developed by Purple Tree Studio. Published by Silver Lining Interactive. Released on 12/2/2020. Available on PC. Genres: Action, Indie.

If your couch needs a four-player brawl and Bomberman is not on the menu, Ponpu fills that gap with egg bombs, a shield parry, and just enough chaos to forgive its rough solo edges.

I came to Ponpu the way most people do: hunting for something to fill the Super Bomberman R-shaped hole on PC and ending up somewhere weirder than expected. The pitch is straightforward enough, a top-down arena bomber where your character lays explosive eggs instead of placing generic bombs, but the execution lands somewhere between charming indie project and unfinished ambition depending entirely on whether you have friends in the lobby. The multiplayer is where the game actually makes its case. Three modes are on offer: Deathmatch (last duck standing), Coin Steal (hoard coins, drop them all when you die, chaos ensues), and Paint Battle (a 2v2 territory-cover mode that plays like a low-budget Splatoon with more explosions). All three are genuinely fast and readable once you figure out the controls. The moveset is richer than a typical Bomberman clone, which is worth flagging. You can kick your egg bombs across the floor, trigger a brief shield to deflect incoming shots, dash over pits, and choose a specialist egg type per character, including a remote-detonated egg, a poison cloud egg, an ice-freeze egg, and a digger variant. That parry-and-kick layer adds a real micro-decision loop that holds up in 4-player matches. Matchmaking at launch worked quickly, and the online community was reportedly low-toxicity, though player population in 2025 is a legitimate concern for anyone banking on finding online matches consistently. The solo campaign is where things get messy. You work through ten worlds stopping the all-powerful Duck God from resetting the universe, which sounds more interesting than it plays. Levels are wide and open rather than the tight corridor grids that make Bomberman's single-player loop satisfying. Enemies have too much room to dodge, ricocheting bombs have a nasty habit of bouncing back at you, and the progression is repetitive enough that reviewers across the board flagged it as a slog. Boss fights are the exception: multi-stage encounters that actually demand you read attack patterns and time your shots. Those are the highlights. The surrounding level content between bosses is not. There are also minor control precision issues that the forgiving chaos of multiplayer hides but solo play exposes directly. Presentation is legitimately good and probably Ponpu's strongest card overall. The hand-drawn art runs on a mostly monochromatic palette with individual color accents per character, which gives it a distinctive look that sits closer to a 90s alternative comic than anything else in the party-game space. The soundtrack is high-tempo and fits the tone even if it divides opinion. On the technical side, no significant performance complaints have surfaced beyond a reported frame-rate dip tied to collectible pickup effects in the campaign. For solo players, there are better options at any given price point. For a group of two to four people who want something visually off-the-wall with some actual mechanical depth under the cartoon surface, Ponpu earns its place on the rotation. Just go in with the multiplayer as the main event. Fred, Scout Team

Ponpu
ActionIndie

Ponpu

Dec 2, 2020Purple Tree StudioSilver Lining Interactive
GamerScout Says

If your couch needs a four-player brawl and Bomberman is not on the menu, Ponpu fills that gap with egg bombs, a shield parry, and just enough chaos to forgive its rough solo edges.

PC
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About Ponpu

I came to Ponpu the way most people do: hunting for something to fill the Super Bomberman R-shaped hole on PC and ending up somewhere weirder than expected. The pitch is straightforward enough, a top-down arena bomber where your character lays explosive eggs instead of placing generic bombs, but the execution lands somewhere between charming indie project and unfinished ambition depending entirely on whether you have friends in the lobby. The multiplayer is where the game actually makes its case. Three modes are on offer: Deathmatch (last duck standing), Coin Steal (hoard coins, drop them all when you die, chaos ensues), and Paint Battle (a 2v2 territory-cover mode that plays like a low-budget Splatoon with more explosions). All three are genuinely fast and readable once you figure out the controls. The moveset is richer than a typical Bomberman clone, which is worth flagging. You can kick your egg bombs across the floor, trigger a brief shield to deflect incoming shots, dash over pits, and choose a specialist egg type per character, including a remote-detonated egg, a poison cloud egg, an ice-freeze egg, and a digger variant. That parry-and-kick layer adds a real micro-decision loop that holds up in 4-player matches. Matchmaking at launch worked quickly, and the online community was reportedly low-toxicity, though player population in 2025 is a legitimate concern for anyone banking on finding online matches consistently. The solo campaign is where things get messy. You work through ten worlds stopping the all-powerful Duck God from resetting the universe, which sounds more interesting than it plays. Levels are wide and open rather than the tight corridor grids that make Bomberman's single-player loop satisfying. Enemies have too much room to dodge, ricocheting bombs have a nasty habit of bouncing back at you, and the progression is repetitive enough that reviewers across the board flagged it as a slog. Boss fights are the exception: multi-stage encounters that actually demand you read attack patterns and time your shots. Those are the highlights. The surrounding level content between bosses is not. There are also minor control precision issues that the forgiving chaos of multiplayer hides but solo play exposes directly. Presentation is legitimately good and probably Ponpu's strongest card overall. The hand-drawn art runs on a mostly monochromatic palette with individual color accents per character, which gives it a distinctive look that sits closer to a 90s alternative comic than anything else in the party-game space. The soundtrack is high-tempo and fits the tone even if it divides opinion. On the technical side, no significant performance complaints have surfaced beyond a reported frame-rate dip tied to collectible pickup effects in the campaign. For solo players, there are better options at any given price point. For a group of two to four people who want something visually off-the-wall with some actual mechanical depth under the cartoon surface, Ponpu earns its place on the rotation. Just go in with the multiplayer as the main event. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:indieParty Arena BrawlerEgg Bomb MechanicsShield Parry4-Player CouchPaint Territory ModeCoin Steal ModeHand-Drawn ArtBomberman-Like

System Requirements

Minimum

OS
Windows 7 or newer
Memory
2 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
Intel HD 4000
Processor
Intel Core i3 M380

Reviews & Ratings

No ratings available

Game Info

Developer
Purple Tree Studio
Publisher
Silver Lining Interactive
Release Date
Dec 2, 2020

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