Compare Out of Reach: Treasure Royale prices across 50+ stores and find the best deal. Developed by Space Boat Studios. Published by PlayWay S.A.. Released on 10/14/2020. Available on PC. Genres: Action, Massively Multiplayer.

A pirate-themed battle royale where crews fight for treasure across sea, islands, and caves. Interesting concept, rough execution.

Out of Reach: Treasure Royale is a battle royale built around pirate crews competing for loot and treasure across open water, jungle islands, and underground caves. Instead of the usual drop-in-and-shoot loop, the hook here is naval combat mixed with on-foot skirmishing, which sounds compelling on paper. You sail, bombard other ships, land on islands, dig up gear, and race other crews to the good stuff. The concept has genuine potential. The delivery is where things get messy. The core problem is population. With mixed reviews sitting around 56 percent and no ranked infrastructure to speak of, lobbies are thin. Thin lobbies in a battle royale kill the tension that makes the genre work. If you are not finding full or near-full servers consistently, the whole pirate-crew-chaos fantasy collapses into a quiet, awkward slog. That is the first thing to check before you commit: are servers actually populated when you want to play? The Steam review timestamps tell a grim story about player retention. When the game does get going with real crews on the water, the naval bombardment has some satisfying weight to it. Ship-to-ship exchanges feel different enough from standard BR shooting that the concept earns at least partial credit. On-foot combat is functional but not polished. Weapon feel is serviceable, nothing more. Time-to-kill is inconsistent depending on range and gear tier, and the gear-finding loop on the islands is slow compared to how quickly a well-equipped crew can end your run. There is no movement tech to speak of, so if you come in expecting snappy mechanics you will be bored fast. The cave areas add some atmospheric variety and push players into tighter spaces, which helps generate encounters. But the overall map design does not consistently funnel crews together the way good BR maps do. You can spend a lot of time sailing toward nothing. The treasure-hunting objective layer is a smart idea for forcing confrontation, but execution is inconsistent, and the payoff rarely feels proportional to the risk. This one is for players who specifically want a pirate-flavored BR experience and are willing to accept rough edges, low population, and no ranked ladder in exchange for something that at least tries a different angle on the genre. If you want tight netcode, a healthy competitive scene, or any kind of movement depth, look elsewhere. Space Boat Studios had an interesting premise and released it in a state that needed more time. The mixed review score reflects that honestly. Fred, Scout Team

Out of Reach: Treasure Royale
ActionMassively Multiplayer

Out of Reach: Treasure Royale

Oct 14, 2020Space Boat StudiosPlayWay S.A.
GamerScout Says

A pirate-themed battle royale where crews fight for treasure across sea, islands, and caves. Interesting concept, rough execution.

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About Out of Reach: Treasure Royale

Out of Reach: Treasure Royale is a battle royale built around pirate crews competing for loot and treasure across open water, jungle islands, and underground caves. Instead of the usual drop-in-and-shoot loop, the hook here is naval combat mixed with on-foot skirmishing, which sounds compelling on paper. You sail, bombard other ships, land on islands, dig up gear, and race other crews to the good stuff. The concept has genuine potential. The delivery is where things get messy. The core problem is population. With mixed reviews sitting around 56 percent and no ranked infrastructure to speak of, lobbies are thin. Thin lobbies in a battle royale kill the tension that makes the genre work. If you are not finding full or near-full servers consistently, the whole pirate-crew-chaos fantasy collapses into a quiet, awkward slog. That is the first thing to check before you commit: are servers actually populated when you want to play? The Steam review timestamps tell a grim story about player retention. When the game does get going with real crews on the water, the naval bombardment has some satisfying weight to it. Ship-to-ship exchanges feel different enough from standard BR shooting that the concept earns at least partial credit. On-foot combat is functional but not polished. Weapon feel is serviceable, nothing more. Time-to-kill is inconsistent depending on range and gear tier, and the gear-finding loop on the islands is slow compared to how quickly a well-equipped crew can end your run. There is no movement tech to speak of, so if you come in expecting snappy mechanics you will be bored fast. The cave areas add some atmospheric variety and push players into tighter spaces, which helps generate encounters. But the overall map design does not consistently funnel crews together the way good BR maps do. You can spend a lot of time sailing toward nothing. The treasure-hunting objective layer is a smart idea for forcing confrontation, but execution is inconsistent, and the payoff rarely feels proportional to the risk. This one is for players who specifically want a pirate-flavored BR experience and are willing to accept rough edges, low population, and no ranked ladder in exchange for something that at least tries a different angle on the genre. If you want tight netcode, a healthy competitive scene, or any kind of movement depth, look elsewhere. Space Boat Studios had an interesting premise and released it in a state that needed more time. The mixed review score reflects that honestly. Fred, Scout Team

Tags

steamBattle RoyaleNaval CombatPirateCrew-basedLoot-drivenLow Population RiskOpen World BRThird-Person Shooter

System Requirements

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Reviews & Ratings

Steam
56%(564)

Game Info

Developer
Space Boat Studios
Publisher
PlayWay S.A.
Release Date
Oct 14, 2020

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