Outward: The Three Brothers (DLC)
Outward's biggest DLC adds a new region, faction, and story arc to the punishing survival RPG - but it demands you already know what you signed up for.
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About Outward: The Three Brothers (DLC)
Outward: The Three Brothers is the second major expansion for Nine Dots Studio's survival RPG Outward, and it plants its flag firmly in the camp of 'more of the same, done bigger.' The base game asked you to play an ordinary person struggling to survive in a hostile fantasy world - no chosen one status, no plot armor, just a backpack, some rope, and the creeping fear of nightfall. The Three Brothers extends that philosophy into a new region centered on the ruined Sirocco refugee camp, where your job is to help rebuild a settlement while getting tangled up in the politics of three warring factions. If that sounds like a slow burn, it absolutely is. The settlement-building thread is the hook that sets this DLC apart from the base game's Soroboreans expansion. You are not just passing through Sirocco - you are watching it grow, quest by quest, as new structures go up and new NPCs arrive. It is modest by city-builder standards, but for an RPG that usually makes you feel like a wandering nobody, having a place to call home lands with surprising emotional weight. The new faction, tied to the three brothers of the title, feeds into this with branching allegiance choices that ripple back through the settlement's development. Choices matter here in the concrete, systemic way Outward does best: pick a side and certain crafting options open while others close off permanently. On the combat and build side, Three Brothers adds new skill trainers, weapons, and a handful of abilities that slot into Outward's already dense skill-tree ecosystem. Veterans who have wrestled the game's mana, stamina, and status-effect systems into something resembling a viable playstyle will find fresh combinations to theory-craft. The new region itself is visually distinct - drier, more desolate than the Chersonese starting area - and the enemy roster includes some encounters that will genuinely punish overconfidence. Co-op remains fully supported, including split-screen, which continues to be one of Outward's most underrated selling points for couch gaming. The weaknesses are familiar ones. Outward's quest design has always leaned on 'go here, do thing, survive the walk back' structures, and Three Brothers does not reinvent that. Some of the new quests feel like connective tissue stretched thin over a long runtime. The writing does its job without doing much more - the three brothers themselves are serviceable as faction figureheads but lack the character depth that would make the allegiance choice feel truly painful. If you came to Outward hoping the DLC would retrofit it into a narrative RPG with real dialogue payoff, this is not that game and Three Brothers will not change your mind. For existing fans, though, this is the expansion that arguably justifies returning. The new region is large enough to get lost in, the settlement arc gives progression a sense of permanence the base game sometimes lacks, and the added build options extend the late-game meaningfully past that hour-40 wall where your original build either clicked or collapsed. New players should not start here - go finish the base game and Soroboreans first. But if Outward already has its hooks in you, Three Brothers is the reason to go back. Monika, Scout Team
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Game Info
- Developer
- Nine Dots Studio
- Publisher
- Deep Silver
- Release Date
- Dec 15, 2020