Compare Phantom Abyss prices across trusted key stores and find the best deal. Developed by Team WIBY. Published by Devolver Digital. Released on 1/25/2024. Available on PC, Xbox. Genres: Action, Adventure, Indie, Massively Multiplayer.

A first-person whip-and-run roguelite with a genuinely clever asynchronous multiplayer trick - worth a look if movement games scratch your itch, but map fatigue hits faster than the guardians do.

I've spent enough time with movement-heavy PC games to know when controls are doing the heavy lifting and when the content underneath them is thin ice. Phantom Abyss is both of those things at once, and the ratio matters a lot depending on what you're after. The core loop is tighter than it sounds on paper. You sprint through procedurally generated temples in first person, jump over spike pits, slide under spinning blades, roll off drops to break your fall, and use a whip to grapple onto ledges and fling yourself across chasms. The whip is genuinely the star of the show - right-click to latch, and you're pulling off traversal moves that feel satisfying even after dozens of attempts. The movement toolkit expands through a whip roster that each carries a blessing and a curse: the Lightning Whip boosts run and walk speed but makes crush damage and fall damage instantly lethal; the Void Whip removes guardians entirely but leaves you starting with a single heart. That tradeoff design is the most interesting thing in the game, and learning which whip to bring into which situation is where real skill expression lives. The guardians themselves are worth mentioning because they do a good job of keeping runs tense. They are randomly assigned per temple - a giant floating eye that fires laser beams, a mask that chucks poison gas orbs in area-of-effect bursts, a pure chaser that just wants to close distance and end you. Each floor you clear makes them angrier, faster, more aggressive. The music cues them well. Your heart rate will respond accordingly. The problem is that after Adventure Mode's roughly twelve hours wrap up, you unlock Daily Mode and Abyss Mode, and neither brings anything mechanically new. The tile sets are the same, the traps are the same, and the sense of discovery flattens out completely. Repetition is the wall that kills long-term engagement here, and it shows up earlier than a roguelite can afford. The asynchronous multiplayer is the concept that got this game funded in people's imaginations. Up to twenty other players' ghosts populate your temple run - recordings of real attempts, dying in real spots, opening chests before you, sometimes triggering traps you were about to walk into. It functions more as a soft guide and a bit of atmosphere than anything competitive. You can learn routes from watching them, or just feel less alone in a game that is otherwise entirely solitary. It is a smart idea, executed modestly. Whether it feels like a feature or a gimmick depends entirely on how busy the phantom population is during your session. The Abyss Mode even locks each temple to a single completion forever, meaning whoever grabs the relic seals the run for everyone - a cool idea that lives or dies on active player counts the game may not sustain long-term. Technically, the game runs fine at 60fps on modest hardware and holds up well on controller if you prefer that over mouse and keyboard. The whip physics have been called slightly floaty by more than a few players, and the first-person platforming occasionally produces a mistimed grapple that feels like the geometry's fault rather than yours. The progression system coming out of early access is less opaque than it used to be - whips now unlock through challenge completion with rated difficulty tiers - but it still lacks the clarity you'd expect from a fully released title. If you're walking in fresh, that's less of a problem. If you bounced off the early access build, the 1.0 update is an improvement in structure, not a reinvention. Phantom Abyss sits in a comfortable niche for players who like movement games, can accept a shorter content runway, and don't need a ranked competitive hook to stay motivated. Treat it like a ten-to-fifteen hour focused experience with some Daily Mode replay value on top, and it earns its keep. Go in expecting a deep roguelite with long-term legs and you'll hit the content ceiling faster than a boulder trap. Fred, Scout Team

Phantom Abyss

Phantom Abyss

Jan 25, 2024Team WIBYDevolver Digital
GamerScout Says

A first-person whip-and-run roguelite with a genuinely clever asynchronous multiplayer trick - worth a look if movement games scratch your itch, but map fatigue hits faster than the guardians do.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€6.87-65%
at Eneba
Lowest tracked: €6.87
Track this price

GamerScout Verdict

Best for movement-game fans who want a focused 10-15 hour run with some daily replay value - not a long-haul roguelite.

