Compare Pokemon Sword / Shield Expansion Pass prices across trusted key stores and find the best deal. Developed by GAME FREAK Inc.. Published by Nintendo. Released on 6/17/2020. Available on Nintendo Switch. Genres: Action, Single Player, Multiplayer, Co-op, Third Person, Bird View, Adventure.

Two chunky DLC areas for Pokemon Sword/Shield: a sunny coastal dojo on the Isle of Armor and a frozen legendary-hunting playground in the Crown Tundra. More than 200 returning Pokemon, co-op Dynamax Adventures, and a solid post-game loop.

If you already own Pokemon Sword or Shield and you are starting to feel the itch for more, the Expansion Pass is the logical next stop. It bundles two separate areas into one purchase: the Isle of Armor, a Wild Area-style coastal island loaded with beaches, forests, bogs, and caves where you train the new Fighting-type legendary Kubfu and guide it into one of two forms of Urshifu; and the Crown Tundra, a sprawling snowy region with winding mountain passes, cave networks, and the small town of Freezington tucked right into the wild area itself. Both zones drop you in with your existing save data and party, which feels exactly right - no starting over, no grinding through a repeat story. The Crown Tundra is the meatier half by a comfortable margin. Legendary hunting takes centre stage here, with three parallel quest lines you can tackle in any order. You are chasing the Galarian Bird Trio - Articuno, Zapdos, and Moltres - across all three of Galar's wild areas. Catching each one actually requires something from you: pedalling flat-out on your bike after Zapdos, cutting off Moltres as it circles the Isle of Armor, or solving an optical illusion puzzle before Articuno will even acknowledge you exist. There are also Regi ruins with riddles, and a story quest centred on Calyrex, a psychic-grass legendary with enough actual dialogue and personality to stand out from the usual mute-statue treatment. The Crown Tundra also introduces the Galarian Star Tournament back in Wyndon - a doubles elimination bracket where you partner up with gym leaders and rivals, which doubles as the fastest money grind in the game. The headline feature for co-op fans is Dynamax Adventures, a four-player roguelike-lite dungeon run through branching cave paths, finishing with a legendary boss. You and three others - real players online or NPCs if you are playing solo - each pick from a random pool of Pokemon at the start and pass powerful catches between teammates as you go deeper. Deciding which route to take and who gets the freshly caught heavy-hitter makes for genuinely fun group chaos. Nearly every legendary in series history appears somewhere in this mode, which gives it absurd replay value for dedicated trainers hunting shinies or building competitive rosters. The Isle of Armor layers in move tutors, Gigantamax unlocks for starters you may have missed in raid events, and a 150-Alolan Diglett scavenger hunt that is either your idea of cosy busywork or your personal nightmare, depending on personality. That said, the criticisms are real. Both storylines are thin - playable in a few hours each - and the writing stays in the same hand-holdy gear as the base game. The Isle of Armor's Metacritic aggregate sits in mixed territory, though the Crown Tundra pulled things up to a more positive score. Some players found the sheer volume of legendaries in Dynamax Adventures undercuts the sense of rarity the series is built on. Completionists will also note that certain Pokemon and Calyrex's alternate forms require version-exclusive choices, meaning solo players will need to trade or own both versions to fill out the dex entirely. Frame rate can still chug when online connectivity is active, which is a carry-over annoyance from the base game. This pass will not win over anyone who bounced hard off Sword and Shield, but for trainers who liked the Galar trip and want a meaty post-game reason to keep building their team, both halves deliver a genuinely worthwhile extension. Riley, Scout Team

Pokemon Sword / Shield Expansion Pass
ActionSingle PlayerMultiplayerCo-opThird PersonBird ViewAdventure

Pokemon Sword / Shield Expansion Pass

Jun 17, 2020GAME FREAK Inc.Nintendo
GamerScout Says

Two chunky DLC areas for Pokemon Sword/Shield: a sunny coastal dojo on the Isle of Armor and a frozen legendary-hunting playground in the Crown Tundra. More than 200 returning Pokemon, co-op Dynamax Adventures, and a solid post-game loop.

