Compare PONG Quest prices across 50+ stores and find the best deal. Developed by Chequered Ink Ltd.. Published by Atari. Released on 4/21/2020. Available on PC. Genres: Action, Adventure, RPG.

A dungeon-crawling RPG built around Pong mechanics, yes, really. It's weirder and more playable than it has any right to be.

PONG Quest is exactly what it sounds like, and somehow that's both its biggest problem and its most compelling selling point. You play as a paddle. A brave, young paddle. You wander through dungeon zones each themed around a classic Atari property, and when you encounter enemies, combat resolves as a Pong match with RPG twists layered on top. Ball physics, power-ups, and equipment loadouts replace spell slots and attack rolls. It is unambiguously a gimmick, but Chequered Ink commits to it with enough sincerity that the thing actually functions as a game. The dungeon structure is simple point-to-point crawling with light branching. You pick up gear, level up your paddle, and unlock new ball types that change how combat plays out. Some balls curve, some split, some slow down. There is a genuine equipment system here, and swapping gear before a tough match does affect outcomes in ways that feel meaningful rather than cosmetic. For a game that costs almost nothing and is ostensibly a joke premise, that's a non-trivial achievement. The Atari-themed worlds (think Centipede forests, Asteroids space zones) give the designers room to vary visual palettes and enemy types, which keeps the early hours from feeling completely repetitive. Where it falls apart is exactly where you'd expect. The writing is thin. There are no character arcs worth tracking, no dialogue that earns a second read, no worldbuilding that makes you want to stay. If you come here looking for narrative payoff, you will be eating carpet. The dungeon layouts get samey fast, and the Pong combat, while cleverly adapted, has a ceiling on its strategic depth that you hit somewhere around hour three. Past that point the game is essentially asking you to grind the same mechanic without giving you enough new variables to make it interesting. Filler content is present and not exactly subtle. The audience for this is specific: retro Atari fans with nostalgia to burn, players who want something genuinely unusual for a short session, and anyone who has ever thought "what if Pong had loot tables" and meant it seriously. Completionists who need to see every Atari reference will get more mileage than RPG players expecting mechanical depth. At its runtime, if you don't push it past the point where it runs out of ideas, PONG Quest is an oddly likeable little thing. Just don't expect the writing to hold up to any scrutiny, because there isn't really any writing to scrutinize. Monika, Scout Team

PONG Quest
ActionAdventureRPG

PONG Quest

Apr 21, 2020Chequered Ink Ltd.Atari
GamerScout Says

A dungeon-crawling RPG built around Pong mechanics, yes, really. It's weirder and more playable than it has any right to be.

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About PONG Quest

PONG Quest is exactly what it sounds like, and somehow that's both its biggest problem and its most compelling selling point. You play as a paddle. A brave, young paddle. You wander through dungeon zones each themed around a classic Atari property, and when you encounter enemies, combat resolves as a Pong match with RPG twists layered on top. Ball physics, power-ups, and equipment loadouts replace spell slots and attack rolls. It is unambiguously a gimmick, but Chequered Ink commits to it with enough sincerity that the thing actually functions as a game. The dungeon structure is simple point-to-point crawling with light branching. You pick up gear, level up your paddle, and unlock new ball types that change how combat plays out. Some balls curve, some split, some slow down. There is a genuine equipment system here, and swapping gear before a tough match does affect outcomes in ways that feel meaningful rather than cosmetic. For a game that costs almost nothing and is ostensibly a joke premise, that's a non-trivial achievement. The Atari-themed worlds (think Centipede forests, Asteroids space zones) give the designers room to vary visual palettes and enemy types, which keeps the early hours from feeling completely repetitive. Where it falls apart is exactly where you'd expect. The writing is thin. There are no character arcs worth tracking, no dialogue that earns a second read, no worldbuilding that makes you want to stay. If you come here looking for narrative payoff, you will be eating carpet. The dungeon layouts get samey fast, and the Pong combat, while cleverly adapted, has a ceiling on its strategic depth that you hit somewhere around hour three. Past that point the game is essentially asking you to grind the same mechanic without giving you enough new variables to make it interesting. Filler content is present and not exactly subtle. The audience for this is specific: retro Atari fans with nostalgia to burn, players who want something genuinely unusual for a short session, and anyone who has ever thought "what if Pong had loot tables" and meant it seriously. Completionists who need to see every Atari reference will get more mileage than RPG players expecting mechanical depth. At its runtime, if you don't push it past the point where it runs out of ideas, PONG Quest is an oddly likeable little thing. Just don't expect the writing to hold up to any scrutiny, because there isn't really any writing to scrutinize. Monika, Scout Team

Tags

steamDungeon CrawlerRetro AtariPong MechanicsLoot SystemShort PlaythroughNovelty PremiseSingle Session

System Requirements

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Reviews & Ratings

Steam
78%(73)

Game Info

Developer
Chequered Ink Ltd.
Publisher
Atari
Release Date
Apr 21, 2020

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