Compare Ostrich Runner prices across 50+ stores and find the best deal. Developed by Geleos. Published by First Games Interactive. Released on 12/9/2020. Available on PC. Genres: Casual, Racing.

A budget early-2000s arcade racer that somehow landed on Steam, best suited for couch sessions with kids or a quick LAN throwback with mates who set expectations low.

I came into this one expecting nothing, and Ostrich Runner mostly met that bar, with a few genuine surprises along the way. This is a Geleos-made cartoony arcade racer originally from 2004 that got a Steam release in December 2020, and the era shows in every texture and physics quirk. You pick one of nine ostrich characters, each with their own costume skin (military, cowboy, safari and more), and race across eight distinct worlds, running three laps per track, dodging obstacles, and collecting eggs while seven AI rivals try to beat you to the finish. The dual objective, placing first AND hitting an egg quota, is where the game gets its small hook. The obstacle design is where Ostrich Runner earns a shrug of begrudging respect. Tracks throw cartoon hands wielding mallets, lawnmowers, buckets, rakes, and other slapstick hazards at you in a way that reads less like deliberate game design and more like someone's fever dream. There are four hidden bonus levels on top of the main eight worlds. Power-ups, up to six varieties per stage, include speed shoes, shields, and spring boots that extend your jump distance, and critically they stack. That stacking is one of the only mechanical layers worth thinking about. The physics, though, have been described even by fans as loose and floaty. Hitting a shield and then clipping a door sends you into a backflip that kills your momentum completely, and momentum is the only real resource you are managing. When the physics let go of you mid-turn it rarely feels earned. On the multiplayer side, there is split-screen for two players on one PC and LAN support for up to six. The local split-screen is the clearest use case for this game in 2024 and beyond. Sat next to someone on a couch with low expectations, the chaos of simultaneous egg collection and physical jostling produces some genuinely funny moments. The LAN mode is a harder sell given the tiny player base, and expecting any kind of live matchmaking online is unrealistic. The difficulty settings, easy, normal, and hard, mainly adjust how many eggs must be collected and tighten the AI slightly. Nothing here is going to stress an adult gamer on normal, but easy is genuinely appropriate for young children. The cell-shaded cartoon visuals are the one thing that have aged reasonably well. Character animations are exaggerated and read clearly at a glance, and the bright colour palette works for the tone. The audio is functional at best, looping tracks that you will mute by hour two. The Steam version adds no meaningful content or QoL improvements over what was already a budget title two decades ago. Community reception on Steam sits solidly positive across a small review pool, which reflects the price tier more than any claim to quality. If you are an adult looking for racing depth, movement tech, or any kind of competitive loop, this is the wrong door entirely. Fred, Scout Team

Ostrich Runner
CasualRacing

Ostrich Runner

Dec 9, 2020GeleosFirst Games Interactive
GamerScout Says

A budget early-2000s arcade racer that somehow landed on Steam, best suited for couch sessions with kids or a quick LAN throwback with mates who set expectations low.

PC
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About Ostrich Runner

I came into this one expecting nothing, and Ostrich Runner mostly met that bar, with a few genuine surprises along the way. This is a Geleos-made cartoony arcade racer originally from 2004 that got a Steam release in December 2020, and the era shows in every texture and physics quirk. You pick one of nine ostrich characters, each with their own costume skin (military, cowboy, safari and more), and race across eight distinct worlds, running three laps per track, dodging obstacles, and collecting eggs while seven AI rivals try to beat you to the finish. The dual objective, placing first AND hitting an egg quota, is where the game gets its small hook. The obstacle design is where Ostrich Runner earns a shrug of begrudging respect. Tracks throw cartoon hands wielding mallets, lawnmowers, buckets, rakes, and other slapstick hazards at you in a way that reads less like deliberate game design and more like someone's fever dream. There are four hidden bonus levels on top of the main eight worlds. Power-ups, up to six varieties per stage, include speed shoes, shields, and spring boots that extend your jump distance, and critically they stack. That stacking is one of the only mechanical layers worth thinking about. The physics, though, have been described even by fans as loose and floaty. Hitting a shield and then clipping a door sends you into a backflip that kills your momentum completely, and momentum is the only real resource you are managing. When the physics let go of you mid-turn it rarely feels earned. On the multiplayer side, there is split-screen for two players on one PC and LAN support for up to six. The local split-screen is the clearest use case for this game in 2024 and beyond. Sat next to someone on a couch with low expectations, the chaos of simultaneous egg collection and physical jostling produces some genuinely funny moments. The LAN mode is a harder sell given the tiny player base, and expecting any kind of live matchmaking online is unrealistic. The difficulty settings, easy, normal, and hard, mainly adjust how many eggs must be collected and tighten the AI slightly. Nothing here is going to stress an adult gamer on normal, but easy is genuinely appropriate for young children. The cell-shaded cartoon visuals are the one thing that have aged reasonably well. Character animations are exaggerated and read clearly at a glance, and the bright colour palette works for the tone. The audio is functional at best, looping tracks that you will mute by hour two. The Steam version adds no meaningful content or QoL improvements over what was already a budget title two decades ago. Community reception on Steam sits solidly positive across a small review pool, which reflects the price tier more than any claim to quality. If you are an adult looking for racing depth, movement tech, or any kind of competitive loop, this is the wrong door entirely. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-cooptier:sub-5Couch Co-opSplit-screenLAN MultiplayerKid-friendlyLow Skill FloorPhysics ChaosObstacle Course Racing

System Requirements

Minimum

OS
Windows Xp or later
Memory
2000 MB RAM
DirectX
Version 9.0
Storage
350 MB available space
Graphics
1024 Mb
Processor
1 GHz
Sound Card
sb16

Reviews & Ratings

No ratings available

Game Info

Developer
Geleos
Publisher
First Games Interactive
Release Date
Dec 9, 2020

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