Nintendo Switch
Best Price Available
€0.00
at N/A
Historical low: €26.47

GamerScout Verdict

Solid post-game fuel for Sword/Shield fans - the Crown Tundra's co-op legendary runs alone justify the purchase for group players.

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About Pokemon Sword / Shield Expansion Pass

If you already own Pokemon Sword or Shield and you are starting to feel the itch for more, the Expansion Pass is the logical next stop. It bundles two separate areas into one purchase: the Isle of Armor, a Wild Area-style coastal island loaded with beaches, forests, bogs, and caves where you train the new Fighting-type legendary Kubfu and guide it into one of two forms of Urshifu; and the Crown Tundra, a sprawling snowy region with winding mountain passes, cave networks, and the small town of Freezington tucked right into the wild area itself. Both zones drop you in with your existing save data and party, which feels exactly right - no starting over, no grinding through a repeat story. The Crown Tundra is the meatier half by a comfortable margin. Legendary hunting takes centre stage here, with three parallel quest lines you can tackle in any order. You are chasing the Galarian Bird Trio - Articuno, Zapdos, and Moltres - across all three of Galar's wild areas. Catching each one actually requires something from you: pedalling flat-out on your bike after Zapdos, cutting off Moltres as it circles the Isle of Armor, or solving an optical illusion puzzle before Articuno will even acknowledge you exist. There are also Regi ruins with riddles, and a story quest centred on Calyrex, a psychic-grass legendary with enough actual dialogue and personality to stand out from the usual mute-statue treatment. The Crown Tundra also introduces the Galarian Star Tournament back in Wyndon - a doubles elimination bracket where you partner up with gym leaders and rivals, which doubles as the fastest money grind in the game. The headline feature for co-op fans is Dynamax Adventures, a four-player roguelike-lite dungeon run through branching cave paths, finishing with a legendary boss. You and three others - real players online or NPCs if you are playing solo - each pick from a random pool of Pokemon at the start and pass powerful catches between teammates as you go deeper. Deciding which route to take and who gets the freshly caught heavy-hitter makes for genuinely fun group chaos. Nearly every legendary in series history appears somewhere in this mode, which gives it absurd replay value for dedicated trainers hunting shinies or building competitive rosters. The Isle of Armor layers in move tutors, Gigantamax unlocks for starters you may have missed in raid events, and a 150-Alolan Diglett scavenger hunt that is either your idea of cosy busywork or your personal nightmare, depending on personality. That said, the criticisms are real. Both storylines are thin - playable in a few hours each - and the writing stays in the same hand-holdy gear as the base game. The Isle of Armor's Metacritic aggregate sits in mixed territory, though the Crown Tundra pulled things up to a more positive score. Some players found the sheer volume of legendaries in Dynamax Adventures undercuts the sense of rarity the series is built on. Completionists will also note that certain Pokemon and Calyrex's alternate forms require version-exclusive choices, meaning solo players will need to trade or own both versions to fill out the dex entirely. Frame rate can still chug when online connectivity is active, which is a carry-over annoyance from the base game. This pass will not win over anyone who bounced hard off Sword and Shield, but for trainers who liked the Galar trip and want a meaty post-game reason to keep building their team, both halves deliver a genuinely worthwhile extension.

Riley
Riley · Scout Team

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Tags

nintendoDynamax AdventuresLegendary HuntingCo-op RaidsPost-Game ContentOpen-World ZonesShiny HuntingCompetitive PrepPokemon Following

System Requirements

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Game Info

Developer
GAME FREAK Inc.
Publisher
Nintendo
Release Date
Jun 17, 2020

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Frequently asked questions about Pokemon Sword / Shield Expansion Pass

How much does Pokemon Sword / Shield Expansion Pass cost?

Pokemon Sword / Shield Expansion Pass pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Pokemon Sword / Shield Expansion Pass cheapest?

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What platforms is Pokemon Sword / Shield Expansion Pass available on?

Pokemon Sword / Shield Expansion Pass is available on Nintendo Switch.

When was Pokemon Sword / Shield Expansion Pass released?

Pokemon Sword / Shield Expansion Pass was released on 17 June 2020.

Who developed Pokemon Sword / Shield Expansion Pass?

Pokemon Sword / Shield Expansion Pass was developed by GAME FREAK Inc. and published by Nintendo.