Compare Paths Taken prices across 50+ stores and find the best deal. Developed by Crystal Game Works. Published by Crystal Game Works. Released on 6/6/2019. Available on PC. Genres: Casual, Indie, RPG, Free To Play.

A free otome visual novel with genuine route variety and gender-flexible protagonist customisation - low stakes, but surprisingly earnest in its character writing.

My first instinct when I loaded Paths Taken was to expect a throwaway free-to-play novelette with a thin coat of RPG paint. What I found instead was a quietly charming slice-of-life otome from Crystal Game Works that takes its characters more seriously than its tiny footprint suggests. You play as Emory, a young noble of the kingdom of Sharan, whose comfortable daily routine starts unravelling when a rival kingdom's princess arrives and upends the social geometry everyone has been quietly relying on. No dragons, no world-ending prophecy - just people with complicated feelings and a war slowly building in the background that never quite arrives on screen. The core loop is pure visual novel: read dialogue, make choices, repeat. There are no turn-based battles, no XP bars, no stat allocation. If you arrived hoping for systems depth, adjust expectations now. What the game does offer instead is a handful of distinct romance routes centred on Cordelian (the childhood-friend prince with secrets), Lisia (the personal maid), Marco (Cordelian's butler), and Katherine the princess herself. The protagonist's gender, name, and appearance are all player-defined, which is a small but meaningful touch that the audience this game is clearly written for will appreciate. Route structure is branching in the light sense - who you spend time with steers you toward a particular character's storyline - but the branches are not deeply nested. Choices feel like they matter emotionally rather than mechanically, which is honest for the genre. The writing is earnest, occasionally rough around the edges, and prone to an abrupt wrap-up once a route reaches its conclusion. Players in the community have noted endings that arrive faster than the emotional build warrants, and some romance payoffs feel undercooked given how much setup precedes them. There are also minor typos and a few small bugs that shipped with the 2019 release and appear to have remained. None of it is game-breaking, but it does remind you this is an indie passion project that, by the developer's own admission, came out smaller than originally planned. What works in its favour is the art style, which has a clean anime aesthetic that suits the court setting well, and a cast that players seem genuinely attached to - community comments asking for expanded Katherine content years after launch are a decent signal that at least some characters land. The court-meets-modern-world tone (think nobles who watch television) is an unusual choice that gives the world a low-key charm distinct from straight period fantasy. Runtime is short - a single route can be completed in an hour or two - which means multiple playthroughs to see everything, but the overall investment of time is reasonable for what the game costs (nothing). If you are coming in as a CRPG player hunting for branching consequence systems, this will not satisfy that itch. If you like otome, visual novels, or gender-flexible romance narratives and you want something genuinely free with a few hours of warm, low-pressure storytelling, Paths Taken earns its place in an afternoon. Monika, Scout Team

Paths Taken
CasualIndieRPGFree To Play

Paths Taken

Jun 6, 2019Crystal Game Works
GamerScout Says

A free otome visual novel with genuine route variety and gender-flexible protagonist customisation - low stakes, but surprisingly earnest in its character writing.

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About Paths Taken

My first instinct when I loaded Paths Taken was to expect a throwaway free-to-play novelette with a thin coat of RPG paint. What I found instead was a quietly charming slice-of-life otome from Crystal Game Works that takes its characters more seriously than its tiny footprint suggests. You play as Emory, a young noble of the kingdom of Sharan, whose comfortable daily routine starts unravelling when a rival kingdom's princess arrives and upends the social geometry everyone has been quietly relying on. No dragons, no world-ending prophecy - just people with complicated feelings and a war slowly building in the background that never quite arrives on screen. The core loop is pure visual novel: read dialogue, make choices, repeat. There are no turn-based battles, no XP bars, no stat allocation. If you arrived hoping for systems depth, adjust expectations now. What the game does offer instead is a handful of distinct romance routes centred on Cordelian (the childhood-friend prince with secrets), Lisia (the personal maid), Marco (Cordelian's butler), and Katherine the princess herself. The protagonist's gender, name, and appearance are all player-defined, which is a small but meaningful touch that the audience this game is clearly written for will appreciate. Route structure is branching in the light sense - who you spend time with steers you toward a particular character's storyline - but the branches are not deeply nested. Choices feel like they matter emotionally rather than mechanically, which is honest for the genre. The writing is earnest, occasionally rough around the edges, and prone to an abrupt wrap-up once a route reaches its conclusion. Players in the community have noted endings that arrive faster than the emotional build warrants, and some romance payoffs feel undercooked given how much setup precedes them. There are also minor typos and a few small bugs that shipped with the 2019 release and appear to have remained. None of it is game-breaking, but it does remind you this is an indie passion project that, by the developer's own admission, came out smaller than originally planned. What works in its favour is the art style, which has a clean anime aesthetic that suits the court setting well, and a cast that players seem genuinely attached to - community comments asking for expanded Katherine content years after launch are a decent signal that at least some characters land. The court-meets-modern-world tone (think nobles who watch television) is an unusual choice that gives the world a low-key charm distinct from straight period fantasy. Runtime is short - a single route can be completed in an hour or two - which means multiple playthroughs to see everything, but the overall investment of time is reasonable for what the game costs (nothing). If you are coming in as a CRPG player hunting for branching consequence systems, this will not satisfy that itch. If you like otome, visual novels, or gender-flexible romance narratives and you want something genuinely free with a few hours of warm, low-pressure storytelling, Paths Taken earns its place in an afternoon. Monika, Scout Team

Tags

singleplayerachievementsOtomeVisual NovelRomance RoutesGender-Flexible ProtagonistChoices MatterMultiple EndingsCourt SettingShort PlaythroughFree to Play

System Requirements

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Game Info

Developer
Crystal Game Works
Publisher
Crystal Game Works
Release Date
Jun 6, 2019

Game Modes

singleplayer

Languages

Subtitles (1)
English

Features

achievements

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