Pillars of Eternity II: Deadfire Obsidian Edition
Chase a rogue god across a sun-soaked archipelago in Obsidian's deep, ship-sailing CRPG sequel that rewards obsessive party-building and sharp writing.
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About Pillars of Eternity II: Deadfire Obsidian Edition
Pillars of Eternity II: Deadfire is a top-down, isometric CRPG from Obsidian Entertainment that drops you into the Deadfire Archipelago, a sprawling cluster of islands ruled by colonial trading companies, pirate factions, and restless gods. The setup is personal and immediately gripping: the god Eothas has ripped his essence through your chest and walked off wearing a giant stone statue, and you need to chase him across open water before he unravels the cosmic order. It is a bold premise that the writing actually delivers on, building toward a finale that forces you to take a side on genuinely uncomfortable theological and political questions. Choices made here carry weight, and the companion reactions to those choices are some of the best-written party dialogue in the genre. The Obsidian Edition bundles the base game with all three story DLCs - Beast of Winter, Seeker Slayer Survivor, and The Forgotten Sanctum - which together add a substantial chunk of endgame content and deepen the lore considerably. Combat runs in real-time with pause by default, but Patch 5.0 added a full turn-based mode that completely changes the tactical texture of fights. Both modes support the same sprawling multiclass system, where you combine any two of the base classes (Fighter, Paladin, Cipher, Wizard, Ranger, and several others) into hybrid subclasses with their own ability trees. A Devoted/Streetfighter or a Beckoner/Troubadour plays nothing like a straight-classed Druid. Build variety is genuine and holds up well past the 40-hour mark, which is a bar a lot of RPGs quietly fail. The ship mechanics deserve an honest mention. Sailing between islands, managing crew morale, upgrading cannons, and engaging in naval combat sounds like a dream on paper. In practice, the ship-to-ship combat is the weakest loop in the game - it is functional but shallow compared to the on-foot tactical depth. It never quite becomes the Pirates-meets-CRPG fantasy it hints at. The open-world structure also means pacing is uneven; the main quest urgency occasionally clashes with the game quietly nudging you to do three faction sidequests on a side island. Fans of filler-free, focused narratives may feel the mid-game sprawl. That said, the worldbuilding is meticulous. The Deadfire's colonial tensions, its competing Vailian, Rauatai, and Huana factions, and the way religion is treated as a political and empirical force rather than a backdrop all give the setting genuine texture. Companion arcs, especially Eder, Xoti, and Tekehu, are some of Obsidian's strongest character writing. The prose in item descriptions and environmental logs rewards players who actually read, and the critical path dialogue trees have enough branching to justify a second playthrough with different faction allegiances. If you are coming fresh to the series, a quick read of a Pillars 1 summary is genuinely worthwhile since Deadfire drops you mid-story. For returning Watchers, the imported save integration is satisfying and occasionally surprising. At an 88 Metacritic, this is one of the more thoughtful CRPGs released in the past decade, ship combat asterisk and all. Monika, Scout Team
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Game Info
- Developer
- Obsidian Entertainment
- Publisher
- Versus Evil, Obsidian Entertainment
- Release Date
- May 8, 2018


