
OVO Smash!
Memory Match fused with local-multiplayer Deathmatch sounds wild on paper. Whether it survives contact with actual friends on your couch is the real question.
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About OVO Smash!
I'll be straight with you: I came into OVO Smash! expecting a gimmick dressed up as a party game, and it is mostly that, but the core hook lands better than it has any right to. The concept is a memory-match card game bolted onto competitive damage mechanics. You flip tiles on a shared board, and in Deathmatch mode matching your opponents' egg colours deals them damage. In Heat-Me-Up mode the goal flips around: match your own colour to heat up and be first to max out. Two modes is not a lot, but the asymmetry between them changes the feel enough to justify both slots on the couch. The multiplayer scales up to six players locally, which is genuinely the game's best feature and its biggest limitation at the same time. Get five friends on one machine with controllers sorted and the chaos of six people frantically memorising a shared board while trying to sabotage each other is legitimately funny for a few rounds. The competitive tension is real because everyone is working from the same imperfect memory, and the player who holds their composure and recalls tile positions under pressure tends to win. That's a tighter competitive premise than most casual party titles manage. The problem is there is no online play whatsoever, so the moment your local group disperses, the multiplayer dissolves with it. Single-player mode exists as a set of solo challenges, Score, Timed, and Move variants, each taxing a different type of memory recall. Score challenges reward combo-building off long-term board awareness. Timed challenges demand fast short-term recall under clock pressure. Move challenges punish inefficiency and reward precision. Medals unlock cosmetic accessories and patterns for your alien egg characters, of which there are 32 accessories and 16 patterns in the pool. It is thin content by any measure, but the challenge tiers ramp up genuinely and the Gold medals in the larger board sizes will give memory-focused players something to grind. The honest issues are hard to ignore. The game launched in 2017 and has collected only nine Steam reviews since then, which tells you something about its reach. There is no online matchmaking, no ranked mode, no matchmaking of any kind. From a performance standpoint the system requirements are about as light as it gets, running on hardware from the Windows XP era, so at least there are no technical barriers. Remote Play Together support means you can theoretically run this over Steam with remote friends, which softens the local-only restriction somewhat. But do not expect post-launch content, an active community, or any competitive infrastructure beyond what ships in the box. This is a curiosity: a neat hybrid idea executed at micro-budget scale by a small indie studio out of Central Portugal. If you have a regular couch gaming night and want something that genuinely rewards the person with the sharpest memory rather than the fastest thumbs, it earns its place for a session or two. Solo players chasing medals will find a modest but honest set of challenges. Everyone else will hit the ceiling fast. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics or AMD Radeon
- Processor
- 1.5 Ghz (Intel Celeron / AMD Athlon 64 x2)
- Sound Card
- DirectX compatible
Recommended
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- GeForce 8000+ / Radeon HD 5000+
- Processor
- 2.4 Ghz (Intel Core i5 / AMD Phenom II)
- Sound Card
- DirectX compatible
Reviews & Ratings
No ratings available
Game Info
- Developer
- in Principle Games
- Publisher
- in Principle Inc
- Release Date
- Oct 10, 2017