
POLE VAULT
Timing a stretchy newt's pole up a single massive tower sounds simple until the ground opens up and you've fallen for the fifth time in two minutes.
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About POLE VAULT
I'll be straight with you: POLE VAULT is not the kind of sports game I usually cover. There are no lap times, no wheel calibration settings, no split-screen lobbies. What it is, though, is a precision platformer that uses the physics of pole vaulting as its core movement system, and that alone makes it worth a few words. The whole game takes place on one enormous tower that you climb from bottom to top. Your newt's pole acts like a cursor you drag into the ground while moving, and the timing of your release determines how far and how high you launch. Nail the rhythm and you feel genuinely slick, like you've cracked a little momentum puzzle. The pogo-bounce mechanic, where you convert a fall directly into another vault without losing speed, is the high-skill trick that separates a clean run from a messy scramble. It's the kind of thing you don't realize exists until you stumble into it, and then you spend the next twenty minutes trying to reproduce it on purpose. The accessibility picture is complicated. On one hand, the concept is immediately readable and the controller support means you can pick it up on the couch. On the other, this leans firmly into the "precision platformer" end of the spectrum, with the tags Difficult and Precision Platformer sitting right there on the Steam page for a reason. The community forum has a thread asking for a checkpoint after at least one particularly nasty upward-slide section, which tells you something about where the friction spikes. There is also no working pause button that actually freezes the game, the opening cutscene is unskippable for speedrun purposes, and there are currently no Steam achievements, which is a minor but real quality-of-life gap that some players will care about more than others. For solo players with a taste for short, punishing, physics-based platformers, POLE VAULT scratches a specific itch that almost nothing else does. The tower-climb format keeps the goal clear and the path visible, so it never feels unfair in the way that some masocore games do. It just requires patience and repetition. The early Steam user reception sits around 84 percent positive from a small sample, which lines up with the impression that people who like this kind of game tend to genuinely like this one, while people who bounced off it probably bounced off the genre, not the game specifically. This is a solo PC experience built for one person and one controller, so if your Saturday night co-op crew is looking for something to share, keep walking. But if you want a weird, charming, tiny game to chip away at between bigger releases, the stretchy newt deserves a look. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 (64 bit)
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 2 GB available space
- Graphics
- GTX 1080
- Processor
- 2.6 GHz
Recommended
- OS
- Windows 10 (64 bit)
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Reviews & Ratings
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Game Info
- Developer
- Mike Jensen
- Publisher
- May B Entertainment
- Release Date
- Feb 7, 2025