Compare Peekaboo prices across trusted key stores and find the best deal. Developed by Redaster Studio. Published by Redaster Studio. Released on 8/7/2019. Available on PC. Genres: Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation.

Prop Hunt done cheap and cheerful: Peekaboo is worth a look if you have a group ready to go, but don't expect polished netcode or a living ranked scene.

I'll be straight with you: I came to Peekaboo expecting a quick laugh and left with a complicated feeling about small-studio multiplayer games. This is Redaster Studio's take on the Prop Hunt formula, the mode that's been a beloved staple since its Garry's Mod days, and for a sub-five-dollar indie it actually has more going on than you'd expect at first glance. The core loop puts up to 16 players across two asymmetric roles. Props shift into environmental objects, anything from a piece of fast food to a barrel or a box, and then try to blend in while hunters sweep the map armed with special guns, a radar, bombs, and traps. The prop side has its own toolkit too: a brief invisibility window and the ability to spawn decoy doubles to confuse anyone closing in. When a prop gets found and shot, they flip sides and join the hunters, so nobody sits in a dead lobby waiting for the round to end. That design choice alone keeps the pacing tight. There are ten maps with a day, evening, and night time-of-day selector that genuinely changes readability, and object spawn positions rotate each round so hunters can not just memorize static layouts. From a shooter-mechanics standpoint, this is not the place to obsess over TTK tuning or movement tech. The hunter side plays like a simple third-person shooter, WASD and a gun, with none of the depth you'd find in a dedicated PvP title. The radar mechanic is the closest thing to a skill ceiling, learning when to trust it versus when a smart prop is baiting you with a decoy. Prop physics are physics-based and slightly floaty, which can be charming or maddening depending on your tolerance for jank. Netcode is serviceable but not something you'd brag about; on open public servers the experience varies considerably. Private lobbies with a group of friends is clearly where this game was designed to live. The honest ceiling here is content volume and long-term population. Ten maps and one core mode is thin for solo queue grinding. If you drop in expecting a game with a healthy matchmaking pool and competitive infrastructure, you will be disappointed fast. The Steam review score sits in the Very Positive range on the main version, which tells you the audience it found: casual groups, families, and people who already know what they're buying. The Lite cross-platform spin-off drew a more mixed reception partly due to paywall friction, which is a different product but worth noting when you're thinking about how much Redaster trusts this IP. Bottom line: go in with three or more friends on voice chat and Peekaboo delivers genuine fun per dollar. Solo-queue it on a random Tuesday night and you might stare at a lobby screen longer than you play. It is a party game wearing a multiplayer shooter's clothes, and once you accept that, most of the rough edges stop bothering you. Fred, Scout Team

Peekaboo

Peekaboo

Aug 7, 2019Redaster Studio
GamerScout Says

Prop Hunt done cheap and cheerful: Peekaboo is worth a look if you have a group ready to go, but don't expect polished netcode or a living ranked scene.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.39

GamerScout Verdict

Best grabbed with a voice-chat group; solo-queue population is too thin to carry the experience on its own.

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Price History

Historical low
€0.395 Jun 2026
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Screenshots & Media

About Peekaboo

I'll be straight with you: I came to Peekaboo expecting a quick laugh and left with a complicated feeling about small-studio multiplayer games. This is Redaster Studio's take on the Prop Hunt formula, the mode that's been a beloved staple since its Garry's Mod days, and for a sub-five-dollar indie it actually has more going on than you'd expect at first glance. The core loop puts up to 16 players across two asymmetric roles. Props shift into environmental objects, anything from a piece of fast food to a barrel or a box, and then try to blend in while hunters sweep the map armed with special guns, a radar, bombs, and traps. The prop side has its own toolkit too: a brief invisibility window and the ability to spawn decoy doubles to confuse anyone closing in. When a prop gets found and shot, they flip sides and join the hunters, so nobody sits in a dead lobby waiting for the round to end. That design choice alone keeps the pacing tight. There are ten maps with a day, evening, and night time-of-day selector that genuinely changes readability, and object spawn positions rotate each round so hunters can not just memorize static layouts. From a shooter-mechanics standpoint, this is not the place to obsess over TTK tuning or movement tech. The hunter side plays like a simple third-person shooter, WASD and a gun, with none of the depth you'd find in a dedicated PvP title. The radar mechanic is the closest thing to a skill ceiling, learning when to trust it versus when a smart prop is baiting you with a decoy. Prop physics are physics-based and slightly floaty, which can be charming or maddening depending on your tolerance for jank. Netcode is serviceable but not something you'd brag about; on open public servers the experience varies considerably. Private lobbies with a group of friends is clearly where this game was designed to live. The honest ceiling here is content volume and long-term population. Ten maps and one core mode is thin for solo queue grinding. If you drop in expecting a game with a healthy matchmaking pool and competitive infrastructure, you will be disappointed fast. The Steam review score sits in the Very Positive range on the main version, which tells you the audience it found: casual groups, families, and people who already know what they're buying. The Lite cross-platform spin-off drew a more mixed reception partly due to paywall friction, which is a different product but worth noting when you're thinking about how much Redaster trusts this IP. Bottom line: go in with three or more friends on voice chat and Peekaboo delivers genuine fun per dollar. Solo-queue it on a random Tuesday night and you might stare at a lobby screen longer than you play. It is a party game wearing a multiplayer shooter's clothes, and once you accept that, most of the rough edges stop bothering you.

Fred
Fred · Scout Team

Shooters

Tags

multiplayerpvponline-pvpcooponline-coopachievementstrading-cardstier:sub-5Prop HuntAsymmetric PvPPhysics-BasedParty MultiplayerPrivate LobbiesLow-Poly ArtCross-Platform PlayCasual Competitive

System Requirements

Minimum

OS
Windows 7.1 SP1 / Windows 8.1 / Windows 10 (64-bit Operating System Required)
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
2000 MB available space
Graphics
NVIDIA GeForce GTX 460 / AMD Radeon HD 6850
Processor
Intel Core i3, 2.4GHz

Recommended

OS
Windows 7.1 SP1 / Windows 8.1 / Windows 10 (64-bit Operating System Required)
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2000 MB available space
Graphics
NVIDIA GeForce GTX 970 / AMD R9 390
Processor
Intel Core i5, 2.8GHz

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Game Info

Developer
Redaster Studio
Publisher
Redaster Studio
Release Date
Aug 7, 2019

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Frequently asked questions about Peekaboo

How much does Peekaboo cost?

Peekaboo pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Peekaboo available on?

Peekaboo is available on PC.

When was Peekaboo released?

Peekaboo was released on 7 August 2019.

Who developed Peekaboo?

Peekaboo was developed by Redaster Studio.