Compare Pesterquest prices across trusted key stores and find the best deal. Developed by What Pumpkin Games, Inc.. Published by Fellow Traveller. Released on 9/4/2019. Available on PC. Genres: Adventure, Indie, RPG.

A grimsical episodic visual novel set in the Homestuck universe where you, an unnamed kid, pester every troll and human in the cast. Fan service done with genuine craft.

Pesterquest is an episodic visual novel set squarely inside the Homestuck and Hiveswap universe, developed by What Pumpkin Games and published by Fellow Traveller. If those words mean nothing to you, I want to be honest: this game was not made for you, and it largely doesn't try to be. Each episode drops you into the role of a nameless, weirdly compelling protagonist whose entire quest involves inserting themselves into the lives of Homestuck's enormous cast, one character at a time. Think of it as a collection of short character studies wrapped in a point-and-click adventure shell, with branching choices and multiple endings per episode. What works here is the writing, and it works hard. The dialogue has the specific cadence that Homestuck fans recognize instantly - absurdist humor layered over genuine emotional beats, jokes that land because they understand the characters rather than just referencing them. Each episode is effectively a contained short story about one character, which means the pacing stays tight and the narrative payoff is real. Karkat's episode understands Karkat. Vriska's episode understands Vriska. For anyone who spent time with the source material, these feel like respectful and occasionally surprising expansions rather than hollow callbacks. The art direction, mixing the classic Homestuck sprite aesthetic with fully illustrated scenes, holds up well across all the volumes. On the mechanical side, there isn't much complexity to discuss honestly. Pesterquest is a visual novel first. Your choices determine which of the episode's endings you reach, and some routes are considerably more satisfying than others, which does reward replaying individual chapters. There are no stats to build, no combat encounters, no skill checks in the Disco Elysium sense. The "RPG" genre tag on Steam is generous. What you get instead is a choice-driven narrative where reading carefully and understanding the characters actually informs which options feel right. That's a soft skill check, and it respects the player's investment in the fiction. The weaknesses are structural. Because each episode is self-contained and episodic, there's no overarching narrative momentum building across volumes. You can play them out of order without losing much, which sounds convenient but also means there's no sense of a story growing larger. A few of the later episodes feel noticeably thinner than the early standouts, as if the development pace outran the writing room's best ideas. If you have no attachment to the Homestuck cast going in, the emotional punches simply don't connect, and no amount of craft can substitute for that pre-existing bond with the characters. The 90% positive Steam rating reflects a review base that is almost entirely made up of fans, which is worth factoring in. This isn't a hidden gem waiting to convert newcomers. It is, however, a genuinely well-executed piece of fan-first interactive fiction that delivers what it promises with care and a lot of personality. For the audience it was built for, the episode-by-episode structure makes it easy to pick up and put down, and the best volumes earn their endings. Monika, Scout Team

Pesterquest

Pesterquest

Sep 4, 2019What Pumpkin Games, Inc.Fellow Traveller
GamerScout Says

A grimsical episodic visual novel set in the Homestuck universe where you, an unnamed kid, pester every troll and human in the cast. Fan service done with genuine craft.

PC
Steam Deck Verified
Best Price Available
€0.00
at N/A
Historical low: €0.08

GamerScout Verdict

Essential for Homestuck fans who want more time with the cast; a hard sell for anyone arriving without that context.

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About Pesterquest

Pesterquest is an episodic visual novel set squarely inside the Homestuck and Hiveswap universe, developed by What Pumpkin Games and published by Fellow Traveller. If those words mean nothing to you, I want to be honest: this game was not made for you, and it largely doesn't try to be. Each episode drops you into the role of a nameless, weirdly compelling protagonist whose entire quest involves inserting themselves into the lives of Homestuck's enormous cast, one character at a time. Think of it as a collection of short character studies wrapped in a point-and-click adventure shell, with branching choices and multiple endings per episode. What works here is the writing, and it works hard. The dialogue has the specific cadence that Homestuck fans recognize instantly - absurdist humor layered over genuine emotional beats, jokes that land because they understand the characters rather than just referencing them. Each episode is effectively a contained short story about one character, which means the pacing stays tight and the narrative payoff is real. Karkat's episode understands Karkat. Vriska's episode understands Vriska. For anyone who spent time with the source material, these feel like respectful and occasionally surprising expansions rather than hollow callbacks. The art direction, mixing the classic Homestuck sprite aesthetic with fully illustrated scenes, holds up well across all the volumes. On the mechanical side, there isn't much complexity to discuss honestly. Pesterquest is a visual novel first. Your choices determine which of the episode's endings you reach, and some routes are considerably more satisfying than others, which does reward replaying individual chapters. There are no stats to build, no combat encounters, no skill checks in the Disco Elysium sense. The "RPG" genre tag on Steam is generous. What you get instead is a choice-driven narrative where reading carefully and understanding the characters actually informs which options feel right. That's a soft skill check, and it respects the player's investment in the fiction. The weaknesses are structural. Because each episode is self-contained and episodic, there's no overarching narrative momentum building across volumes. You can play them out of order without losing much, which sounds convenient but also means there's no sense of a story growing larger. A few of the later episodes feel noticeably thinner than the early standouts, as if the development pace outran the writing room's best ideas. If you have no attachment to the Homestuck cast going in, the emotional punches simply don't connect, and no amount of craft can substitute for that pre-existing bond with the characters. The 90% positive Steam rating reflects a review base that is almost entirely made up of fans, which is worth factoring in. This isn't a hidden gem waiting to convert newcomers. It is, however, a genuinely well-executed piece of fan-first interactive fiction that delivers what it promises with care and a lot of personality. For the audience it was built for, the episode-by-episode structure makes it easy to pick up and put down, and the best volumes earn their endings.

Monika
Monika · Scout Team

RPGs

Tags

steamVisual NovelEpisodicBranching EndingsFan Service Done RightMultiple EndingsChoice-DrivenShort Story FormatHomestuck Universe

System Requirements

Minimum

Processor
Dual core 2.2GHz+
Memory
4 GB RAM
Graphics
1 GB VRAM
Storage
1 GB available space

Recommended

Processor
Dual core 3.0GHz+
Memory
4 GB RAM
Graphics
2 GB VRAM
Storage
1 GB available space

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Reviews & Ratings

Steam
90%(1,540)

Game Info

Developer
What Pumpkin Games, Inc.
Publisher
Fellow Traveller
Release Date
Sep 4, 2019

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How much does Pesterquest cost?

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What platforms is Pesterquest available on?

Pesterquest is available on PC.

When was Pesterquest released?

Pesterquest was released on 4 September 2019.

Who developed Pesterquest?

Pesterquest was developed by What Pumpkin Games, Inc. and published by Fellow Traveller.