Pesterquest
A grimsical episodic visual novel set in the Homestuck universe where you, an unnamed kid, pester every troll and human in the cast. Fan service done with genuine craft.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Pesterquest
Pesterquest is an episodic visual novel set squarely inside the Homestuck and Hiveswap universe, developed by What Pumpkin Games and published by Fellow Traveller. If those words mean nothing to you, I want to be honest: this game was not made for you, and it largely doesn't try to be. Each episode drops you into the role of a nameless, weirdly compelling protagonist whose entire quest involves inserting themselves into the lives of Homestuck's enormous cast, one character at a time. Think of it as a collection of short character studies wrapped in a point-and-click adventure shell, with branching choices and multiple endings per episode. What works here is the writing, and it works hard. The dialogue has the specific cadence that Homestuck fans recognize instantly - absurdist humor layered over genuine emotional beats, jokes that land because they understand the characters rather than just referencing them. Each episode is effectively a contained short story about one character, which means the pacing stays tight and the narrative payoff is real. Karkat's episode understands Karkat. Vriska's episode understands Vriska. For anyone who spent time with the source material, these feel like respectful and occasionally surprising expansions rather than hollow callbacks. The art direction, mixing the classic Homestuck sprite aesthetic with fully illustrated scenes, holds up well across all the volumes. On the mechanical side, there isn't much complexity to discuss honestly. Pesterquest is a visual novel first. Your choices determine which of the episode's endings you reach, and some routes are considerably more satisfying than others, which does reward replaying individual chapters. There are no stats to build, no combat encounters, no skill checks in the Disco Elysium sense. The "RPG" genre tag on Steam is generous. What you get instead is a choice-driven narrative where reading carefully and understanding the characters actually informs which options feel right. That's a soft skill check, and it respects the player's investment in the fiction. The weaknesses are structural. Because each episode is self-contained and episodic, there's no overarching narrative momentum building across volumes. You can play them out of order without losing much, which sounds convenient but also means there's no sense of a story growing larger. A few of the later episodes feel noticeably thinner than the early standouts, as if the development pace outran the writing room's best ideas. If you have no attachment to the Homestuck cast going in, the emotional punches simply don't connect, and no amount of craft can substitute for that pre-existing bond with the characters. The 90% positive Steam rating reflects a review base that is almost entirely made up of fans, which is worth factoring in. This isn't a hidden gem waiting to convert newcomers. It is, however, a genuinely well-executed piece of fan-first interactive fiction that delivers what it promises with care and a lot of personality. For the audience it was built for, the episode-by-episode structure makes it easy to pick up and put down, and the best volumes earn their endings. Monika, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- What Pumpkin Games, Inc.
- Publisher
- Fellow Traveller
- Release Date
- Sep 4, 2019