Compare Party Panic prices across 50+ stores and find the best deal. Developed by Everglow Interactive Inc.. Published by Everglow Interactive Inc.. Released on 8/7/2017. Available on PC, Mac, Linux, Xbox. Genres: Action, Casual, Indie.

Four controllers, one couch, thirty-plus minigames, and a built-in drinking mode - Party Panic earns its chaos honestly, but bring your own crowd or don't bother logging in.

I do not spend much time reviewing party games. My usual beat is whether your mouse is too heavy for flick shots and whether ranked matchmaking respects your time. But Party Panic caught my attention specifically because it tries to solve the problem every couch-multiplayer game faces on PC: what happens when your friends are online instead of in the room with you. The short answer is that it half-solves it, and knowing that upfront will save you a refund request. The actual content here is more generous than you might expect from a solo-developer indie. You get over 30 rapid-fire minigames spanning physics brawls, obstacle dodge-fests, gem collection scrums, and a Gauntlet mode that throws a procedurally assembled obstacle course at all four players simultaneously. Standouts include Avalanche, where you platform downward ahead of a rising death wall, and Plinko Panic, which drops you into a pachinko machine and dares you to survive. The Board Game mode adds a Mario Party-style layer on top of two boards - The Temple of Goob and Willy's Pizza Party - where players physically walk their characters around after rolling the dice, which is a nice tactile touch. Trophy Island rounds things out with a free-roam challenge zone, though the car controls and some precision platforming there fight the physics engine more than they should. The ragdoll characters are genuinely funny. The waiting room, where four goofy long-armed Goobers can punch each other into furniture before a match even starts, has pulled more laughs out of groups than some of the actual minigames. Cosmetics come from loot boxes tied to an XP progression system, hats and costumes only, no pay-to-win friction. Controller support is solid across the board and key rebinding is available for keyboard players, which matters when you have four people crammed around one machine. Cross-platform support between PC and Xbox is a real plus for groups that are split across hardware. Here is where I have to be direct about the online situation: the concurrent player count on Steam is tiny. If you are buying this with the intention of finding random strangers to queue with at any given time, that is not a realistic expectation anymore. Bot opponents at three difficulty levels exist as a fallback, and they are competent enough to fill a slot, but bots do not replace the chaos energy of a human opponent making a bad decision. The online netcode has also drawn criticism for inconsistent lag that makes some of the physics-based minigames feel more random than they should, and the menu navigation for online lobbies has been described as fiddly since launch. Neither issue has been fully resolved. On Linux, some controller right-stick mapping quirks have been reported as well, worth knowing before you buy on that platform. The honest pitch for Party Panic is narrow but genuine: you need a group of two to four people who will either be physically present or willing to coordinate a session in advance. Under those conditions, the minigame variety holds up well across multiple sessions, the chaos-to-laughs ratio is high, and the price is well below what Nintendo charges for a comparable board-game-plus-minigames experience. If you are a solo buyer hoping to drop in and find competition, this is the wrong game for that use case in 2025. Fred, Scout Team

Party Panic
ActionCasualIndie

Party Panic

Aug 7, 2017Everglow Interactive Inc.
GamerScout Says

Four controllers, one couch, thirty-plus minigames, and a built-in drinking mode - Party Panic earns its chaos honestly, but bring your own crowd or don't bother logging in.

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Screenshots & Media

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About Party Panic

I do not spend much time reviewing party games. My usual beat is whether your mouse is too heavy for flick shots and whether ranked matchmaking respects your time. But Party Panic caught my attention specifically because it tries to solve the problem every couch-multiplayer game faces on PC: what happens when your friends are online instead of in the room with you. The short answer is that it half-solves it, and knowing that upfront will save you a refund request. The actual content here is more generous than you might expect from a solo-developer indie. You get over 30 rapid-fire minigames spanning physics brawls, obstacle dodge-fests, gem collection scrums, and a Gauntlet mode that throws a procedurally assembled obstacle course at all four players simultaneously. Standouts include Avalanche, where you platform downward ahead of a rising death wall, and Plinko Panic, which drops you into a pachinko machine and dares you to survive. The Board Game mode adds a Mario Party-style layer on top of two boards - The Temple of Goob and Willy's Pizza Party - where players physically walk their characters around after rolling the dice, which is a nice tactile touch. Trophy Island rounds things out with a free-roam challenge zone, though the car controls and some precision platforming there fight the physics engine more than they should. The ragdoll characters are genuinely funny. The waiting room, where four goofy long-armed Goobers can punch each other into furniture before a match even starts, has pulled more laughs out of groups than some of the actual minigames. Cosmetics come from loot boxes tied to an XP progression system, hats and costumes only, no pay-to-win friction. Controller support is solid across the board and key rebinding is available for keyboard players, which matters when you have four people crammed around one machine. Cross-platform support between PC and Xbox is a real plus for groups that are split across hardware. Here is where I have to be direct about the online situation: the concurrent player count on Steam is tiny. If you are buying this with the intention of finding random strangers to queue with at any given time, that is not a realistic expectation anymore. Bot opponents at three difficulty levels exist as a fallback, and they are competent enough to fill a slot, but bots do not replace the chaos energy of a human opponent making a bad decision. The online netcode has also drawn criticism for inconsistent lag that makes some of the physics-based minigames feel more random than they should, and the menu navigation for online lobbies has been described as fiddly since launch. Neither issue has been fully resolved. On Linux, some controller right-stick mapping quirks have been reported as well, worth knowing before you buy on that platform. The honest pitch for Party Panic is narrow but genuine: you need a group of two to four people who will either be physically present or willing to coordinate a session in advance. Under those conditions, the minigame variety holds up well across multiple sessions, the chaos-to-laughs ratio is high, and the price is well below what Nintendo charges for a comparable board-game-plus-minigames experience. If you are a solo buyer hoping to drop in and find competition, this is the wrong game for that use case in 2025. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supporttier:indieCouch PartyRagdoll PhysicsBot SupportProcedural GauntletBoard Game Mode4-Player LocalDrinking Game ModeCross-Platform Multiplayer

System Requirements

Minimum

OS
Windows 7, 8, or 10
Memory
4 GB RAM
Storage
500 MB available space
Graphics
Dedicated GPU Recommended
Additional Notes
OpenGL 3.2+

Reviews & Ratings

No ratings available

Game Info

Developer
Everglow Interactive Inc.
Publisher
Everglow Interactive Inc.
Release Date
Aug 7, 2017

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