Compare Prices(8 stores)

EnebaBest price
StandardLatin AmericaSteam KeyKey
€6.87-65%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.00-70%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.00
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.14
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.36-62%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.78-60%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.67-15%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.70
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€6.8711 Jun 2026
Current best
€6.87
Lowest since we started tracking
Keyshops
€6.38€6.75€7.12€7.495 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About Phantom Abyss

I've spent enough time with movement-heavy PC games to know when controls are doing the heavy lifting and when the content underneath them is thin ice. Phantom Abyss is both of those things at once, and the ratio matters a lot depending on what you're after. The core loop is tighter than it sounds on paper. You sprint through procedurally generated temples in first person, jump over spike pits, slide under spinning blades, roll off drops to break your fall, and use a whip to grapple onto ledges and fling yourself across chasms. The whip is genuinely the star of the show - right-click to latch, and you're pulling off traversal moves that feel satisfying even after dozens of attempts. The movement toolkit expands through a whip roster that each carries a blessing and a curse: the Lightning Whip boosts run and walk speed but makes crush damage and fall damage instantly lethal; the Void Whip removes guardians entirely but leaves you starting with a single heart. That tradeoff design is the most interesting thing in the game, and learning which whip to bring into which situation is where real skill expression lives. The guardians themselves are worth mentioning because they do a good job of keeping runs tense. They are randomly assigned per temple - a giant floating eye that fires laser beams, a mask that chucks poison gas orbs in area-of-effect bursts, a pure chaser that just wants to close distance and end you. Each floor you clear makes them angrier, faster, more aggressive. The music cues them well. Your heart rate will respond accordingly. The problem is that after Adventure Mode's roughly twelve hours wrap up, you unlock Daily Mode and Abyss Mode, and neither brings anything mechanically new. The tile sets are the same, the traps are the same, and the sense of discovery flattens out completely. Repetition is the wall that kills long-term engagement here, and it shows up earlier than a roguelite can afford. The asynchronous multiplayer is the concept that got this game funded in people's imaginations. Up to twenty other players' ghosts populate your temple run - recordings of real attempts, dying in real spots, opening chests before you, sometimes triggering traps you were about to walk into. It functions more as a soft guide and a bit of atmosphere than anything competitive. You can learn routes from watching them, or just feel less alone in a game that is otherwise entirely solitary. It is a smart idea, executed modestly. Whether it feels like a feature or a gimmick depends entirely on how busy the phantom population is during your session. The Abyss Mode even locks each temple to a single completion forever, meaning whoever grabs the relic seals the run for everyone - a cool idea that lives or dies on active player counts the game may not sustain long-term. Technically, the game runs fine at 60fps on modest hardware and holds up well on controller if you prefer that over mouse and keyboard. The whip physics have been called slightly floaty by more than a few players, and the first-person platforming occasionally produces a mistimed grapple that feels like the geometry's fault rather than yours. The progression system coming out of early access is less opaque than it used to be - whips now unlock through challenge completion with rated difficulty tiers - but it still lacks the clarity you'd expect from a fully released title. If you're walking in fresh, that's less of a problem. If you bounced off the early access build, the 1.0 update is an improvement in structure, not a reinvention. Phantom Abyss sits in a comfortable niche for players who like movement games, can accept a shorter content runway, and don't need a ranked competitive hook to stay motivated. Treat it like a ten-to-fifteen hour focused experience with some Daily Mode replay value on top, and it earns its keep. Go in expecting a deep roguelite with long-term legs and you'll hit the content ceiling faster than a boulder trap.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcontroller-supportcloud-savestier:indieFirst-Person PlatformerWhip GrapplingAsynchronous MultiplayerRogueliteMovement TechTrap AvoidanceGhost MechanicsPermadeath-AdjacentDaily Challenges

System Requirements

Minimum

OS
Windows 10 x64
Memory
8 GB RAM
Storage
5 GB available space
Graphics
GeForce GTX 660 ( 2048 MB)
Processor
Intel Core i5-4670K (4 * 3400) or equivalent; AMD FX-8350 (4 * 4000) or equivalent

Recommended

OS
Windows 10 x64
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
GeForce GTX 1060 ( 8192 MB), Radeon RX 5700 (8192 MB)
Processor
Intel Core i7-7700HQ (4 * 2800) or equivalent; AMD Ryzen 5 1500X (4 * 3500) or equivalent

Keep exploring

Community Discussion

Be the first to comment on Phantom Abyss.

Reviews & Ratings

No ratings available

Game Info

Developer
Team WIBY
Publisher
Devolver Digital
Release Date
Jan 25, 2024

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€6.87
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Phantom Abyss →

Frequently asked questions about Phantom Abyss

How much does Phantom Abyss cost?

As of 7 September 2026, the cheapest in-stock offer for Phantom Abyss is €6.87 at Eneba, out of 15 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Phantom Abyss cheapest?

The lowest in-stock price we track for Phantom Abyss is €6.87 at Eneba (7 September 2026). We compare 15 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Phantom Abyss available on?

Phantom Abyss is available on PC, Xbox.

When was Phantom Abyss released?

Phantom Abyss was released on 25 January 2024.

Who developed Phantom Abyss?

Phantom Abyss was developed by Team WIBY and published by Devolver Digital.