Compare Painkiller: Resurrection prices across 50+ stores and find the best deal. Developed by Homegrown Games. Published by Prime Matter. Released on 10/27/2009. Available on PC. Genres: Action. Metacritic score: 38/100.

Skip the original Painkiller and play this sequel? Hard pass. Resurrection is a broken, barely-functional FPS with a 38 Metacritic score that earned every point of the thrashing it received.

I fired this up hoping for that old-school arena-shooter rush the original Painkiller occasionally delivered, and what I got instead was three-minute load screens, a crash on the second level, and save files that refused to load. That sets the tone for everything Resurrection has to offer. This is a 2009 standalone expansion that started life as a fan mod, got rushed out the door as a retail product, and the seams show in every single system. The core loop is lifted directly from the 2004 original: wave-clear locked arenas, pick up souls to fill your demon-morph meter, collect Black Tarot Cards for run bonuses, repeat. When it works, there is a fleeting hit of that brainless run-and-gun satisfaction the series built its name on. The new weapon, Mr. Molotov, shoots stakes and launches fuel canisters you can detonate for area kills, and it is genuinely the most satisfying thing in the package. That is a low bar, but credit where it is due. The comic-book-style cutscenes that push protagonist William "Wild Bill" Sherman through his purgatory setup are a decent stylistic touch borrowed from Max Payne, and the hellish atmosphere has some creep to it on the better-designed maps. Here is where it all collapses. Resurrection swapped the tight, claustrophobic arenas of the original for sprawling open levels, and that single design decision guts the pacing. The original worked because containment forced intensity. Open up the map, scatter spawn points randomly, strip out clear routing, and you get confused wandering punctuated by enemies materialising out of nowhere. Enemy AI is non-existent, bosses are re-skinned assets from the base game, and at least one level shipped without textures on parts of the geometry. The netcode for multiplayer is so broken that getting an online session running is treated by the community as an achievement in itself, and the co-op mode is buried so deep in menus it reads like the developers forgot it was there. Bot matches are technically functional, but bots are not what you came for. The community MEGAfix unofficial patch addresses some of the worst stability issues, and a widescreen HUD fix is necessary if you are running anything but 4:3. Even with both installed, Resurrection sits beneath the bar of games worth your time in 2025. The original Painkiller and its Battle Out of Hell expansion scratched this itch far better. If you are a franchise completionist who needs every entry on the shelf, fine. Everyone else should walk past this one. Fred, Scout Team

Painkiller: Resurrection
Action

Painkiller: Resurrection

Oct 27, 2009Homegrown GamesPrime Matter
GamerScout Says

Skip the original Painkiller and play this sequel? Hard pass. Resurrection is a broken, barely-functional FPS with a 38 Metacritic score that earned every point of the thrashing it received.

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About Painkiller: Resurrection

I fired this up hoping for that old-school arena-shooter rush the original Painkiller occasionally delivered, and what I got instead was three-minute load screens, a crash on the second level, and save files that refused to load. That sets the tone for everything Resurrection has to offer. This is a 2009 standalone expansion that started life as a fan mod, got rushed out the door as a retail product, and the seams show in every single system. The core loop is lifted directly from the 2004 original: wave-clear locked arenas, pick up souls to fill your demon-morph meter, collect Black Tarot Cards for run bonuses, repeat. When it works, there is a fleeting hit of that brainless run-and-gun satisfaction the series built its name on. The new weapon, Mr. Molotov, shoots stakes and launches fuel canisters you can detonate for area kills, and it is genuinely the most satisfying thing in the package. That is a low bar, but credit where it is due. The comic-book-style cutscenes that push protagonist William "Wild Bill" Sherman through his purgatory setup are a decent stylistic touch borrowed from Max Payne, and the hellish atmosphere has some creep to it on the better-designed maps. Here is where it all collapses. Resurrection swapped the tight, claustrophobic arenas of the original for sprawling open levels, and that single design decision guts the pacing. The original worked because containment forced intensity. Open up the map, scatter spawn points randomly, strip out clear routing, and you get confused wandering punctuated by enemies materialising out of nowhere. Enemy AI is non-existent, bosses are re-skinned assets from the base game, and at least one level shipped without textures on parts of the geometry. The netcode for multiplayer is so broken that getting an online session running is treated by the community as an achievement in itself, and the co-op mode is buried so deep in menus it reads like the developers forgot it was there. Bot matches are technically functional, but bots are not what you came for. The community MEGAfix unofficial patch addresses some of the worst stability issues, and a widescreen HUD fix is necessary if you are running anything but 4:3. Even with both installed, Resurrection sits beneath the bar of games worth your time in 2025. The original Painkiller and its Battle Out of Hell expansion scratched this itch far better. If you are a franchise completionist who needs every entry on the shelf, fine. Everyone else should walk past this one. Fred, Scout Team

Tags

singleplayermultiplayerArena ShooterWave ClearDemon MorphBlack Tarot CardsHell SettingUnofficial Patch RequiredOpen Level DesignSingleplayer CampaignBot Multiplayer

System Requirements

System requirements for Painkiller: Resurrection aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
38

Game Info

Developer
Homegrown Games
Publisher
Prime Matter
Release Date
Oct 27, 2009

Game Modes

singleplayer
multiplayer

Languages

Subtitles (5)
EnglishFrenchGermanItalianSpanish - Spain

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