Compare Pine prices across trusted key stores and find the best deal. Developed by Twirlbound. Published by Kongregate. Released on 10/10/2019. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation.

Open-world sim where rival AI species actually pursue their own agendas, your job is to survive and nudge the balance of power.

Pine pitches itself as something genuinely interesting: a living open world where multiple intelligent species, not just the player, have goals, economies, and territorial ambitions. You play as Hue, a young human from a tribe searching for a new homeland, and the hook is that the world does not revolve around you. Factions of humanoid creatures, think stocky boar-people and reptilian traders, compete for resources and territory through their own AI-driven routines. In theory, you can ally with one species, help them push another out of a region, and watch the map reshape itself accordingly. That systemic premise is genuinely fresh and, during the moments it clicks, surprisingly tense. The simulation side is the soul of Pine, but the action-RPG shell around it is noticeably thin. Combat is a stamina-managed brawl with light and heavy attacks, a dodge roll, and a modest selection of craftable weapons and tools. It works, but it never evolves into anything requiring serious build thought. There is no character class system, skill trees are minimal, and most of the equipment variety comes from crafting different tiers of the same weapon archetypes. If you come in expecting the gear and progression depth of something like a proper action RPG, you will run into a ceiling well before hour fifteen. The writing is functional rather than memorable. Hue's people-pleasing quest to find a safe settlement gives the story a clear throughline, but the dialogue is sparse and the characters rarely do anything surprising. For a game whose main selling point is emergent faction drama, there is a missed opportunity to make those factions feel genuinely written-in rather than procedurally convenient. You notice the AI seams. Species will occasionally stand around or make economically strange decisions, and the world's behavior can feel more scripted than simulated on repeated observation. The ecological fantasy is real, but it is also fragile. Where Pine earns genuine goodwill is atmosphere. The island of Albamare is visually appealing in a storybook-illustration way, the biomes are distinct, and wandering into a valley to find two factions mid-skirmish over a resource node is exactly the kind of emergent moment the game is designed to produce. Exploration feels purposeful because your presence in an area actually has downstream effects. That is rare, and worth acknowledging even when the broader execution is uneven. At its current state, Pine sits best with players who value world systems over narrative richness or deep combat. It is a proof-of-concept that mostly proves its concept, with rough edges visible throughout. If the idea of an AI-driven faction sim wrapped in accessible action-adventure sounds compelling to you, the experience delivers that core fantasy more often than not. Just do not expect the writing to reward re-reads, and do not expect your build decisions to matter much past the midgame. For RPG veterans hunting for story depth or mechanical complexity, this one is more of a curio than a destination. Monika, Scout Team

Pine

Pine

Oct 10, 2019TwirlboundKongregate
GamerScout Says

Open-world sim where rival AI species actually pursue their own agendas, your job is to survive and nudge the balance of power.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €1.34

GamerScout Verdict

Best for players who want a living-world faction sim and can forgive thin combat, sparse writing, and visible AI seams.

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Price History

Historical low
€1.3423 Jun 2026
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Screenshots & Media

About Pine

Pine pitches itself as something genuinely interesting: a living open world where multiple intelligent species, not just the player, have goals, economies, and territorial ambitions. You play as Hue, a young human from a tribe searching for a new homeland, and the hook is that the world does not revolve around you. Factions of humanoid creatures, think stocky boar-people and reptilian traders, compete for resources and territory through their own AI-driven routines. In theory, you can ally with one species, help them push another out of a region, and watch the map reshape itself accordingly. That systemic premise is genuinely fresh and, during the moments it clicks, surprisingly tense. The simulation side is the soul of Pine, but the action-RPG shell around it is noticeably thin. Combat is a stamina-managed brawl with light and heavy attacks, a dodge roll, and a modest selection of craftable weapons and tools. It works, but it never evolves into anything requiring serious build thought. There is no character class system, skill trees are minimal, and most of the equipment variety comes from crafting different tiers of the same weapon archetypes. If you come in expecting the gear and progression depth of something like a proper action RPG, you will run into a ceiling well before hour fifteen. The writing is functional rather than memorable. Hue's people-pleasing quest to find a safe settlement gives the story a clear throughline, but the dialogue is sparse and the characters rarely do anything surprising. For a game whose main selling point is emergent faction drama, there is a missed opportunity to make those factions feel genuinely written-in rather than procedurally convenient. You notice the AI seams. Species will occasionally stand around or make economically strange decisions, and the world's behavior can feel more scripted than simulated on repeated observation. The ecological fantasy is real, but it is also fragile. Where Pine earns genuine goodwill is atmosphere. The island of Albamare is visually appealing in a storybook-illustration way, the biomes are distinct, and wandering into a valley to find two factions mid-skirmish over a resource node is exactly the kind of emergent moment the game is designed to produce. Exploration feels purposeful because your presence in an area actually has downstream effects. That is rare, and worth acknowledging even when the broader execution is uneven. At its current state, Pine sits best with players who value world systems over narrative richness or deep combat. It is a proof-of-concept that mostly proves its concept, with rough edges visible throughout. If the idea of an AI-driven faction sim wrapped in accessible action-adventure sounds compelling to you, the experience delivers that core fantasy more often than not. Just do not expect the writing to reward re-reads, and do not expect your build decisions to matter much past the midgame. For RPG veterans hunting for story depth or mechanical complexity, this one is more of a curio than a destination.

Monika
Monika · Scout Team

RPGs

Tags

steamFaction SimulationEmergent AICraftingOpen World ExplorationEcosystem SimThird-Person CombatStamina-Based CombatSingle Player

System Requirements

Minimum

Processor
Quad Core 3.2 Ghz or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 660 or equivalent
Storage
4 GB available space

Recommended

OS
Windows 10 (64-bit)
Processor
Quad Core 3.40 Ghz or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970 or equivalent
Storage
4 GB availa…

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Reviews & Ratings

Steam
74%(1,839)

Game Info

Developer
Twirlbound
Publisher
Kongregate
Release Date
Oct 10, 2019

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Frequently asked questions about Pine

How much does Pine cost?

Pine pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Pine cheapest?

Compare Pine prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Pine available on?

Pine is available on PC.

When was Pine released?

Pine was released on 10 October 2019.

Who developed Pine?

Pine was developed by Twirlbound and published by Kongregate.