Compare Platypus II prices across trusted key stores and find the best deal. Developed by Idigicon. Published by Claymatic Games. Released on 8/15/2014. Available on PC. Genres: Action.

A claymation horizontal shooter with three-player local co-op that is best described as a couch artifact: pick-up-and-play nostalgia with zero pretension and a ceiling that hits fast.

I went in expecting a budget shmup and that is exactly what I got, which is either a comfort or a warning depending on your expectations. Platypus II is a horizontal scrolling arcade shooter built around the same claymation visual hook as the first game: every enemy, every explosion, every background element was physically sculpted in clay, photographed, and coloured digitally. The result has a tactile weirdness that still holds up as an aesthetic, even if the actual resolution strains against modern monitors. Mechanically you pick one of four shooting configurations at the start, and from there the loop is pure old-school: fly left to right, survive enemy waves, defeat a boss at the end of each fifth area. The game spans five worlds across twenty-five levels total. Weapon variety comes from a star system: wipe out a full enemy squadron and a coloured star drops. Shoot the star before collecting it to cycle through weapon types including laser beam, rapid fire, rockets, and spread shot. It works, but it puts extra cognitive load on you mid-wave when your hands are already busy. Balloons occasionally float through carrying crates that drop side cannons, extra lives, or score bonuses if you can tag them without losing your rhythm. Enemy waves escalate across worlds and new enemy types do appear as you progress, though variety is not the game's strong suit. Where Platypus II earns its keep is local co-op for up to three players on a single screen. That is a genuinely unusual number and it makes the couch experience the obvious reason to own this. Two-player shmup co-op is common; three is a whole different energy. Ships can absorb multiple hits before going down and a continue system cushions the difficulty, so the whole thing is approachable for mixed-skill groups. Two difficulty settings help bracket the experience without making either end feel like filler. From a shooter-specialist standpoint there is no netcode to speak of, no ranked mode, no movement tech worth talking about, and time-to-kill is basically irrelevant in a genre this old-school. That means I can only recommend it on its own terms as a casual arcade session. The context around this game matters. Platypus II was made without the involvement of original creator Anthony Flack, a fact that stirred up community friction at the time of its original 2007 release. The Steam version arrived in 2014, long after the controversy faded. More relevantly, the modernised remake Platypus Reclayed has since launched with Flack's actual involvement, 4K visuals, and a far stronger reception. If you want the definitive Platypus experience right now in 2026, Reclayed is the obvious answer. Platypus II is the cheaper, scrappier legacy build: functional, charming in small doses, and capped hard at casual. Running it windowed on a modern display is genuinely the better experience as full-screen scaling does it no favours. Fred, Scout Team

Platypus II

Platypus II

Aug 15, 2014IdigiconClaymatic Games
GamerScout Says

A claymation horizontal shooter with three-player local co-op that is best described as a couch artifact: pick-up-and-play nostalgia with zero pretension and a ceiling that hits fast.

PC
ProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €2.81

GamerScout Verdict

Grab it for a cheap three-player couch session, but know that Platypus Reclayed is the better game at every level.

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Price History

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€2.8123 Jun 2026
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Screenshots & Media

About Platypus II

I went in expecting a budget shmup and that is exactly what I got, which is either a comfort or a warning depending on your expectations. Platypus II is a horizontal scrolling arcade shooter built around the same claymation visual hook as the first game: every enemy, every explosion, every background element was physically sculpted in clay, photographed, and coloured digitally. The result has a tactile weirdness that still holds up as an aesthetic, even if the actual resolution strains against modern monitors. Mechanically you pick one of four shooting configurations at the start, and from there the loop is pure old-school: fly left to right, survive enemy waves, defeat a boss at the end of each fifth area. The game spans five worlds across twenty-five levels total. Weapon variety comes from a star system: wipe out a full enemy squadron and a coloured star drops. Shoot the star before collecting it to cycle through weapon types including laser beam, rapid fire, rockets, and spread shot. It works, but it puts extra cognitive load on you mid-wave when your hands are already busy. Balloons occasionally float through carrying crates that drop side cannons, extra lives, or score bonuses if you can tag them without losing your rhythm. Enemy waves escalate across worlds and new enemy types do appear as you progress, though variety is not the game's strong suit. Where Platypus II earns its keep is local co-op for up to three players on a single screen. That is a genuinely unusual number and it makes the couch experience the obvious reason to own this. Two-player shmup co-op is common; three is a whole different energy. Ships can absorb multiple hits before going down and a continue system cushions the difficulty, so the whole thing is approachable for mixed-skill groups. Two difficulty settings help bracket the experience without making either end feel like filler. From a shooter-specialist standpoint there is no netcode to speak of, no ranked mode, no movement tech worth talking about, and time-to-kill is basically irrelevant in a genre this old-school. That means I can only recommend it on its own terms as a casual arcade session. The context around this game matters. Platypus II was made without the involvement of original creator Anthony Flack, a fact that stirred up community friction at the time of its original 2007 release. The Steam version arrived in 2014, long after the controversy faded. More relevantly, the modernised remake Platypus Reclayed has since launched with Flack's actual involvement, 4K visuals, and a far stronger reception. If you want the definitive Platypus experience right now in 2026, Reclayed is the obvious answer. Platypus II is the cheaper, scrappier legacy build: functional, charming in small doses, and capped hard at casual. Running it windowed on a modern display is genuinely the better experience as full-screen scaling does it no favours.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerlocal-cooptrading-cardstier:sub-5Horizontal Shmup3-Player Local Co-opClaymationCasual ArcadeBoss RushWave-BasedOld-School Shooter

System Requirements

Minimum

OS
Windows XP/Vista/7/8
Memory
128 MB RAM
Graphics
32MB 3D Video Card
Processor
Pentium® or AMD® 1.3 GHz

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Game Info

Developer
Idigicon
Publisher
Claymatic Games
Release Date
Aug 15, 2014

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Frequently asked questions about Platypus II

How much does Platypus II cost?

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What platforms is Platypus II available on?

Platypus II is available on PC.

When was Platypus II released?

Platypus II was released on 15 August 2014.

Who developed Platypus II?

Platypus II was developed by Idigicon and published by Claymatic Games.