Compare Overlord II prices across 50+ stores and find the best deal. Developed by Triumph Studios. Published by Codemasters. Released on 6/23/2009. Available on PC. Genres: RPG. Metacritic score: 79/100.

Command a horde of murderous little gremlins and topple a Roman-esque empire as the new Overlord. Evil has rarely been this gleefully stupid.

Overlord II is a third-person action-RPG with heavy emphasis on minion management, and it sits in a weird, wonderful niche somewhere between dungeon lord fantasy and slapstick comedy. You play as a freshly risen Overlord, and your primary tools are four tribes of minions - Browns for bashing, Reds for ranged fire, Blues for healing and water, and Greens for stealth and poison. The central loop is directing these chaotic little creatures at enemies, puzzles, and anything flammable while your Overlord wades in with a weapon when things get messy. The target is the Glorious Empire, a thinly veiled Roman parody, and the game commits hard to that satirical tone throughout its campaign. The minion system is genuinely clever and holds up well. Each tribe has distinct tactical uses, and the game regularly forces you to swap between them to clear obstacles or counter specific enemy types. Mounting minions on wolves and sea creatures adds a layer of variety that feels earned rather than gimmicky. The Overlord himself levels up through corruption points and loot, and there is a light moral axis baked in - you can dominate populations or just slaughter them, which nudges certain story outcomes. It is not Disco Elysium levels of consequence, but the choices have enough visible ripple to feel meaningful in the moment. Where Overlord II stumbles is pacing. The mid-game drags through some filler objectives that exist mainly to inflate playtime, and a few puzzle segments overstay their welcome by about two encounters. The camera, a known issue since the original game, still fights you in tight corridors. The writing is sharp and funny in bursts - the minions are legitimately endearing, and the villain dialogue has a dry wit that rewards paying attention - but the story never quite escalates to match the setup's potential. You get a solid antagonist arc and a fun world, but the narrative payoff lands closer to a satisfying B-movie than anything that rewards a second playthrough for story reasons. For build variety, the options are moderate. You invest in your Overlord's stats and gear, and you can bias your playstyle toward direct combat or heavy minion delegation, but the ceiling is not especially high. Players who enjoyed the original will find the sequel tighter and more polished on almost every axis. Players coming in fresh should know this is not a deep RPG with branching dialogue trees - it is a character action game with RPG dressing and a strong identity of its own. If the pitch of "evil Pikmin with a Black Metal aesthetic and British comedy writing" sounds like your weekend, Overlord II delivers exactly that without apology. Monika, Scout Team

Overlord II
RPG

Overlord II

Jun 23, 2009Triumph StudiosCodemasters
GamerScout Says

Command a horde of murderous little gremlins and topple a Roman-esque empire as the new Overlord. Evil has rarely been this gleefully stupid.

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About Overlord II

Overlord II is a third-person action-RPG with heavy emphasis on minion management, and it sits in a weird, wonderful niche somewhere between dungeon lord fantasy and slapstick comedy. You play as a freshly risen Overlord, and your primary tools are four tribes of minions - Browns for bashing, Reds for ranged fire, Blues for healing and water, and Greens for stealth and poison. The central loop is directing these chaotic little creatures at enemies, puzzles, and anything flammable while your Overlord wades in with a weapon when things get messy. The target is the Glorious Empire, a thinly veiled Roman parody, and the game commits hard to that satirical tone throughout its campaign. The minion system is genuinely clever and holds up well. Each tribe has distinct tactical uses, and the game regularly forces you to swap between them to clear obstacles or counter specific enemy types. Mounting minions on wolves and sea creatures adds a layer of variety that feels earned rather than gimmicky. The Overlord himself levels up through corruption points and loot, and there is a light moral axis baked in - you can dominate populations or just slaughter them, which nudges certain story outcomes. It is not Disco Elysium levels of consequence, but the choices have enough visible ripple to feel meaningful in the moment. Where Overlord II stumbles is pacing. The mid-game drags through some filler objectives that exist mainly to inflate playtime, and a few puzzle segments overstay their welcome by about two encounters. The camera, a known issue since the original game, still fights you in tight corridors. The writing is sharp and funny in bursts - the minions are legitimately endearing, and the villain dialogue has a dry wit that rewards paying attention - but the story never quite escalates to match the setup's potential. You get a solid antagonist arc and a fun world, but the narrative payoff lands closer to a satisfying B-movie than anything that rewards a second playthrough for story reasons. For build variety, the options are moderate. You invest in your Overlord's stats and gear, and you can bias your playstyle toward direct combat or heavy minion delegation, but the ceiling is not especially high. Players who enjoyed the original will find the sequel tighter and more polished on almost every axis. Players coming in fresh should know this is not a deep RPG with branching dialogue trees - it is a character action game with RPG dressing and a strong identity of its own. If the pitch of "evil Pikmin with a Black Metal aesthetic and British comedy writing" sounds like your weekend, Overlord II delivers exactly that without apology. Monika, Scout Team

Tags

steamMinion ManagementDark ComedyThird-Person ActionEvil ProtagonistMoral AxisSatirical FantasyHorde Commands

System Requirements

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Reviews & Ratings

Metacritic
79
Steam
89%(4,898)

Game Info

Developer
Triumph Studios
Publisher
Codemasters
Release Date
Jun 23, 2009

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