Compare PixARK prices across 50+ stores and find the best deal. Developed by Snail Games USA. Published by Snail Games USA. Released on 5/31/2019. Available on PC, Xbox. Genres: Action, Adventure, Casual, Massively Multiplayer, RPG, Strategy.

If Minecraft and ARK: Survival Evolved had a budget lovechild, this is roughly what you'd get - and that pitch lands harder on paper than it does in practice.

I came into PixARK expecting a silly, low-stakes sandbox where you punch dinosaurs and stack voxel blocks. What I got was ARK's grind wrapped in Minecraft's skin, with none of the polish from either. That's the honest two-sentence summary, and everything else is nuance. The core loop is straightforward: spawn onto a procedurally generated map, punch trees, gather stone and thatch, unlock engrams as you level up, craft tools and armor, eventually tame creatures ranging from raptors and stegosaurs to griffins and werewolves. The creature variety is genuinely one of the game's stronger selling points - taming a gryphon and riding it while another player charges a T-Rex with a rocket launcher is the exact kind of absurd sandbox moment the game promises and occasionally delivers. There is also a creative mode, PVE and PVP servers, support for up to 64 players online, and procedurally generated quests dispensed through in-world mailboxes. On paper that is a respectable feature set. In practice, the problem is getting there. The difficulty curve is the first wall you hit. Step outside the starter zone without a tamed companion and you are dead. The enemy level scaling is chaotic - reviewers at launch noted it was common to spawn next to level 30-plus creatures before you own a single piece of armour. The UI compounds this: menus feel designed for mouse-and-keyboard and fight you on every screen, the wiki is thin and full of gaps, and item descriptions have longstanding translation issues that signal a QA budget stretched thin. The levelling system fires constantly but the stat gains feel arbitrary, and the grind to reach late-game content like Tek tier is genuinely punishing. On the multiplayer side, the Steam concurrent player count has settled to a low few hundred, which means PVP server populations are sparse unless you are playing in peak hours. Where PixARK quietly earns some goodwill is with lower-end hardware owners. The voxel art style means the game runs on machines that would choke on ARK: Survival Evolved, and if you get a group of friends together on a private server the chaos becomes charming rather than frustrating. The building system, creature taming, and base construction offer more variety than a surface glance suggests, and Snail Games has kept patching the game years past launch - adding seasonal events, DLC biomes, and even a player-voted creature design. The community is small but clearly invested. For a shooter-oriented player looking for PVP combat with tight mechanics and readable netcode, this is not your game. Combat is floaty, weapons lack impact feedback, and ranked competition in any meaningful sense does not exist here. This is a slow survival builder first, a multiplayer sandbox second, and a combat experience a distant third. The audience that will get something out of PixARK is narrower than the genre crossover pitch implies: patient crafters, younger players, or ARK fans who want to run it on a mid-tier laptop without a thermal event. Fred, Scout Team

PixARK
ActionAdventureCasualMassively MultiplayerRPGStrategy

PixARK

May 31, 2019Snail Games USA
GamerScout Says

If Minecraft and ARK: Survival Evolved had a budget lovechild, this is roughly what you'd get - and that pitch lands harder on paper than it does in practice.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About PixARK

I came into PixARK expecting a silly, low-stakes sandbox where you punch dinosaurs and stack voxel blocks. What I got was ARK's grind wrapped in Minecraft's skin, with none of the polish from either. That's the honest two-sentence summary, and everything else is nuance. The core loop is straightforward: spawn onto a procedurally generated map, punch trees, gather stone and thatch, unlock engrams as you level up, craft tools and armor, eventually tame creatures ranging from raptors and stegosaurs to griffins and werewolves. The creature variety is genuinely one of the game's stronger selling points - taming a gryphon and riding it while another player charges a T-Rex with a rocket launcher is the exact kind of absurd sandbox moment the game promises and occasionally delivers. There is also a creative mode, PVE and PVP servers, support for up to 64 players online, and procedurally generated quests dispensed through in-world mailboxes. On paper that is a respectable feature set. In practice, the problem is getting there. The difficulty curve is the first wall you hit. Step outside the starter zone without a tamed companion and you are dead. The enemy level scaling is chaotic - reviewers at launch noted it was common to spawn next to level 30-plus creatures before you own a single piece of armour. The UI compounds this: menus feel designed for mouse-and-keyboard and fight you on every screen, the wiki is thin and full of gaps, and item descriptions have longstanding translation issues that signal a QA budget stretched thin. The levelling system fires constantly but the stat gains feel arbitrary, and the grind to reach late-game content like Tek tier is genuinely punishing. On the multiplayer side, the Steam concurrent player count has settled to a low few hundred, which means PVP server populations are sparse unless you are playing in peak hours. Where PixARK quietly earns some goodwill is with lower-end hardware owners. The voxel art style means the game runs on machines that would choke on ARK: Survival Evolved, and if you get a group of friends together on a private server the chaos becomes charming rather than frustrating. The building system, creature taming, and base construction offer more variety than a surface glance suggests, and Snail Games has kept patching the game years past launch - adding seasonal events, DLC biomes, and even a player-voted creature design. The community is small but clearly invested. For a shooter-oriented player looking for PVP combat with tight mechanics and readable netcode, this is not your game. Combat is floaty, weapons lack impact feedback, and ranked competition in any meaningful sense does not exist here. This is a slow survival builder first, a multiplayer sandbox second, and a combat experience a distant third. The audience that will get something out of PixARK is narrower than the genre crossover pitch implies: patient crafters, younger players, or ARK fans who want to run it on a mid-tier laptop without a thermal event. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardstier:aaaVoxel SurvivalDinosaur TamingCreature RidingProcedural MapsPVE ServersBase DefenseTribe Co-opLow-Spec FriendlyEngram Crafting

System Requirements

Minimum

OS
Windows 7/8.1/10 (64-bit versions)
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA GTX 660 2GB/AMD Radeon HD 7870 2GB or better
Processor
Intel Core i5-2400/AMD FX-8320 or better
Additional Notes
Requires broadband internet connection for multiplayer

Reviews & Ratings

No ratings available

Game Info

Developer
Snail Games USA
Publisher
Snail Games USA
Release Date
May 31, 2019

Price Alert

Get notified when the price drops below your target!

Create Alert